/* FCE Ultra - NES/Famicom Emulator
- *
- * Copyright notice for this file:
- * Copyright (C) 2002 Ben Parnell
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-/* This file contains or coordinates all of the code necessary to compile
- on a UNIX system that can use svgalib, such as FreeBSD and Linux.
- This code is not guaranteed to compile on FreeBSD, though.
-*/
-
#include <unistd.h>
#include <sys/types.h>
#include <stdlib.h>
#include "main.h"
+#include "minimal.h"
#include "throttle.h"
+#include "menu.h"
+#include "gp2x.h"
#include "../common/config.h"
#include "../common/args.h"
#include "../common/unixdsp.h"
#include "../common/cheat.h"
+#include "../../fce.h"
+#include "../../cart.h"
+
#include "dface.h"
-// just for printing some iNES info for user..
-#include "../../fce.h"
-#include "../../ines.h"
-static int ntsccol=0,ntschue=-1,ntsctint=-1;
+void CleanSurface(void);
+
+// internals
+extern char lastLoadedGameName[2048];
+extern uint8 Exit; // exit emu loop flag
+extern int FSkip;
+void CloseGame(void);
+
+FCEUGI *fceugi = NULL;
+int ntsccol=0,ntschue=-1,ntsctint=-1;
int soundvol=70;
int inited=0;
-int swapbuttons=0;
-int showfps=0;
-int srendlinev[2]={0,0};
-//int srendlinev[2]={0,0};
-int erendlinev[2]={239,239};
-//int erendlinev[2]={231,239};
+int srendlinev[2]={8,0};
+int erendlinev[2]={231,239};
int srendline,erendline;
InputType[1]=gi->input[1];
if(gi->inputfc>=0)
InputTypeFC=gi->inputfc;
- FCEUI_GetCurrentVidSystem(&srendline,&erendline);
}
void FCEUD_PrintError(char *s)
puts(s);
}
-static char *cpalette=0;
-static void LoadCPalette(void)
+char *cpalette=0;
+void LoadCPalette(void)
{
char tmpp[192];
FILE *fp;
if(!(fp=fopen(cpalette,"rb")))
{
printf(" Error loading custom palette from file: %s\n",cpalette);
+ free(cpalette);
+ cpalette=0;
return;
}
fread(tmpp,1,192,fp);
ENDCFGSTRUCT
};
-static void SaveConfig(void)
+static const char *skip_path(const char *path)
{
+ const char *p;
+ if (path == NULL) return NULL;
+ for (p = path+strlen(path)-1; p > path && *p != '/'; p--);
+ if (*p == '/') p++;
+ return p;
+}
+
+int SaveConfig(const char *llgn_path)
+{
+ const char *name = skip_path(llgn_path);
char tdir[2048];
- sprintf(tdir,"%s"PSS"fceu.cfg",BaseDirectory);
- DriverInterface(DES_GETNTSCTINT,&ntsctint);
- DriverInterface(DES_GETNTSCHUE,&ntschue);
- SaveFCEUConfig(tdir,fceuconfig);
+ int ret;
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+ printf("saving cfg to %s ... ", tdir); fflush(stdout);
+ FCEUI_GetNTSCTH(&ntsctint, &ntschue);
+ ret=SaveFCEUConfig(tdir,fceuconfig);
+ printf(ret == 0 ? "done\n" : "failed\n");
+ return ret;
}
-static void LoadConfig(void)
+static int LoadConfig(const char *llgn_path)
{
+ const char *name = skip_path(llgn_path);
char tdir[2048];
- sprintf(tdir,"%s"PSS"fceu.cfg",BaseDirectory);
- LoadFCEUConfig(tdir,fceuconfig);
- if(ntsctint>=0) DriverInterface(DES_SETNTSCTINT,&ntsctint);
