#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../plugins/cdrcimg/cdrcimg.h"
#include "../plugins/dfsound/spu_config.h"
+#include "arm_features.h"
#include "revision.h"
#ifndef NO_FRONTEND
#endif
// don't include debug.h - it breaks ARM build (R1 redefined)
-void StartDebugger();
-void StopDebugger();
+static void StartDebugger() {}
+static void StopDebugger() {}
int ready_to_go, g_emu_want_quit, g_emu_resetting;
unsigned long gpuDisp;
{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
- Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
Config.PsxAuto = 1;
pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
pl_rearmed_cbs.gpu_peops.iUseDither = 0;
pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
+ pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
+ pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
+ pl_rearmed_cbs.gpu_senquack.lighting = 1;
+ pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
+ pl_rearmed_cbs.gpu_senquack.blending = 1;
+ pl_rearmed_cbs.gpu_senquack.dithering = 0;
pl_rearmed_cbs.gpu_unai.abe_hack =
pl_rearmed_cbs.gpu_unai.no_light =
pl_rearmed_cbs.gpu_unai.no_blend = 0;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;
spu_config.iTempo = 0;
-#if defined(__arm__) && !defined(__ARM_ARCH_7A__) /* XXX GPH hack */
+ spu_config.iUseThread = 1; // no effect if only 1 core is detected
+#ifdef HAVE_PRE_ARMV7 /* XXX GPH hack */
spu_config.iUseReverb = 0;
spu_config.iUseInterpolation = 0;
spu_config.iTempo = 1;
return ret;
ret = SaveState(fname);
-#if defined(__arm__) && !defined(__ARM_ARCH_7A__) /* XXX GPH hack */
+#ifdef HAVE_PRE_ARMV7 /* XXX GPH hack */
sync();
#endif
SysPrintf("* %s \"%s\" [%d]\n",