#include <stdio.h>
#include <string.h>
+#include <errno.h>
+#include "menu.h"
#include "config.h"
#include "plugin_lib.h"
#include "omap.h"
#include "common/plat.h"
+#include "../gui/Linux.h"
#include "../libpcsxcore/misc.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
+#include "revision.h"
#define MENU_X2 1
#define array_size(x) (sizeof(x) / sizeof(x[0]))
MA_OPT_SAVECFG,
MA_OPT_SAVECFG_GAME,
MA_OPT_CPU_CLOCKS,
+ MA_OPT_FILTERING,
} menu_id;
-extern int ready_to_go;
+enum {
+ SCALE_1_1,
+ SCALE_4_3,
+ SCALE_FULLSCREEN,
+ SCALE_CUSTOM,
+};
-static int dummy, state_slot;
+extern int ready_to_go;
+static int game_config_loaded;
+static int last_psx_w, last_psx_h, last_psx_bpp;
+static int scaling, filter, state_slot, cpu_clock;
static char rom_fname_reload[MAXPATHLEN];
static char last_selected_fname[MAXPATHLEN];
+int g_opts;
+
+// from softgpu plugin
+extern int iUseDither;
+extern int UseFrameSkip;
+extern uint32_t dwActFixes;
+
+// sound plugin
+extern int iUseReverb;
+extern int iUseInterpolation;
+extern int iXAPitch;
+extern int iSPUIRQWait;
+extern int iUseTimer;
+
+
+static int min(int x, int y) { return x < y ? x : y; }
+static int max(int x, int y) { return x > y ? x : y; }
void emu_make_path(char *buff, const char *end, int size)
{
static int emu_check_save_file(int slot)
{
- return 0;
+ char *fname;
+ int ret;
+
+ fname = get_state_filename(slot);
+ if (fname == NULL)
+ return 0;
+
+ ret = CheckState(fname);
+ free(fname);
+ return ret == 0 ? 1 : 0;
}
static int emu_save_load_game(int load, int sram)
{
- return 0;
+ char *fname;
+ int ret;
+
+ fname = get_state_filename(state_slot);
+ if (fname == NULL)
+ return 0;
+
+ if (load)
+ ret = LoadState(fname);
+ else
+ ret = SaveState(fname);
+ free(fname);
+
+ return ret;
+}
+
+static void draw_savestate_bg(int slot)
+{
+}
+
+static void menu_set_defconfig(void)
+{
+ scaling = SCALE_4_3;
+
+ Config.Xa = Config.Cdda = Config.Sio =
+ Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+
+ iUseDither = UseFrameSkip = 0;
+ dwActFixes = 1<<7;
+
+ iUseReverb = 2;
+ iUseInterpolation = 1;
+ iXAPitch = iSPUIRQWait = 0;
+ iUseTimer = 2;
}
-static int emu_write_config(int is_game)
+#define CE_CONFIG_STR(val) \
+ { #val, 0, Config.val }
+
+#define CE_CONFIG_VAL(val) \
+ { #val, sizeof(Config.val), &Config.val }
+
+#define CE_STR(val) \
+ { #val, 0, val }
+
+#define CE_INTVAL(val) \
+ { #val, sizeof(val), &val }
+
+static const struct {
+ const char *name;
+ size_t len;
+ void *val;
+} config_data[] = {
+ CE_CONFIG_STR(Bios),
+ CE_CONFIG_STR(Gpu),
+ CE_CONFIG_STR(Spu),
+ CE_CONFIG_STR(Cdr),
+ CE_CONFIG_VAL(Xa),
+ CE_CONFIG_VAL(Sio),
+ CE_CONFIG_VAL(Mdec),
+ CE_CONFIG_VAL(PsxAuto),
+ CE_CONFIG_VAL(Cdda),
+ CE_CONFIG_VAL(Debug),
+ CE_CONFIG_VAL(PsxOut),
+ CE_CONFIG_VAL(SpuIrq),
+ CE_CONFIG_VAL(RCntFix),
+ CE_CONFIG_VAL(VSyncWA),
+ CE_CONFIG_VAL(Cpu),
+ CE_CONFIG_VAL(PsxType),
+ CE_INTVAL(scaling),
+ CE_INTVAL(g_layer_x),
+ CE_INTVAL(g_layer_y),
+ CE_INTVAL(g_layer_w),
+ CE_INTVAL(g_layer_h),
+ CE_INTVAL(filter),
+ CE_INTVAL(state_slot),
+ CE_INTVAL(cpu_clock),
+ CE_INTVAL(g_opts),
+ CE_INTVAL(iUseDither),
+ CE_INTVAL(UseFrameSkip),
+ CE_INTVAL(dwActFixes),
+ CE_INTVAL(iUseReverb),
+ CE_INTVAL(iUseInterpolation),
+ CE_INTVAL(iXAPitch),
+ CE_INTVAL(iSPUIRQWait),
