2 * Glide64 - Glide video plugin for Nintendo 64 emulators.
3 * Copyright (c) 2002 Dave2001
4 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 //****************************************************************
23 // Glide64 - Glide Plugin for Nintendo 64 emulators
24 // Project started on December 29th, 2001
27 // Dave2001, original author, founded the project in 2001, left it in 2002
28 // Gugaman, joined the project in 2002, left it in 2002
29 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
30 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007
32 //****************************************************************
35 // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
36 // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
38 //****************************************************************
40 //****************************************************************
41 // uCode 4 - RSP SW 2.0D EXT
42 //****************************************************************
44 static void uc4_vertex()
48 int v0 = 0; // Current vertex
49 int n = ((rdp.cmd0 >> 4) & 0xFFF) / 33 + 1; // Number of vertices to copy
53 static void uc4_tri1()
57 int v1 = ((rdp.cmd1 >> 16) & 0xFF) / 5;
58 int v2 = ((rdp.cmd1 >> 8) & 0xFF) / 5;
59 int v3 = (rdp.cmd1 & 0xFF) / 5;
60 FRDP("uc4:tri1 #%d - %d, %d, %d\n", rdp.tri_n,
72 static void uc4_quad3d()
76 FRDP("uc4:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
79 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
80 &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5],
81 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
82 &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5],
83 &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5],
84 &rdp.vtx[(rdp.cmd1 & 0xFF) / 5]