#define EOPT_GZIP_SAVES (1<<3)
#define EOPT_MMUHACK (1<<4)
#define EOPT_NO_AUTOSVCFG (1<<5)
-#define EOPT_16BPP (1<<7)
+#define EOPT_16BPP (1<<7) // depreceted for .renderer
#define EOPT_RAM_TIMINGS (1<<8)
-#define EOPT_CONFIRM_SAVE (1<<9)
#define EOPT_EN_CD_LEDS (1<<10)
-#define EOPT_CONFIRM_LOAD (1<<11)
#define EOPT_A_SN_GAMMA (1<<12)
#define EOPT_VSYNC (1<<13)
#define EOPT_GIZ_SCANLN (1<<14)
EOPT_SCALE_HW_HV,
};
+enum {
+ EOPT_CONFIRM_NONE = 0,
+ EOPT_CONFIRM_SAVE = 1,
+ EOPT_CONFIRM_LOAD = 2,
+ EOPT_CONFIRM_BOTH = 3,
+};
+
typedef struct _currentConfig_t {
int EmuOpt;
int s_PicoOpt;
int s_PicoAutoRgnOrder;
int s_PicoCDBuffers;
int Frameskip;
+ int confirm_save;
int CPUclock;
int volume;
int gamma;
float hscale32, hscale40; // psp: horizontal scale
int gamma2; // psp: black level
int turbo_rate;
+ int renderer;
+ int renderer32x;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
int emu_save_load_game(int load, int sram);
void emu_reset_game(void);
+void emu_prep_defconfig(void);
void emu_set_defconfig(void);
-int emu_read_config(int game, int no_defaults);
+int emu_read_config(const char *rom_fname, int no_defaults);
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);