- if(ntschue>=0) DriverInterface(DES_SETNTSCHUE,&ntschue);
+ int ret;
+ if (name)
+ sprintf(tdir,"%s"PSS"cfg"PSS"%s.cfg",BaseDirectory,name);
+ else sprintf(tdir,"%s"PSS"fceu2.cfg",BaseDirectory);
+ printf("loading cfg from %s ... ", tdir); fflush(stdout);
+ FCEUI_GetNTSCTH(&ntsctint, &ntschue); /* Get default settings for if no config file exists. */
+ ret=LoadFCEUConfig(tdir,fceuconfig);
+ FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
+ printf(ret == 0 ? "done\n" : "failed\n");
+ return ret;
+}
+
+static void LoadLLGN(void)
+{
+ char tdir[2048];
+ FILE *f;
+ int len;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "r");
+ if(f)
+ {
+ len = fread(lastLoadedGameName, 1, sizeof(lastLoadedGameName)-1, f);
+ lastLoadedGameName[len] = 0;
+ fclose(f);
+ }
}
+static void SaveLLGN(void)
+{
+ // save last loaded game name
+ if (lastLoadedGameName[0] && !(eoptions&EO_NOAUTOWRITE))
+ {
+ char tdir[2048];
+ FILE *f;
+ sprintf(tdir,"%s"PSS"last_rom.txt",BaseDirectory);
+ f=fopen(tdir, "w");
+ if(f)
+ {
+ fwrite(lastLoadedGameName, 1, strlen(lastLoadedGameName), f);
+ fclose(f);
+ sync();
+ }
+ }
+}
+
+
static void CreateDirs(void)
{
- char *subs[5]={"fcs","snaps","gameinfo","sav","cheats"};
+ char *subs[]={"fcs","snaps","gameinfo","sav","cheats","cfg","pal"};
char tdir[2048];
int x;
mkdir(BaseDirectory,S_IRWXU);
- for(x=0;x<5;x++)
+ for(x=0;x<sizeof(subs)/sizeof(subs[0]);x++)
{
sprintf(tdir,"%s"PSS"%s",BaseDirectory,subs[x]);
mkdir(tdir,S_IRWXU);
case SIGHUP:printf("Reach out and hang-up on someone.\n");break;
case SIGPIPE:printf("The pipe has broken! Better watch out for floods...\n");break;
case SIGSEGV:printf("Iyeeeeeeeee!!! A segmentation fault has occurred. Have a fluffy day.\n");break;
- /* So much SIGBUS evil. */
- #ifdef SIGBUS
#if(SIGBUS!=SIGSEGV)
case SIGBUS:printf("I told you to be nice to the driver.\n");break;
#endif
- #endif
case SIGFPE:printf("Those darn floating points. Ne'er know when they'll bite!\n");break;
case SIGALRM:printf("Don't throw your clock at the meowing cats!\n");break;
case SIGABRT:printf("Abort, Retry, Ignore, Fail?\n");break;
exit(1);
}
-static void DoArgs(int argc, char *argv[])
+static int DoArgs(int argc, char *argv[])
{
static char *cortab[5]={"none","gamepad","zapper","powerpad","arkanoid"};
static int cortabi[5]={SI_NONE,SI_GAMEPAD,
static int fccortabi[5]={SIFC_NONE,SIFC_ARKANOID,SIFC_SHADOW,
SIFC_4PLAYER,SIFC_FKB};
- int x;
+ int x, ret;
static char *inputa[2]={0,0};
static char *fcexp=0;
static int docheckie[4];
{"-input1",0,&inputa[0],0x4001},{"-input2",0,&inputa[1],0x4001},
{"-fcexp",0,&fcexp,0x4001},
- {"-gg",&docheckie[1],0,0},
- {"-no8lim",0,&eoptions,0x8001},
- {"-subase",0,&eoptions,0x8002},
+ {"-gg",0,&eoptions,0x8000|EO_GG},
+ {"-no8lim",0,&eoptions,0x8000|EO_NO8LIM},
{"-snapname",0,&eoptions,0x8000|EO_SNAPNAME},
{"-nofs",0,&eoptions,0x8000|EO_NOFOURSCORE},
{"-clipsides",0,&eoptions,0x8000|EO_CLIPSIDES},
