; InputAutoCfg.ini for Mupen64Plus SDL Input plugin [Keyboard] plugged = True plugin = 2 mouse = False DPad R = key(100) DPad L = key(97) DPad D = key(115) DPad U = key(119) Start = key(13) Z Trig = key(122) B Button = key(306) A Button = key(304) C Button R = key(108) C Button L = key(106) C Button D = key(107) C Button U = key(105) R Trig = key(99) L Trig = key(120) Mempak switch = key(44) Rumblepak switch = key(46) X Axis = key(276,275) Y Axis = key(273,274) ; Boom Smart Joy Converter [HID 6666:0667] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(13) DPad L = button(15) DPad D = button(14) DPad U = button(12) Start = button(11) Z Trig = button(10) B Button = button(4) A Button = button(5) C Button R = button(1) C Button L = button(3) C Button D = button(2) C Button U = button(0) R Trig = button(7) L Trig = button(6) Mempak switch = key(109) Rumblepak switch = key(114) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Cyborg V.3 Rumble Pad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = axis(4+) DPad L = axis(4-) DPad D = axis(5+) DPad U = axis(5-) Start = button(12) Z Trig = button(7) B Button = button(0) A Button = button(1) C Button R = button(8) axis(2+) C Button L = button(3) axis(2-) C Button D = button(2) axis(3+) C Button U = button(9) axis(3-) R Trig = button(5) L Trig = button(4) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [DragonRise Inc. Generic USB Joystick] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = key(275) axis(0+) DPad L = key(276) axis(0-) DPad D = key(274) axis(1+) DPad U = key(273) axis(1-) Start = button(9) Z Trig = button(4) B Button = button(3) A Button = button(2) C Button R = button(7) axis(3+) C Button L = button(6) axis(3-) C Button D = button(1) axis(4+) C Button U = button(0) axis(4-) R Trig = button(5) L Trig = button(4) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) ; FuSa is a homebrew program which allows a PSP to be used as a gamepad [FuSa FuSa GamePad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = DPad L = DPad D = DPad U = Start = button(7) Z Trig = button(4) B Button = button(2) A Button = button(0) C Button R = hat(0 Right) C Button L = hat(0 Left) C Button D = hat(0 Down) C Button U = hat(0 Up) R Trig = button(5) L Trig = button(3) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Gasia Co.,Ltd PS(R) Gamepad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = key(275) axis(0+) hat(0 Right) DPad L = key(276) axis(0-) DPad D = key(274) axis(1+) hat(0 Down) DPad U = key(273) axis(1-) Start = button(9) Z Trig = button(6) B Button = button(3) A Button = button(2) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(3+) C Button U = axis(3-) R Trig = button(5) L Trig = button(4) Mempak switch = button(1) Rumblepak switch = button(0) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) ; raphnet technologies USB converter (http://www.raphnet-tech.com/) [GC/N64_USB] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(13) DPad L = button(12) DPad D = button(11) DPad U = button(10) Start = button(3) Z Trig = button(2) B Button = button(1) A Button = button(0) C Button R = button(7) C Button L = button(6) C Button D = button(5) C Button U = button(4) R Trig = button(9) L Trig = button(8) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [GreenAsia Inc. USB Joystick] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(1) B Button = button(3) A Button = button(2) C Button R = axis(3+) C Button L = axis(3-) C Button D = axis(2+) C Button U = axis(2-) R Trig = button(7) L Trig = button(6) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Jess Tech Dual Analog Pad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(7) B Button = button(0) A Button = button(2) C Button R = axis(3+) C Button L = axis(3-) C Button D = axis(2+) C Button U = axis(2-) R Trig = button(6) L Trig = button(4) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Jess Tech Colour Rumble Pad] plugged = True plugin = 1 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(4) B Button = button(0) A Button = button(2) C Button R = axis(3+) C Button L = axis(3-) C Button D = axis(2+) C Button U = axis(2-) R Trig = button(7) L Trig = button(5) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Jess Tech USB 4-Axis 12-Button Gamepad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(4) Z Trig = button(5) B Button = button(8) A Button = button(9) C Button R = button(1) C Button L = button(3) C Button D = button(2) C Button U = button(0) R Trig = button(7) L Trig = button(6) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) ; X-box controllers and compatible clones [Logitech Chillstream