2 dc.l 0, 0x200, exc02, exc03, exc04, exc05, exc06, exc07
\r
3 dc.l exc08, exc09, exc0a, exc0b, exc0c, exc0d, exc0e, exc0f
\r
4 dc.l exc10, exc11, exc12, exc13, exc14, exc15, exc16, exc17
\r
5 dc.l exc18, exc19, exc1a, exc1b, HBL, exc1d, VBL, exc1f
\r
6 dc.l exc20, exc21, exc22, exc23, exc24, exc25, exc26, exc27
\r
7 dc.l exc28, exc29, exc2a, exc2b, exc2c, exc2d, exc2e, exc2f
\r
8 dc.l exc30, exc31, exc32, exc33, exc34, exc35, exc3e, exc37
\r
9 dc.l exc38, exc39, exc3a, exc3b, exc3c, exc3d, exc3e, exc3f
\r
11 .ascii "SEGA GENESIS "
\r
12 .ascii "PD testsuite "
\r
13 .ascii "PD testsuite "
\r
14 .ascii "GM 00000000-00"
\r
17 .byte 0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00
\r
18 .byte 0x00,0xff,0x00,0x00,0xff,0xff,0xff,0xff
\r
19 .ascii "RA"; .byte 0xf8,0x20 /* 1b0 */
\r
20 .byte 0x00,0x02,0x00,0x00,0x00,0x3f,0xff,0xff /* 1b4 */
\r
21 .ascii " " /* 1bc */
\r
22 .ascii " " /* 1c0 */
\r
24 .ascii "JUE " /* 1f0 */
\r
29 move.b (0xA10001), %d0
\r
32 move.l #0x53454741, (0xA14000) /* 'SEGA' */
\r
41 lea __bss_start, %a0
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48 # move.w #0x2000, %sr
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59 movem.l %d0-%d7/%a0-%a7,-(%sp)
\r
68 move.w #0x\num, -(%sp)
\r
137 # vim:filetype=asmM68k:ts=4:sw=4:expandtab
\r