+ CE_INTVAL(iUseTimer),
+};
+
+static void make_cfg_fname(char *buf, size_t size, int is_game)
{
+ char trimlabel[33];
+ int j;
+
+ strncpy(trimlabel, CdromLabel, 32);
+ trimlabel[32] = 0;
+ for (j = 31; j >= 0; j--)
+ if (trimlabel[j] == ' ')
+ trimlabel[j] = 0;
+
+ if (is_game)
+ snprintf(cfgfile, sizeof(cfgfile), "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", trimlabel, CdromId);
+ else
+ snprintf(cfgfile, sizeof(cfgfile), "." PCSX_DOT_DIR "%s", cfgfile_basename);
+}
+
+static int menu_write_config(int is_game)
+{
+ char cfgfile[MAXPATHLEN];
+ FILE *f;
+ int i;
+
+ make_cfg_fname(cfgfile, sizeof(cfgfile), is_game);
+ f = fopen(cfgfile, "w");
+ if (f == NULL) {
+ printf("failed to open: %s\n", cfgfile);
+ return -1;
+ }
+
+ for (i = 0; i < ARRAY_SIZE(config_data); i++) {
+ fprintf(f, "%s = ", config_data[i].name);
+ switch (config_data[i].len) {
+ case 0:
+ fprintf(f, "%s\n", (char *)config_data[i].val);
+ break;
+ case 1:
+ fprintf(f, "%x\n", *(u8 *)config_data[i].val);
+ break;
+ case 2:
+ fprintf(f, "%x\n", *(u16 *)config_data[i].val);
+ break;
+ case 4:
+ fprintf(f, "%x\n", *(u32 *)config_data[i].val);
+ break;
+ default:
+ printf("menu_write_config: unhandled len %d for %s\n",
+ config_data[i].len, config_data[i].name);
+ break;
+ }
+ }
+
+ if (!is_game)
+ fprintf(f, "lastcdimg = %s\n", last_selected_fname);
+
+ fclose(f);
return 0;
}
-static void emu_set_defconfig(void)
+static void parse_str_val(char *cval, const char *src)
+{
+ char *tmp;
+ strncpy(cval, src, MAXPATHLEN);
+ cval[MAXPATHLEN - 1] = 0;
+ tmp = strchr(cval, '\n');
+ if (tmp == NULL)
+ tmp = strchr(cval, '\r');
+ if (tmp != NULL)
+ *tmp = 0;
+}
+
+static int menu_load_config(int is_game)
+{
+ char cfgfile[MAXPATHLEN];
+ int i, ret = -1;
+ long size;
+ char *cfg;
+ FILE *f;
+
+ make_cfg_fname(cfgfile, sizeof(cfgfile), is_game);
+ f = fopen(cfgfile, "r");
+ if (f == NULL) {
+ printf("failed to open: %s\n", cfgfile);
+ return -1;
+ }
+
+ fseek(f, 0, SEEK_END);
+ size = ftell(f);
+ if (size <= 0) {
+ printf("bad size %ld: %s\n", size, cfgfile);
+ goto fail;
+ }
+
+ cfg = malloc(size + 1);
+ if (cfg == NULL)
+ goto fail;
+
+ fseek(f, 0, SEEK_SET);
+ if (fread(cfg, 1, size, f) != size) {
+ printf("failed to read: %s\n", cfgfile);
+ goto fail_read;
+ }
+ cfg[size] = 0;
+
+ for (i = 0; i < ARRAY_SIZE(config_data); i++) {
+ char *tmp, *tmp2;
+ u32 val;
+
+ tmp = strstr(cfg, config_data[i].name);
+ if (tmp == NULL)
+ continue;
+ tmp += strlen(config_data[i].name);
+ if (strncmp(tmp, " = ", 3) != 0)
+ continue;
+ tmp += 3;
+
+ if (config_data[i].len == 0) {
+ parse_str_val(config_data[i].val, tmp);
+ continue;
+ }
+
+ tmp2 = NULL;
+ val = strtoul(tmp, &tmp2, 16);
+ if (tmp2 == NULL || tmp == tmp2)
+ continue; // parse failed
+
+ switch (config_data[i].len) {
+ case 1:
+ *(u8 *)config_data[i].val = val;
+ break;
+ case 2:
+ *(u16 *)config_data[i].val = val;
+ break;
+ case 4:
+ *(u32 *)config_data[i].val = val;
+ break;
+ default:
+ printf("menu_load_config: unhandled len %d for %s\n",
+ config_data[i].len, config_data[i].name);
+ break;
+ }
+ }
+
+ if (!is_game) {
+ char *tmp = strstr(cfg, "lastcdimg = ");
+ if (tmp != NULL) {
+ tmp += 12;
+ parse_str_val(last_selected_fname, tmp);
+ }
+ }
+
+fail_read:
+ free(cfg);
+fail:
+ fclose(f);
+ return ret;
+}
