#include "../plugins/dfinput/externals.h"
#include "../plugins/dfsound/spu_config.h"
#include "psemu_plugin_defs.h"
+#include "arm_features.h"
#include "revision.h"
#define REARMED_BIRTHDAY_TIME 1293306830 /* 25 Dec 2010 */
static int psx_clock;
static int memcard1_sel = -1, memcard2_sel = -1;
extern int g_autostateld_opt;
+static int menu_iopts[8];
int g_opts, g_scaler, g_gamma = 100;
int scanlines, scanline_level = 20;
int soft_scaling, analog_deadzone; // for Caanoo
int soft_filter;
-#ifdef __ARM_ARCH_7A__
-#define DEFAULT_PSX_CLOCK 57
+#ifndef HAVE_PRE_ARMV7
+#define DEFAULT_PSX_CLOCK (10000 / CYCLE_MULT_DEFAULT)
#define DEFAULT_PSX_CLOCK_S "57"
#else
#define DEFAULT_PSX_CLOCK 50
CE_CONFIG_VAL(SpuIrq),
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
+ CE_CONFIG_VAL(icache_emulation),
+ CE_CONFIG_VAL(DisableStalls),
CE_CONFIG_VAL(Cpu),
CE_INTVAL(region),
CE_INTVAL_V(g_scaler, 3),
CE_INTVAL_P(gpu_unai.abe_hack),
CE_INTVAL_P(gpu_unai.no_light),
CE_INTVAL_P(gpu_unai.no_blend),
+ CE_INTVAL_P(gpu_senquack.ilace_force),
+ CE_INTVAL_P(gpu_senquack.pixel_skip),
+ CE_INTVAL_P(gpu_senquack.lighting),
+ CE_INTVAL_P(gpu_senquack.fast_lighting),
+ CE_INTVAL_P(gpu_senquack.blending),
+ CE_INTVAL_P(gpu_senquack.dithering),
+ CE_INTVAL_P(gpu_senquack.scale_hires),
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
static const char *filter_exts[] = {
"bin", "img", "mdf", "iso", "cue", "z",
+ #ifdef HAVE_CHD
+ "chd",
+ #endif
"bz", "znx", "pbp", "cbn", NULL
};
static void draw_savestate_bg(int slot);
#define MENU_ALIGN_LEFT
-#ifdef __ARM_ARCH_7A__ // assume hires device
+#ifndef HAVE_PRE_ARMV7 // assume hires device
#define MENU_X2 1
#else
#define MENU_X2 0
// darken this so that menu text is visible
if (g_menuscreen_w - w < 320)
- menu_darken_bg(d, d, w * 2, 0);
+ menu_darken_bg(d, d, w, 0);
}
out:
{ "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
{ "Take Screenshot ", 1 << SACTION_SCREENSHOT },
{ "Show/Hide FPS ", 1 << SACTION_TOGGLE_FPS },
-#ifdef __ARM_ARCH_7A__
+#ifndef HAVE_PRE_ARMV7
{ "Switch Renderer ", 1 << SACTION_SWITCH_DISPMODE },
#endif
{ "Fast Forward ", 1 << SACTION_FAST_FORWARD },
"int. 4:3 - uses integer if possible, else fractional";
static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
"using d-pad or move it using R+d-pad";
-static const char h_overlay[] = "Overlay provides hardware accelerated scaling";
static const char h_soft_filter[] = "Works only if game uses low resolution modes";
-static const char h_scanline_l[] = "Scanline brightness, 0-100%";
static const char h_gamma[] = "Gamma/brightness adjustment (default 100)";
+#ifdef __ARM_NEON__
+static const char h_scanline_l[] = "Scanline brightness, 0-100%";
+#endif
static int menu_loop_cscaler(int id, int keys)
{
// ------------ bios/plugins ------------
-#ifdef __ARM_NEON__
+#ifdef BUILTIN_GPU_NEON
static const char h_gpu_neon[] =
"Configure built-in NEON GPU plugin";
return 0;
}
+static menu_entry e_menu_plugin_gpu_senquack[] =
+{
+ mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1),
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1),
+ mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1),
+ mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1),
+ mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1),
+ mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_senquack(int id, int keys)
+{
+ int sel = 0;
+ me_loop(e_menu_plugin_gpu_senquack, &sel);
+ return 0;
+}
+
+
static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
//static const char h_gpu_0[] = "Needed for Chrono Cross";
static const char h_gpu_1[] = "Capcom fighting games";
mee_range_h ("Volume boost", 0, volume_boost, -5, 30, h_spu_volboost),