Controller] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(7) Z Trig = axis(2+) B Button = button(2) A Button = button(0) C Button R = axis(3+) C Button L = axis(3-) C Button D = axis(4+) C Button U = axis(4-) R Trig = button(5) L Trig = button(4) Mempak switch = button(6) Rumblepak switch = button(8) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Logitech Cordless Rumblepad 2] [Logitech Cordless RumblePad 2] [Logitech RumblePad 2 USB] [Logitech Dual Action] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = axis(4+) hat(0 Right) DPad L = axis(4-) hat(0 Left) DPad D = axis(5+) hat(0 Down) DPad U = axis(5-) hat(0 Up) Start = button(9) Z Trig = button(6) B Button = button(0) A Button = button(1) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(3+) C Button U = axis(3-) R Trig = button(5) L Trig = button(4) Mempak switch = button(8) Rumblepak switch = button(7) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Logitech Logitech(R) Precision(TM) Gamepad] [Gravis GamePad Pro USB] plugged = True plugin = 2 mouse = False AnalogDeadzone = 100,100 AnalogPeak = 32768,32768 DPad R = axis(0+) DPad L = axis(0-) DPad D = axis(1+) Dpad U = axis(1-) Start = button(9) Z Trig = button(6) B Button = button(5) A Button = button(4) C Button R = button(2) C Button L = button(0) C Button D = button(1) C Button U = button(3) R Trig = button(7) L Trig = button(8) Mempack switch = Rumblepak Switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Logitech WingMan Action Pad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(13) DPad L = button(15) DPad D = button(14) DPad U = button(12) Start = button(8) Z Trig = button(6) B Button = button(3) A Button = button(0) C Button R = button(2) C Button L = button(4) C Button D = button(1) C Button U = button(5) R Trig = button(7) L Trig = Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Mega World USB Game Controllers] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(7) B Button = button(0) A Button = button(2) C Button R = axis(3+) C Button L = axis(3-) C Button D = axis(2+) C Button U = axis(2-) R Trig = button(6) L Trig = button(4) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [MP-8866 Dual USB Joypad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(8) Z Trig = button(6) B Button = button(3) A Button = button(2) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(3+) C Button U = axis(3-) R Trig = button(7) L Trig = button(4) Mempak switch = button(10) Rumblepak switch = button(11) Y Axis = axis(1-,1+) X Axis = axis(0-,0+) [Microsoft X-Box 360 pad] [Win32: Controller (XBOX 360 For Windows)] [Win32: XBOX 360 For Windows (Controller)] [Win32: XBOX 360 For Windows] [Xbox 360 Wireless Receiver] [OSX: Wireless 360 Controller] [OSX: Controller] [Linux: Xbox Gamepad (userspace driver)] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(7) Z Trig = axis(2+) B Button = button(2) A Button = button(0) C Button R = axis(4+) C Button L = axis(4-) button(3) C Button D = axis(3+) button(1) C Button U = axis(3-) R Trig = button(5) axis(2-) L Trig = button(4) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [N64 controller] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(0) B Button = button(2) A Button = button(1) C Button R = button(4) C Button L = button(5) C Button D = button(3) C Button U = button(6) R Trig = button(8) L Trig = button(7) Mempak switch = key(109) Rumblepak switch = key(114) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [PC Game Controller] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(8) B Button = button(4) A Button = button(5) C Button R = button(1) C Button L = button(3) C Button D = button(2) C Button U = button(0) R Trig = button(7) L Trig = button(6) Mempak switch = key(109) Rumblepak switch = key(114) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [SAITEK P880] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(10) Z Trig = button(3) B Button = button(0) A Button = button(2) C Button R = button(5) axis(3+) C Button L = button(1) axis(3-) C Button D = button(9) axis(2+) C Button U = button(4) axis(2-) R Trig = button(7) L Trig = button(6) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Saitek P990 Dual Analog Pad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(5) Z Trig = button(4) B Button = button(0) A Button = button(1) C Button R = button(8) axis(3+) C Button L = button(3) axis(3-) C Button D = button(2) axis(2+) C Button U = button(9) axis(2-) R Trig = button(7) L Trig = button(6) Mempak switch = button(11) Rumblepak switch = axis(10+) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Saitek P2900 Wireless