+
+// rrrr rggg gggb bbbb
+static unsigned short fname2color(const char *fname)
{
+ static const char *cdimg_exts[] = { ".bin", ".img", ".iso", ".z", ".cue" };
+ static const char *other_exts[] = { ".ccd", ".toc", ".mds", ".sub", ".table" };
+ const char *ext = strrchr(fname, '.');
+ int i;
+
+ if (ext == NULL)
+ return 0xffff;
+ for (i = 0; i < array_size(cdimg_exts); i++)
+ if (strcasecmp(ext, cdimg_exts[i]) == 0)
+ return 0x7bff;
+ for (i = 0; i < array_size(other_exts); i++)
+ if (strcasecmp(ext, other_exts[i]) == 0)
+ return 0xa514;
+ return 0xffff;
}
+#define MENU_ALIGN_LEFT
+#define menu_init menu_init_common
#include "common/menu.c"
+#undef menu_init
-static void draw_savestate_bg(int slot)
+// ---------- pandora specific -----------
+
+static const char pnd_script_base[] = "sudo -n /usr/pandora/scripts";
+static char **pnd_filter_list;
+
+static int get_cpu_clock(void)
+{
+ FILE *f;
+ int ret = 0;
+ f = fopen("/proc/pandora/cpu_mhz_max", "r");
+ if (f) {
+ fscanf(f, "%d", &ret);
+ fclose(f);
+ }
+ return ret;
+}
+
+static void apply_cpu_clock(void)
+{
+ char buf[128];
+
+ if (cpu_clock != 0 && cpu_clock != get_cpu_clock()) {
+ snprintf(buf, sizeof(buf), "unset DISPLAY; echo y | %s/op_cpuspeed.sh %d",
+ pnd_script_base, cpu_clock);
+ system(buf);
+ }
+}
+
+static void apply_filter(int which)
{
+ static int old = -1;
+ char buf[128];
+ int i;
+
+ if (pnd_filter_list == NULL || which == old)
+ return;
+
+ for (i = 0; i < which; i++)
+ if (pnd_filter_list[i] == NULL)
+ return;
+
+ if (pnd_filter_list[i] == NULL)
+ return;
+
+ snprintf(buf, sizeof(buf), "%s/op_videofir.sh %s", pnd_script_base, pnd_filter_list[i]);
+ system(buf);
+ old = which;
+}
+
+static menu_entry e_menu_gfx_options[];
+
+static void pnd_menu_init(void)
+{
+ struct dirent *ent;
+ int i, count = 0;
+ char **mfilters;
+ char buff[64], *p;
+ DIR *dir;
+
+ cpu_clock = get_cpu_clock();
+
+ dir = opendir("/etc/pandora/conf/dss_fir");
+ if (dir == NULL) {
+ perror("filter opendir");
+ return;
+ }
+
+ while (1) {
+ errno = 0;
+ ent = readdir(dir);
+ if (ent == NULL) {
+ if (errno != 0)
+ perror("readdir");
+ break;
+ }
+ p = strstr(ent->d_name, "_up");
+ if (p != NULL && (p[3] == 0 || !strcmp(p + 3, "_h")))
+ count++;
+ }
+
+ if (count == 0)
+ return;
+
+ mfilters = calloc(count + 1, sizeof(mfilters[0]));
+ if (mfilters == NULL)
+ return;
+
+ rewinddir(dir);
+ for (i = 0; (ent = readdir(dir)); ) {
+ size_t len;
+
+ p = strstr(ent->d_name, "_up");
+ if (p == NULL || (p[3] != 0 && strcmp(p + 3, "_h")))
+ continue;
+
+ len = p - ent->d_name;
+ if (len > sizeof(buff) - 1)
+ continue;
+
+ strncpy(buff, ent->d_name, len);
+ buff[len] = 0;
+ mfilters[i] = strdup(buff);
+ if (mfilters[i] != NULL)
+ i++;
+ }
+ closedir(dir);
+
+ i = me_id2offset(e_menu_gfx_options, MA_OPT_FILTERING);
+ e_menu_gfx_options[i].data = (void *)mfilters;
+ pnd_filter_list = mfilters;
}
// -------------- key config --------------
{ "LEFT ", 1 << DKEY_LEFT },
{ "RIGHT ", 1 << DKEY_RIGHT },
{ "TRIANGLE", 1 << DKEY_TRIANGLE },
- { "CIRCLE ", 1 << DKEY_SQUARE },
+ { "CIRCLE ", 1 << DKEY_CIRCLE },
{ "CROSS ", 1 << DKEY_CROSS },
{ "SQUARE ", 1 << DKEY_SQUARE },
{ "L1 ", 1 << DKEY_L1 },
me_bind_action emuctrl_actions[] =
{
+/*
{ "Load State ", PEV_STATE_LOAD },
{ "Save State ", PEV_STATE_SAVE },