mee_onoff ("Reverb", 0, spu_config.iUseReverb, 1),
mee_enum ("Interpolation", 0, spu_config.iUseInterpolation, men_spu_interp),
- mee_onoff ("Adjust XA pitch", 0, spu_config.iXAPitch, 1),
+ //mee_onoff ("Adjust XA pitch", 0, spu_config.iXAPitch, 1),
mee_onoff_h ("Adjust tempo", 0, spu_config.iTempo, 1, h_spu_tempo),
mee_end,
};
"savestates and can't be changed there. Must save\n"
"config and reload the game for change to take effect";
static const char h_plugin_gpu[] =
-#ifdef __ARM_NEON__
+#ifdef BUILTIN_GPU_NEON
"builtin_gpu is the NEON GPU, very fast and accurate\n"
#endif
"gpu_peops is Pete's soft GPU, slow but accurate\n"
"gpu_unai is GPU from PCSX4ALL, fast but glitchy\n"
+ "gpu_senquack is more accurate but slower\n"
"gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n"
"must save config and reload the game if changed";
static const char h_plugin_spu[] = "spunull effectively disables sound\n"
static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17";
static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin";
+static const char h_gpu_senquack[] = "Configure Unai/PCSX4ALL Senquack plugin";
static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static menu_entry e_menu_plugin_options[] =
mee_enum_h ("BIOS", 0, bios_sel, bioses, h_bios),
mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_gpu),
mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_spu),
-#ifdef __ARM_NEON__
+#ifdef BUILTIN_GPU_NEON
mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon),
#endif
mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops),
mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
+ mee_handler_h ("Configure gpu_senquack GPU plugin", menu_loop_plugin_gpu_senquack, h_gpu_senquack),
mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
mee_end,
// ------------ adv options menu ------------
+#ifndef DRC_DISABLE
static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFAULT_PSX_CLOCK_S "\n"
"(lower value - less work for the emu, may be faster)";
+static const char h_cfg_noch[] = "Disables game-specific compatibility hacks";
static const char h_cfg_nosmc[] = "Will cause crashes when loading, break memcards";
static const char h_cfg_gteunn[] = "May cause graphical glitches";
static const char h_cfg_gteflgs[] = "Will cause graphical glitches";
+#endif
+static const char h_cfg_stalls[] = "Will cause some games to run too fast";
static menu_entry e_menu_speed_hacks[] =
{
+#ifndef DRC_DISABLE
mee_range_h ("PSX CPU clock, %%", 0, psx_clock, 1, 500, h_cfg_psxclk),
+ mee_onoff_h ("Disable compat hacks", 0, new_dynarec_hacks, NDHACK_NO_COMPAT_HACKS, h_cfg_noch),
mee_onoff_h ("Disable SMC checks", 0, new_dynarec_hacks, NDHACK_NO_SMC_CHECK, h_cfg_nosmc),
mee_onoff_h ("Assume GTE regs unneeded", 0, new_dynarec_hacks, NDHACK_GTE_UNNEEDED, h_cfg_gteunn),
mee_onoff_h ("Disable GTE flags", 0, new_dynarec_hacks, NDHACK_GTE_NO_FLAGS, h_cfg_gteflgs),
+#endif
+ mee_onoff_h ("Disable CPU/GTE stalls", 0, menu_iopts[0], 1, h_cfg_stalls),
mee_end,
};
static int menu_loop_speed_hacks(int id, int keys)
{
static int sel = 0;
+ menu_iopts[0] = Config.DisableStalls;
me_loop(e_menu_speed_hacks, &sel);
+ Config.DisableStalls = menu_iopts[0];
return 0;
}
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
-static const char h_cfg_sio[] = "You should not need this, breaks games";
+//static const char h_cfg_sio[] = "You should not need this, breaks games";
static const char h_cfg_spuirq[] = "Compatibility tweak; should be left off";
-static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
- "(timing hack, breaks other games)";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix\n"
"(timing hack, breaks other games)";