Pad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = axis(4+) DPad L = axis(4-) DPad D = axis(5+) DPad U = axis(5-) Start = button(6) Z Trig = button(7) B Button = button(0) A Button = button(1) C Button R = button(8) axis(3+) C Button L = button(3) axis(3-) C Button D = button(2) axis(2+) C Button U = button(9) axis(2-) R Trig = button(5) L Trig = button(4) Mempak switch = button(11) Rumblepak switch = axis(10+) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Thrustmaster Dual Trigger 3-in-1] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(3) B Button = button(0) A Button = button(1) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(5+) C Button U = axis(5-) R Trig = button(5) L Trig = button(4) Mempak switch = button(6) Rumblepak switch = button(7) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [THRUSTMASTER Firestorm Dual Power 2] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(5) Z Trig = button(8) B Button = button(1) A Button = button(0) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(3+) C Button U = axis(3-) R Trig = button(6) L Trig = button(4) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Twin USB Joystick] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(4) B Button = button(6) A Button = button(7) C Button R = button(1) C Button L = button(3) C Button D = button(2) C Button U = button(0) R Trig = button(5) L Trig = button(11) Mempak switch = Rumblepak switch = Y Axis = axis(1-,1+) X Axis = axis(0-,0+) [PLAYSTATION(R)3 Controller] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(5) DPad L = button(7) DPad D = button(6) DPad U = button(4) Start = button(3) Z Trig = button(8) B Button = button(15) A Button = button(14) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(3+) C Button U = axis(3-) R Trig = button(11) L Trig = button(10) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [WiseGroup.,Ltd TigerGame XBOX+PS2+GC Game Controller Adapter] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(9) DPad L = button(8) DPad D = button(10) DPad U = button(11) Start = button(7) Z Trig = button(6) B Button = button(1) A Button = button(0) C Button R = axis(2+) C Button L = axis(2-) C Button D = axis(3+) C Button U = axis(3-) R Trig = axis(4+) L Trig = axis(5+) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [Wish Technologies Adaptoid] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(13) DPad L = button(12) DPad D = button(11) DPad U = button(10) Start = button(8) Z Trig = button(9) B Button = button(3) A Button = button(0) C Button R = button(2) C Button L = button(4) C Button D = button(1) C Button U = button(5) R Trig = button(7) L Trig = button(6) Mempak switch = Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) ; X-box controllers and compatible clones [Microsoft X-Box pad v1 (US)] [Microsoft X-Box pad v2 (US)] [Microsoft X-Box pad (Japan)] [Microsoft Xbox Controller S] [Thrustmaster, Inc. Controller] [Logitech Xbox Cordless Controller] [Logitech Compact Controller for Xbox] [Mad Catz Controller (unverified)] [InterAct 'PowerPad Pro' X-Box pad (Germany)] [Mad Catz Control Pad] [Mad Catz LumiCON] [Mad Catz Control Pad Pro] [Mad Catz MicroCON] [Mad Catz Lynx Wireless Controller] [Zeroplus Xbox Controller] [Pelican Eclipse PL-2023] [Zeroplus Xbox Controller] [Radica Gamester Controller] [Radica Games Jtech Controller] [Logic3 Freebird wireless Controller] [Eclipse wireless Controller] [Edge wireless Controller] [SmartJoy Frag Xpad/PS2 adaptor] [Joytech Advanced Controller] [BigBen XBMiniPad Controller] [Joytech Wireless Advanced Controller] [Chinese-made Xbox Controller] [Generic X-Box pad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(6) Z Trig = button(7) B Button = button(1) A Button = button(0) C Button R = axis(3+) C Button L = axis(3-) C Button D = axis(4+) C Button U = axis(4-) R Trig = axis(5+) L Trig = axis(2+) Mempak switch = button(5) Rumblepak switch = button(2) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) [OSX: USB GamePad] ; this is a 2-port USB device. The Right port is controller #1, the Left port is #2 ; this is the "MayFlash" adapter, aka HuiJia. The OSX driver seems to have a ; different button mapping plugged = True plugin = 2 mouse = False AnalogDeadzone = 2500,2500 AnalogPeak = 20000,20000 DPad R = button(13) DPad L = button(15) DPad D = button(14) DPad U = button(12) Start = button(9) Z Trig = button(8) B Button = button(2) A Button = button(1) C Button R = axis(1-) C Button L = axis(1+) C Button D = axis(0+) C Button U = axis(0-) R Trig = button(7) L Trig = button(6) Mempak switch = key(109) Rumblepak switch = key(114) X Axis = axis(2-,2+) Y