{ "Prev Save Slot ", PEV_SSLOT_PREV },
{ "Next Save Slot ", PEV_SSLOT_NEXT },
+*/
{ "Enter Menu ", PEV_MENU },
{ NULL, 0 }
};
return "";
}
-static int mh_saveloadcfg(int id, int keys)
+static int mh_savecfg(int id, int keys)
{
- switch (id) {
- case MA_OPT_SAVECFG:
- case MA_OPT_SAVECFG_GAME:
- if (emu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0))
- me_update_msg("config saved");
- else
- me_update_msg("failed to write config");
- break;
- default:
- return 0;
- }
+ if (menu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0) == 0)
+ me_update_msg("config saved");
+ else
+ me_update_msg("failed to write config");
return 1;
}
mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap),
mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap),
mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap),
- mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg),
- mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg),
+// mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
+// mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
mee_label (""),
mee_label ("Input devices:"),
mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name),
{
static int sel = 0;
- me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go);
+// me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go);
me_loop(e_menu_keyconfig, &sel, NULL);
return 0;
}
-// ------------ adv options menu ------------
+// ------------ gfx options menu ------------
-static menu_entry e_menu_adv_options[] =
+static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL };
+static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
+ "using d-pad or move it using R+d-pad";
+static const char *men_dummy[] = { NULL };
+
+static int menu_loop_cscaler(int id, int keys)
{
- mee_onoff ("captain placeholder", 0, dummy, 1),
+ unsigned int inp;
+
+ scaling = SCALE_CUSTOM;
+
+ omap_enable_layer(1);
+ //pnd_restore_layer_data();
+
+ for (;;)
+ {
+ menu_draw_begin(0);
+ memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2);
+ text_out16(2, 480 - 18, "%dx%d | d-pad to resize, R+d-pad to move", g_layer_w, g_layer_h);
+ menu_draw_end();
+
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_R|PBTN_MOK|PBTN_MBACK, 40);
+ if (inp & PBTN_UP) g_layer_y--;
+ if (inp & PBTN_DOWN) g_layer_y++;
+ if (inp & PBTN_LEFT) g_layer_x--;
+ if (inp & PBTN_RIGHT) g_layer_x++;
+ if (!(inp & PBTN_R)) {
+ if (inp & PBTN_UP) g_layer_h += 2;
+ if (inp & PBTN_DOWN) g_layer_h -= 2;
+ if (inp & PBTN_LEFT) g_layer_w += 2;
+ if (inp & PBTN_RIGHT) g_layer_w -= 2;
+ }
+ if (inp & (PBTN_MOK|PBTN_MBACK))
+ break;
+
+ if (inp & (PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT)) {
+ if (g_layer_x < 0) g_layer_x = 0;
+ if (g_layer_x > 640) g_layer_x = 640;
+ if (g_layer_y < 0) g_layer_y = 0;
+ if (g_layer_y > 420) g_layer_y = 420;
+ if (g_layer_w < 160) g_layer_w = 160;
+ if (g_layer_h < 60) g_layer_h = 60;
+ if (g_layer_x + g_layer_w > 800)
+ g_layer_w = 800 - g_layer_x;
+ if (g_layer_y + g_layer_h > 480)
+ g_layer_h = 480 - g_layer_y;
+ omap_enable_layer(1);
+ }
+ }
+
+ omap_enable_layer(0);
+
+ return 0;
+}
+
+static menu_entry e_menu_gfx_options[] =
+{
+ mee_enum ("Scaler", 0, scaling, men_scaler),
+ mee_enum ("Filter", MA_OPT_FILTERING, filter, men_dummy),