{"-nothrottle",0,&eoptions,0x8000|EO_NOTHROTTLE},
+ {"-noautowrite",0,&eoptions,0x8000|EO_NOAUTOWRITE},
{"-slstart",0,&srendlinev[0],0},{"-slend",0,&erendlinev[0],0},
{"-slstartp",0,&srendlinev[1],0},{"-slendp",0,&erendlinev[1],0},
- {"-swapbuttons",&swapbuttons, 0, 0},
- {"-showfps",&showfps, 0, 0},
{0,(void *)DriverArgs,0,0},
{0,0,0,0}
};
memset(docheckie,0,sizeof(docheckie));
- ParseArguments(argc, argv, FCEUArgs);
+ ret=ParseArguments(argc, argv, FCEUArgs);
if(cpalette)
{
if(cpalette[0]=='0')
}
}
if(docheckie[0])
- FCEUI_SetVidSystem(1);
- if(docheckie[1])
- FCEUI_SetGameGenie(1);
- FCEUI_DisableSpriteLimitation(1);
- FCEUI_SaveExtraDataUnderBase(eoptions&2);
+ Settings.region_force=2;
+ FCEUI_SetGameGenie(eoptions&EO_GG);
+ FCEUI_DisableSpriteLimitation(eoptions&EO_NO8LIM);
FCEUI_SetSnapName(eoptions&EO_SNAPNAME);
for(x=0;x<2;x++)
if(erendlinev[x]<srendlinev[x] || erendlinev[x]>239) erendlinev[x]=239;
}
- printf("main() setrendered lines: %d, %d, %d, %d\n",srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
- printf("main() clip sides %d\n", eoptions&EO_CLIPSIDES);
- srendlinev[0]=0;
FCEUI_SetRenderedLines(srendlinev[0],erendlinev[0],srendlinev[1],erendlinev[1]);
- FCEUI_SetRenderedLines(0,erendlinev[0],srendlinev[1],erendlinev[1]);
- FCEUI_SetSoundVolume(soundvol);
- DriverInterface(DES_NTSCCOL,&ntsccol);
+ FCEUI_SetSoundVolume(80);
DoDriverArgs();
if(fcexp)
}
}
}
+ return ret;
}
+
#include "usage.h"
int CLImain(int argc, char *argv[])
{
- FCEUGI *tmp;
- int ret;
-
- if(argc<=1)
+ int last_arg_parsed, ret;
+ /* TODO if(argc<=1)
{
ShowUsage(argv[0]);
return 1;
- }
+ }*/
if(!DriverInitialize())
{
return 1;
}
- if(!(ret=FCEUI_Initialize()))
+ if(!FCEUI_Initialize())
return(1);
GetBaseDirectory(BaseDirectory);
FCEUI_SetBaseDirectory(BaseDirectory);
+ lastLoadedGameName[0] = 0;
CreateDirs();
- LoadConfig();
- DoArgs(argc-2,&argv[1]);
+ LoadConfig(NULL);
+ last_arg_parsed=DoArgs(argc-1,&argv[1]);
+ gp2x_opt_setup();
+ LoadLLGN();
+ FCEUI_SetNTSCTH(ntsccol, ntsctint, ntschue);
if(cpalette)
LoadCPalette();
if(InitSound())
inited|=1;
- if(!(tmp=FCEUI_LoadGame(argv[argc-1])))
- {
- ret=0;
- goto dk;
- }
- ParseGI(tmp);
- //RefreshThrottleFPS();
- InitOtherInput();
+ if (argc > 1 && !last_arg_parsed)
+ {
+ strncpy(lastLoadedGameName, argv[argc-1], sizeof(lastLoadedGameName));
+ lastLoadedGameName[sizeof(lastLoadedGameName)-1] = 0;
+ Exit = 0;
+ }
+ else
+ {
+ Exit = 1;
+ }
- // additional print for gpfce
+ while (1)
{
- int MapperNo;
- iNES_HEADER *head = iNESGetHead();
- MapperNo = (head->ROM_type>>4);
- MapperNo|=(head->ROM_type2&0xF0);
- FCEU_DispMessage("%s, Mapper: %d%s%s", PAL?"PAL":"NTSC", MapperNo, (head->ROM_type&2)?", BB":"", (head->ROM_type&4)?", T":"");
+ if(!Exit)
+ {
+ if (fceugi)
+ CloseGame();
+ ret=LoadConfig(lastLoadedGameName);
+ if (ret != 0)
+ {
+ LoadConfig(NULL);
+ }
+ FCEUI_SetEmuMode(Settings.accurate_mode);
