SACTION_PREV_SSLOT,
SACTION_TOGGLE_FSKIP,
SACTION_SCREENSHOT,
+ SACTION_GUN_TRIGGER = 16,
+ SACTION_GUN_A,
+ SACTION_GUN_B,
+ SACTION_GUN_TRIGGER2,
};
+#define SACTION_GUN_MASK (0x0f << SACTION_GUN_TRIGGER)
+
static inline void emu_set_action(enum sched_action action_)
{
extern enum sched_action emu_action, emu_action_old;