+// mee_onoff ("Vsync", 0, vsync, 1),
+ mee_cust_h ("Setup custom scaler", 0, menu_loop_cscaler, NULL, h_cscaler),
mee_end,
};
-static int menu_loop_adv_options(int id, int keys)
+static int menu_loop_gfx_options(int id, int keys)
{
static int sel = 0;
- me_loop(e_menu_adv_options, &sel, NULL);
+
+ me_loop(e_menu_gfx_options, &sel, NULL);
+
return 0;
}
-// ------------ gfx options menu ------------
+// ------------ bios/plugins ------------
+
+static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
+static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17\n"
+ "Coded by Pete Bernert and the P.E.Op.S. team";
+static const char h_gpu_0[] = "Needed for Chrono Cross";
+static const char h_gpu_1[] = "Capcom fighting games";
+static const char h_gpu_2[] = "Black screens in Lunar";
+static const char h_gpu_3[] = "Compatibility mode";
+static const char h_gpu_6[] = "Pandemonium 2";
+static const char h_gpu_7[] = "Skip every second frame";
+static const char h_gpu_8[] = "Needed by Dark Forces";
+static const char h_gpu_9[] = "better g-colors, worse textures";
+static const char h_gpu_10[] = "Toggle busy flags after drawing";
+
+static menu_entry e_menu_plugin_gpu[] =
+{
+ mee_enum ("Dithering", 0, iUseDither, men_gpu_dithering),
+ mee_onoff_h ("Odd/even bit hack", 0, dwActFixes, 1<<0, h_gpu_0),
+ mee_onoff_h ("Expand screen width", 0, dwActFixes, 1<<1, h_gpu_1),
+ mee_onoff_h ("Ignore brightness color", 0, dwActFixes, 1<<2, h_gpu_2),
+ mee_onoff_h ("Disable coordinate check", 0, dwActFixes, 1<<3, h_gpu_3),
+ mee_onoff_h ("Lazy screen update", 0, dwActFixes, 1<<6, h_gpu_6),
+ mee_onoff_h ("Old frame skipping", 0, dwActFixes, 1<<7, h_gpu_7),
+ mee_onoff_h ("Repeated flat tex triangles ",0,dwActFixes, 1<<8, h_gpu_8),
+ mee_onoff_h ("Draw quads with triangles", 0, dwActFixes, 1<<9, h_gpu_9),
+ mee_onoff_h ("Fake 'gpu busy' states", 0, dwActFixes, 1<<10, h_gpu_10),
+ mee_end,
+};
-static menu_entry e_menu_gfx_options[] =
+static int menu_loop_plugin_gpu(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_gpu, &sel, NULL);
+ return 0;
+}
+
+static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL };
+static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
+static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7\n"
+ "Coded by Pete Bernert and the P.E.Op.S. team";
+static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches";
+static const char h_spu_thread[] = "Run sound emulation in separate thread";
+
+static menu_entry e_menu_plugin_spu[] =
{
+ mee_enum ("Reverb", 0, iUseReverb, men_spu_reverb),
+ mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp),
+ mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1),
+ mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait),
+ mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread),
mee_end,
};
-static int menu_loop_gfx_options(int id, int keys)
+static int menu_loop_plugin_spu(int id, int keys)
{
static int sel = 0;
+ me_loop(e_menu_plugin_spu, &sel, NULL);
+ return 0;
+}
- me_loop(e_menu_gfx_options, &sel, NULL);
+static menu_entry e_menu_plugin_options[] =
+{
+ mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu),
+ mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
+ mee_end,
+};
+static int menu_loop_plugin_options(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_options, &sel, NULL);