+#ifdef DRC_DISABLE
+static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
+ "(timing hack, breaks other games)";
+#else
static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
"Might be useful to overcome some dynarec bugs";
-static const char h_cfg_shacks[] = "Breaks games but may give better performance\n"
- "must reload game for any change to take effect";
+#endif
+static const char h_cfg_shacks[] = "Breaks games but may give better performance";
+static const char h_cfg_icache[] = "Support F1 games (only when dynarec is off)";
+
+enum { AMO_XA, AMO_CDDA, AMO_SIO, AMO_SPUI, AMO_IC, AMO_RCNT, AMO_WA, AMO_CPU };
static menu_entry e_menu_adv_options[] =
{
mee_onoff_h ("Show CPU load", 0, g_opts, OPT_SHOWCPU, h_cfg_cpul),
mee_onoff_h ("Show SPU channels", 0, g_opts, OPT_SHOWSPU, h_cfg_spu),
mee_onoff_h ("Disable Frame Limiter", 0, g_opts, OPT_NO_FRAMELIM, h_cfg_fl),
- mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa),
- mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
- //mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
- mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
- //mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
- mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
- mee_onoff_h ("Disable dynarec (slow!)",0, Config.Cpu, 1, h_cfg_nodrc),
+ mee_onoff_h ("Disable XA Decoding", 0, menu_iopts[AMO_XA], 1, h_cfg_xa),
+ mee_onoff_h ("Disable CD Audio", 0, menu_iopts[AMO_CDDA], 1, h_cfg_cdda),
+ //mee_onoff_h ("SIO IRQ Always Enabled", 0, menu_iopts[AMO_SIO], 1, h_cfg_sio),
+ mee_onoff_h ("SPU IRQ Always Enabled", 0, menu_iopts[AMO_SPUI], 1, h_cfg_spuirq),
+ mee_onoff_h ("ICache emulation", 0, menu_iopts[AMO_IC], 1, h_cfg_icache),
+#ifdef DRC_DISABLE
+ mee_onoff_h ("Rootcounter hack", 0, menu_iopts[AMO_RCNT], 1, h_cfg_rcnt1),
+#endif
+ mee_onoff_h ("Rootcounter hack 2", 0, menu_iopts[AMO_WA], 1, h_cfg_rcnt2),
+#if !defined(DRC_DISABLE) || defined(LIGHTREC)
+ mee_onoff_h ("Disable dynarec (slow!)",0, menu_iopts[AMO_CPU], 1, h_cfg_nodrc),
+#endif
mee_handler_h ("[Speed hacks]", menu_loop_speed_hacks, h_cfg_shacks),
mee_end,
};
static int menu_loop_adv_options(int id, int keys)
{
static int sel = 0;
+ static struct {
+ boolean *opt;
+ int *mopt;
+ } opts[] = {
+ { &Config.Xa, &menu_iopts[AMO_XA] },
+ { &Config.Cdda, &menu_iopts[AMO_CDDA] },
+ { &Config.Sio, &menu_iopts[AMO_SIO] },
+ { &Config.SpuIrq, &menu_iopts[AMO_SPUI] },
+ { &Config.icache_emulation, &menu_iopts[AMO_IC] },
+ { &Config.RCntFix, &menu_iopts[AMO_RCNT] },
+ { &Config.VSyncWA, &menu_iopts[AMO_WA] },
+ { &Config.Cpu, &menu_iopts[AMO_CPU] },
+ };
+ int i;
+ for (i = 0; i < ARRAY_SIZE(opts); i++)
+ *opts[i].mopt = *opts[i].opt;
me_loop(e_menu_adv_options, &sel);
+ for (i = 0; i < ARRAY_SIZE(opts); i++)
+ *opts[i].opt = *opts[i].mopt;
return 0;
}
"(C) 2005-2009 PCSX-df Team\n"
"(C) 2009-2011 PCSX-Reloaded Team\n\n"
"ARM recompiler (C) 2009-2011 Ari64\n"
-#ifdef __ARM_NEON__
+#ifdef BUILTIN_GPU_NEON
"ARM NEON GPU (c) 2011-2012 Exophase\n"
#endif
"PEOpS GPU and SPU by Pete Bernert\n"
me_enable(e_menu_gfx_options, MA_OPT_GAMMA,
plat_target.gamma_set != NULL);
-#ifndef __ARM_ARCH_7A__
+#ifdef HAVE_PRE_ARMV7
me_enable(e_menu_gfx_options, MA_OPT_SWFILTER, 0);
#endif
me_enable(e_menu_gfx_options, MA_OPT_VARSCALER, MENU_SHOW_VARSCALER);
plat_video_menu_leave();
+ #if !defined(DRC_DISABLE) || defined(LIGHTREC)
psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
+ #else
+ psxCpu = &psxInt;
+ #endif
if (psxCpu != prev_cpu) {
prev_cpu->Shutdown();
psxCpu->Init();
psxCpu->Reset();
}
+ psxCpu->ApplyConfig();
+
// core doesn't care about Config.Cdda changes,
// so handle them manually here
if (Config.Cdda)