/* Copyright (C) 2010-2020 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (s16_to_float_neon.S). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if defined(__ARM_NEON__) && defined(HAVE_ARM_NEON_ASM_OPTIMIZATIONS) #ifndef __MACH__ .arm #endif .align 4 .globl convert_s16_float_asm #ifndef __MACH__ .type convert_s16_float_asm, %function #endif .globl _convert_s16_float_asm #ifndef __MACH__ .type _convert_s16_float_asm, %function #endif # convert_s16_float_asm(float *out, const int16_t *in, size_t samples, const float *gain) convert_s16_float_asm: _convert_s16_float_asm: # Hacky way to get a constant of 2^-15. # Might be faster to just load a constant from memory. # It's just done once however ... vmov.f32 q8, #0.25 vmul.f32 q8, q8, q8 vmul.f32 q8, q8, q8 vmul.f32 q8, q8, q8 vadd.f32 q8, q8, q8 # Apply gain vld1.f32 {d6[0]}, [r3] vmul.f32 q8, q8, d6[0] 1: # Preload here? vld1.s16 {q0}, [r1]! # Widen to 32-bit vmovl.s16 q1, d0 vmovl.s16 q2, d1 # Convert to float vcvt.f32.s32 q1, q1 vcvt.f32.s32 q2, q2 vmul.f32 q1, q1, q8 vmul.f32 q2, q2, q8 vst1.f32 {q1-q2}, [r0]! # Guaranteed to get samples in multiples of 8. subs r2, r2, #8 bne 1b bx lr #endif