return 0;
}
-// ------------ options menu ------------
+// ------------ adv options menu ------------
+
+static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
+static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
+ "(proper .cue/.bin dump is needed otherwise)";
+static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads";
+static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off";
+static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix";
+static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix";
+
+static menu_entry e_menu_adv_options[] =
+{
+ mee_onoff ("Show CPU load", 0, g_opts, OPT_SHOWCPU),
+ mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa),
+ mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
+ mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
+ mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
+ mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
+ mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
+ mee_end,
+};
+
+static int menu_loop_adv_options(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_adv_options, &sel, NULL);
+ return 0;
+}
-static menu_entry e_menu_options[];
+// ------------ options menu ------------
static int mh_restore_defaults(int id, int keys)
{
- emu_set_defconfig();
+ menu_set_defconfig();
me_update_msg("defaults restored");
return 1;
}
+static const char *men_region[] = { "NTSC", "PAL", NULL };
+/*
static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL };
static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n"
"loading state or both";
+*/
+static const char h_restore_def[] = "Switches back to default / recommended\n"
+ "configuration";
static menu_entry e_menu_options[] =
{
- mee_range ("Save slot", 0, state_slot, 0, 9),
- mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save),
- mee_range ("", MA_OPT_CPU_CLOCKS, dummy, 20, 5000),
+// mee_range ("Save slot", 0, state_slot, 0, 9),
+// mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save),
+ mee_onoff ("Frameskip", 0, UseFrameSkip, 1),
+ mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS),
+ mee_enum ("Region", 0, Config.PsxType, men_region),
+ mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000),
mee_handler ("[Display]", menu_loop_gfx_options),
+ mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options),
mee_handler ("[Advanced]", menu_loop_adv_options),
- mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_saveloadcfg, mgn_saveloadcfg),
- mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_saveloadcfg, mgn_saveloadcfg),
- mee_handler ("Restore defaults", mh_restore_defaults),
+ mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
+ mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
+ mee_handler_h ("Restore default config", mh_restore_defaults, h_restore_def),
mee_end,
};
int i;
i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS);
- e_menu_options[i].enabled = e_menu_options[i].name[0] ? 1 : 0;
+ e_menu_options[i].enabled = cpu_clock != 0 ? 1 : 0;
me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go);
me_loop(e_menu_options, &sel, NULL);
// ------------ debug menu ------------
-#ifdef __GNUC__
-#define COMPILER "gcc " __VERSION__
-#else
-#define COMPILER
-#endif
