#define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
#define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
+void FCEU_MemoryRand(uint8 *ptr, uint32 size);
void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
writefunc FASTAPASS(1) GetWriteHandler(int32 a);
extern uint8 MMC5HackSPScroll;
extern uint8 MMC5HackSPPage;
-extern uint8 GameMemBlock[131072];
+#define GAME_MEM_BLOCK_SIZE 131072
+
+extern uint8 GameMemBlock[GAME_MEM_BLOCK_SIZE];
extern uint8 NTARAM[0x800],PALRAM[0x20];
extern uint8 RAM[0x800];
#define GI_RESETM2 1
#define GI_POWER 2
#define GI_CLOSE 3
+#define GI_RESETSAVE 4
#define GI_INFOSTRING 11
#include "git.h"
extern FCEUGI FCEUGameInfo;
+extern FCEUGI *GameInfo; // FCEUX compatibility HACK
extern int GameAttributes;
extern uint8 pale;