+ fceugi=FCEUI_LoadGame(lastLoadedGameName);
+ if (fceugi)
+ {
+ char infostring[32];
+ if (Settings.region_force)
+ FCEUI_SetVidSystem(Settings.region_force - 1);
+ ParseGI(fceugi);
+ InitOtherInput();
+
+ if ((eoptions&EO_GG) && geniestage == 0) {
+ strcpy(infostring, "gg.rom is missing, GG disabled");
+ eoptions&=~EO_GG;
+ FCEUI_SetGameGenie(0);
+ } else
+ GameInterface(GI_INFOSTRING, infostring);
+ FCEU_DispMessage("%s", infostring);
+ }
+ else
+ {
+ switch(LoadGameLastError) {
+ default: strcpy(menuErrorMsg, "failed to load ROM"); break;
+ case 2: strcpy(menuErrorMsg, "Can't find a ROM for ips/movie"); break;
+ case 10: strcpy(menuErrorMsg, "FDS BIOS ROM is missing, read docs"); break;
+ case 11: strcpy(menuErrorMsg, "Error reading auxillary FDS file"); break;
+ }
+ }
+ }
+ if(Exit || !fceugi)
+ {
+ int ret;
+ ret = gp2x_menu_do();
+ if (ret == 1) break; // exit emu
+ if (ret == 2) { // reload ROM
+ Exit = 0;
+ continue;
+ }
+ }
+
+ gp2x_opt_update();
+ PrepareOtherInput();
+ FCEUI_GetCurrentVidSystem(&srendline,&erendline);
+ gp2x_video_changemode(Settings.scaling == 3 ? 15 : 8);
+ switch (Settings.scaling & 3) {
+ case 0: gp2x_video_set_offs(0); gp2x_video_RGB_setscaling(320, 240); break;
+ case 1: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(256, 240); break;
+ case 2: gp2x_video_set_offs(32+srendline*320); gp2x_video_RGB_setscaling(256, erendline-srendline); break;
+ case 3: gp2x_video_set_offs(32); gp2x_video_RGB_setscaling(320, 240); break;
+ }
+ CleanSurface();
+ gp2x_start_sound(Settings.sound_rate, 16, 0);
+ RefreshThrottleFPS();
+ FCEUI_Emulate();
}
- FCEUI_Emulate();
+ if (fceugi)
+ CloseGame();
- dk:
+ SaveLLGN();
+ FCEUI_Kill();
DriverKill();
- return(ret?0:1);
+ return 0;
}
static int DriverInitialize(void)
{
SetSignals((void *)CloseStuff);
- if(InitJoysticks())
- inited|=2;
if(!InitVideo()) return 0;
inited|=4;
- if(!InitKeyboard()) return 0;
- inited|=8;
return 1;
}
static void DriverKill(void)
{
- SaveConfig();
- SetSignals(SIG_IGN);
+ // SaveConfig(NULL); // done explicitly in menu now
+ SetSignals(SIG_DFL);
+
+ if(cpalette) free(cpalette);
+ cpalette=0;
- if(inited&2)
- KillJoysticks();
- if(inited&8)
- KillKeyboard();
if(inited&4)
KillVideo();
if(inited&1)
KillSound();
- if(inited&16)
- KillMouse();
inited=0;
}
void FCEUD_Update(uint8 *xbuf, int16 *Buffer, int Count)
{
- if(!Count && !NoWaiting && !(eoptions&EO_NOTHROTTLE))
+ FCEUD_UpdateInput(); // must update input before blitting because of save confirmation stuff
+ BlitPrepare(xbuf == NULL);
+ if(!(eoptions&EO_NOTHROTTLE))
+ {
+ if(Count)
+ WriteSound(Buffer,Count);
SpeedThrottle();
- BlitScreen(xbuf);
- if(Count && !NoWaiting && !(eoptions&EO_NOTHROTTLE))
- WriteSound(Buffer,Count);
- FCEUD_UpdateInput();
+ }
+ BlitScreen(xbuf == NULL);
+ // make sure last frame won't get skipped, because we need it for menu bg
+ if (Exit) FSkip=0;
}