#include "../../state.h"
#include "../../general.h"
+#include "../../input.h"
/* UsrInputType[] is user-specified. InputType[] is current
(game loading can override user settings)
FCEUI_SaveState();
}
}
- else if (acts & (1 << 29))
+ else if (acts & (3 << 28)) // state slot next/prev
{
FILE *st;
char *fname;
- CurrentState++;
+ CurrentState += (acts & (1 << 29)) ? 1 : -1;
if (CurrentState > 9) CurrentState = 0;
+ if (CurrentState < 0) CurrentState = 9;
fname = FCEU_MakeFName(FCEUMKF_STATE,CurrentState,0);
st=fopen(fname,"rb");
FCEU_DispMessage("[%s] State Slot %i", st ? "USED" : "FREE", CurrentState);
if (st) fclose(st);
}
+ else if (acts & (1 << 27)) // FDS insert/eject
+ {
+ FCEU_DoSimpleCommand(FCEUNPCMD_FDSINSERT);
+ }
+ else if (acts & (1 << 26)) // FDS select
+ {
+ FCEU_DoSimpleCommand(FCEUNPCMD_FDSSELECT);
+ }
+ else if (acts & (1 << 25)) // VS Unisystem insert coin
+ {
+ FCEU_DoSimpleCommand(FCEUNPCMD_VSUNICOIN);
+ }
+}
+
+
+#define down(b) (keys & GP2X_##b)
+static void do_fake_mouse(unsigned long keys)
+{
+ static int x=0, y=0;
+ int speed = 3;
+
+ if (down(A)) speed = 1;
+ if (down(Y)) speed = 5;
+
+ if (down(LEFT))
+ {
+ x -= speed;
+ if (x < 0) x = 0;
+ }
+ else if (down(RIGHT))
+ {
+ x += speed;
+ if (x > 255) x = 255;
+ }
+
+ if (down(UP))
+ {
+ y -= speed;
+ if (y < 0) y = 0;
+ }
+ else if (down(DOWN))
+ {
+ y += speed;
+ if (y > 239) y = 239;
+ }
+
+ MouseData[0] = x;
+ MouseData[1] = y;
+ MouseData[2] = 0;
+ if (down(B)) MouseData[2] |= 1;
+ if (down(X)) MouseData[2] |= 2;
}
uint32 all_acts = 0;
int i;
- #define down(b) (keys & GP2X_##b)
if ((down(VOL_DOWN) && down(VOL_UP)) || (keys & (GP2X_L|GP2X_L|GP2X_START)) == (GP2X_L|GP2X_L|GP2X_START))
{
Exit = 1;
volpushed_frames = 0;
}
-
JSreturn = 0; // RLDU SEBA
+ if (InputType[1] != SI_GAMEPAD)
+ {
+ /* try to feed fake mouse there */
+ do_fake_mouse(keys);
+ }
+
for (i = 0; i < 32; i++)
{
if (keys & (1 << i))
}
do_emu_acts(all_acts);
-
-
- //JSreturn=(JS&0xFF000000)|(JS&0xFF)|((JS&0xFF0000)>>8)|((JS&0xFF00)<<8);
-
- // JSreturn=(JSreturn&0xFF000000)|(JSreturn&0xFF)|((JSreturn&0xFF0000)>>8)|((JSreturn&0xFF00)<<8);
- // TODO: make these bindable, use new interface
- /*
- if(gametype==GIT_FDS)
- {
- if ((pad & GP2X_PUSH) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_L)) && (!(pad & GP2X_R)) && (!(lastpad2 & GP2X_PUSH)))
- {
- DriverInterface(DES_FDSSELECT,0);
- }
- else if ((pad & GP2X_L) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_PUSH)) && (!(pad & GP2X_R))&& (!(lastpad2 & GP2X_L)))
- {
- DriverInterface(DES_FDSINSERT,0);
- }
- else if ((pad & GP2X_R) && (!(pad & GP2X_SELECT)) && (!(pad & GP2X_L)) && (!(pad & GP2X_PUSH)) && (!(lastpad2 & GP2X_R)))
- {
- DriverInterface(DES_FDSEJECT,0);
- }
- }
- return;
- */
}
int x;
int attrib;
+ printf("InitOtherInput: InputType[0]: %i, InputType[1]: %i, InputTypeFC: %i\n",
+ InputType[0], InputType[1], InputTypeFC);
+
for(t=0,x=0;x<2;x++)
{
attrib=0;