Axis = axis(3-,3+) __NextController: plugged = True plugin = 2 mouse = False AnalogDeadzone = 2500,2500 AnalogPeak = 20000,20000 DPad R = button(29) DPad L = button(31) DPad D = button(30) DPad U = button(28) Start = button(25) Z Trig = button(24) B Button = button(18) A Button = button(17) C Button R = axis(5-) C Button L = axis(5+) C Button D = axis(4+) C Button U = axis(4-) R Trig = button(23) L Trig = button(22) Mempak switch = key(109) Rumblepak switch = key(114) X Axis = axis(6-,6+) Y Axis = axis(7-,7+) [HuiJia USB GamePad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 100,100 AnalogPeak = 20000,20000 DPad R = button(13) DPad L = button(15) DPad D = button(14) DPad U = button(12) Start = button(9) Z Trig = button(8) B Button = button(2) A Button = button(1) C Button R = axis(3-) C Button L = axis(3+) C Button D = axis(2+) C Button U = axis(2-) R Trig = button(7) L Trig = button(6) Mempak switch = key(109) Rumblepak switch = key(114) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) ; Asikgame - Super Dual Box (with two PS2 gamepads connected) ; this is a 2-port USB device. The Right port is controller #1, the Left port is #2 [USB Human(2p) Interface Device] plugged = True plugin = 2 mouse = False DPad R= axis(2+) DPad L= axis(2-) DPad D= axis(5+) DPad U= axis(5-) Start= button(0) Z Trig= button(1) B Button= button(3) A Button= button(2) C Button R= hat(0 Right) C Button L= hat(0 Left) C Button D= hat(0 Down) C Button U= hat(0 Up) R Trig= button(5) L Trig= button(4) Mempak switch= button(9) Rumblepak switch= button(8) Y Axis= axis(1-,1+) X Axis= axis(0-,0+) __NextController: plugged = True plugin = 2 mouse = False DPad R= axis(6+) DPad L= axis(6-) DPad D= axis(7+) DPad U= axis(7-) Start= button(12) Z Trig= button(13) B Button= button(15) A Button= button(14) C Button R= hat(1 Right) C Button L= hat(1 Left) C Button D= hat(1 Down) C Button U= hat(1 Up) R Trig= button(17) L Trig= button(16) Mempak switch= button(21) Rumblepak switch= button(20) Y Axis= axis(4-,4+) X Axis= axis(3-,3+) #Pandora nub support [nub0] plugged = True plugin = 2 mouse = False DPad R = key(275) DPad L = key(276) DPad D = key(274) DPad U = key(273) #Start is Start Start= key(308) Z Trig= key(303) #B button = (X) = 281 = SDLK_PAGEDWN B Button= key(278) #A button = (A) = 278 = SDLK_HOME (279 = (B)) A Button= key(281) R Trig= key(305) #L trigger is (B) (P = 111) L Trig= key(279) Y Axis= axis(1-,1+) X Axis= axis(0-,0+) # K=107 , Backspace=8 C Button R = key(8) # J = 106, 9 = 57 C Button L = key(57) # M = 109 , (Y) = 280 C Button D = key(280) # I = 105 , 0 = 48 C Button U = key(48) #C Button R = hat(0 Right) #C Button L = hat(0 Left) #C Button D = hat(0 Down) #C Button U = hat(0 Up) # default value here Mempak switch = key(44) Rumblepak switch = key(46) C Button2 U = mouse_up C Button2 D = mouse_down C Button2 L = mouse_left C Button2 R = mouse_right #Pandora nub support, if using right nub [nub1] plugged = True plugin = 2 mouse = False DPad R = key(275) DPad L = key(276) DPad D = key(274) DPad U = key(273) #Start is Start Start= key(308) Z Trig= key(303) #B button = (X) = 281 = SDLK_PAGEDWN B Button= key(278) #A button = (A) = 278 = SDLK_HOME (279 = (B)) A Button= key(281) R Trig= key(305) #L trigger is (B) (P = 111) L Trig= key(279) Y Axis= axis(1-,1+) X Axis= axis(0-,0+) # K=107 , Backspace=8 C Button R = key(8) # J = 106, 9 = 57 C Button L = key(57) # M = 109 , (Y) = 280 C Button D = key(280) # I = 105 , 0 = 48 C Button U = key(48) #C Button R = hat(0 Right) #C Button L = hat(0 Left) #C Button D = hat(0 Down) #C Button U = hat(0 Up) # default value here Mempak switch = key(44) Rumblepak switch = key(46) C Button2 U = mouse_up C Button2 D = mouse_down C Button2 L = mouse_left C Button2 R = mouse_right [Retrode] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(8) DPad L = button(9) DPad D = button(10) DPad U = button(11) Start = button(12) Z Trig = button(13) B Button = button(14) A Button = button(15) C Button R = button(0) C Button L = button(1) C Button D = button(2) C Button U = button(3) R Trig = button(4) L Trig = button(5) #Mempak switch = #Rumblepak switch = X Axis = axis(0-,0+) Y Axis = axis(1-,1+) __NextController: plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 DPad R = button(24) DPad L = button(25) DPad D = button(26) DPad U = button(27) Start = button(28) Z Trig = button(29) B Button = button(30) A Button = button(31) C Button R = button(19) C Button L = button(18) C Button D = button(17) C Button U = button(16) R Trig = button(20) L Trig = button(21) #Mempak switch = #Rumblepak switch = X Axis = axis(2-,2+) Y Axis = axis(3-,3+)