void asmcpu_pack(void);
#endif
+#define fceuindbg 0
+
+extern int use098code;
+
extern int GameLoaded;
void ResetGameLoaded(void);
void FCEU_ResetVidSys(void);
void ResetMapping(void);
-void ResetNES(void);
-void PowerNES(void);
+
+extern void (*ResetNES)(void);
+extern void (*PowerNES)(void);
+
+void ResetNES081(void);
+void PowerNES081(void);
extern uint64 timestampbase;
#define PPU_status (PPU[2])
-extern void (*GameInterface)(int h);
+extern void (*GameInterface)(int h, void *param);
extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
-extern void (*GameHBIRQHook)(void);
+extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
extern void (*GameStateRestore)(int version);
#define GI_RESETM2 1
#define GI_POWER 2
#define GI_CLOSE 3
+#define GI_INFOSTRING 11
#include "git.h"
extern FCEUGI FCEUGameInfo;
extern int GameAttributes;
+extern uint8 pale;
+extern uint8 vsdip;
+
#endif