/* Copyright (C) 2010-2020 The RetroArch team * * --------------------------------------------------------------------------------------- * The following license statement only applies to this file (sinc_resampler_neon.S). * --------------------------------------------------------------------------------------- * * Permission is hereby granted, free of charge, * to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #if defined(__ARM_NEON__) && defined(HAVE_ARM_NEON_ASM_OPTIMIZATIONS) #ifndef __MACH__ .arm #endif .align 4 .globl process_sinc_neon_asm #ifndef __MACH__ .type process_sinc_neon_asm, %function #endif .globl _process_sinc_neon_asm #ifndef __MACH__ .type _process_sinc_neon_asm, %function #endif # void process_sinc_neon(float *out, const float *left, const float *right, const float *coeff, unsigned taps) # Assumes taps is >= 8, and a multiple of 8. process_sinc_neon_asm: _process_sinc_neon_asm: push {r4, lr} vmov.f32 q0, #0.0 vmov.f32 q8, #0.0 # Taps argument (r4) goes on stack in armeabi. ldr r4, [sp, #8] 1: # Left vld1.f32 {q2-q3}, [r1]! # Right vld1.f32 {q10-q11}, [r2]! # Coeff vld1.f32 {q12-q13}, [r3, :128]! # Left / Right vmla.f32 q0, q2, q12 vmla.f32 q8, q10, q12 vmla.f32 q0, q3, q13 vmla.f32 q8, q11, q13 subs r4, r4, #8 bne 1b # Add everything together vadd.f32 d0, d0, d1 vadd.f32 d16, d16, d17 vpadd.f32 d0, d0, d16 vst1.f32 d0, [r0] pop {r4, pc} #endif