#ifdef _WIN32_WCE
#include <windows.h>
#else
+ #define _BSD_SOURCE // sync
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
typedef u32 fixed16_16;
+typedef u32 fixed8_24;
#define float_to_fp16_16(value) \
(fixed16_16)((value) * 65536.0) \
#define fp16_16_fractional_part(value) \
((value) & 0xFFFF) \
+#define float_to_fp8_24(value) \
+ (fixed8_24)((value) * 16777216.0) \
+
+#define fp8_24_fractional_part(value) \
+ ((value) & 0xFFFFFF) \
+
#define fixed_div(numerator, denominator, bits) \
(((numerator * (1 << bits)) + (denominator / 2)) / denominator) \
#include "zip.h"
#include "cheats.h"
+#ifdef ARM_ARCH
+ #include "arm/warm.h"
+#endif
#ifdef PSP_BUILD
#define printf pspDebugScreenPrintf
// #define STDIO_DEBUG
#endif
+#ifdef PND_BUILD
+ #include "pandora/pnd.h"
+#endif
+
#endif