2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include "SDL_config.h"
24 /* Useful functions and variables from SDL_events.c */
25 #include "SDL_events.h"
27 /* Start and stop the event processing loop */
28 extern int SDL_StartEventLoop(Uint32 flags);
29 extern void SDL_StopEventLoop(void);
30 extern void SDL_QuitInterrupt(void);
32 extern void SDL_Lock_EventThread(void);
33 extern void SDL_Unlock_EventThread(void);
34 extern Uint32 SDL_EventThreadID(void);
36 /* Event handler init routines */
37 extern int SDL_AppActiveInit(void);
38 extern int SDL_KeyboardInit(void);
39 extern int SDL_MouseInit(void);
40 extern int SDL_QuitInit(void);
42 /* Event handler quit routines */
43 extern void SDL_AppActiveQuit(void);
44 extern void SDL_KeyboardQuit(void);
45 extern void SDL_MouseQuit(void);
46 extern void SDL_QuitQuit(void);
48 /* The event filter function */
49 extern SDL_EventFilter SDL_EventOK;
51 /* The array of event processing states */
52 extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
54 /* Internal event queueing functions
55 (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c)
57 extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state);
58 extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative,
60 extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y);
61 extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key);
62 extern int SDL_PrivateResize(int w, int h);
63 extern int SDL_PrivateExpose(void);
64 extern int SDL_PrivateQuit(void);
65 extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message);
67 /* Used to clamp the mouse coordinates separately from the video surface */
68 extern void SDL_SetMouseRange(int maxX, int maxY);
70 /* Used by the activity event handler to remove mouse focus */
71 extern void SDL_ResetMouse(void);
73 /* Used by the activity event handler to remove keyboard focus */
74 extern void SDL_ResetKeyboard(void);
76 /* Used by the event loop to queue pending keyboard repeat events */
77 extern void SDL_CheckKeyRepeat(void);
79 /* Used by the OS keyboard code to detect whether or not to do UNICODE */
80 #ifndef DEFAULT_UNICODE_TRANSLATION
81 #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */
83 extern int SDL_TranslateUNICODE;