-
static void draw_frame_debug(void)
{
- smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " COMPILER, 0xffff);
+ smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
}
static void debug_menu_loop(void)
// ------------ main menu ------------
+void OnFile_Exit();
+
const char *plat_get_credits(void)
{
- return "(C) 1999-2003 PCSX Team\n"
+ return "PCSX-ReARMed\n\n"
+ "(C) 1999-2003 PCSX Team\n"
"(C) 2005-2009 PCSX-df Team\n"
"(C) 2009-2010 PCSX-Reloaded Team\n\n"
"GPU and SPU code by Pete Bernert\n"
" and the P.E.Op.S. team\n"
- "ARM recompiler by Ari64\n\n"
+ "ARM recompiler (C) 2009-2010 Ari64\n\n"
"integration, optimization and\n"
- " frontend by (C) notaz, 2010\n";
+ " frontend (C) 2010 notaz\n";
}
static char *romsel_run(void)
{
+ extern void set_cd_image(const char *fname);
char *ret;
ret = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname));
lprintf("selected file: %s\n", ret);
ready_to_go = 0;
- SetIsoFile(ret);
+ set_cd_image(ret);
LoadPlugins();
NetOpened = 0;
if (OpenPlugins() == -1) {
return NULL;
}
+ strcpy(last_selected_fname, rom_fname_reload);
+ game_config_loaded = 0;
ready_to_go = 1;
return ret;
}
switch (id)
{
case MA_MAIN_RESUME_GAME:
+ if (ready_to_go)
+ return 1;
break;
case MA_MAIN_SAVE_STATE:
if (ready_to_go)
return menu_loop_savestate(1);
break;
case MA_MAIN_RESET_GAME:
+ if (ready_to_go) {
+ OpenPlugins();
+ SysReset();
+ if (CheckCdrom() != -1) {
+ LoadCdrom();
+ }
+ return 1;
+ }
break;
case MA_MAIN_LOAD_ROM:
ret_name = romsel_run();
return 1;
break;
case MA_MAIN_CREDITS:
- draw_menu_credits();
+ draw_menu_credits(draw_frame_debug);
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
break;
case MA_MAIN_EXIT:
- exit(1); // FIXME
+ OnFile_Exit();
+ break;
default:
lprintf("%s: something unknown selected\n", __FUNCTION__);
break;
mee_end,
};
+// ----------------------------
+
+static void menu_leave_emu(void);
+
void menu_loop(void)
{
static int sel = 0;
- omap_enable_layer(0);
+ menu_leave_emu();
me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go);
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go);
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go);
me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go);
-strcpy(last_selected_fname, "/mnt/ntz/stuff/psx");
- menu_enter(ready_to_go);
+// menu_enter(ready_to_go);
in_set_config_int(0, IN_CFG_BLOCKING, 1);
do {
memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2);
menu_draw_end();
- omap_enable_layer(1);
+ menu_prepare_emu();
+}
+
+void menu_init(void)
+{
+ char buff[MAXPATHLEN];
+
+ strcpy(last_selected_fname, "/media");
+
+ pnd_menu_init();
+ menu_init_common();
+
+ menu_set_defconfig();
+ menu_load_config(0);
+ last_psx_w = 320;
+ last_psx_h = 240;
+ last_psx_bpp = 16;
+
+ g_menubg_src_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1);
+ if (g_menubg_src_ptr == NULL)
+ exit(1);
+ emu_make_path(buff, "skin/background.png", sizeof(buff));
+ readpng(g_menubg_src_ptr, buff, READPNG_BG, g_menuscreen_w, g_menuscreen_h);
+}
+
+void menu_notify_mode_change(int w, int h, int bpp)
+{
+ last_psx_w = w;
+ last_psx_h = h;
+ last_psx_bpp = bpp;
+
+ if (scaling == SCALE_1_1) {
+ g_layer_x = 800/2 - w/2; g_layer_y = 480/2 - h/2;
+ g_layer_w = w; g_layer_h = h;
+ }
+}
+
+static void menu_leave_emu(void)
+{
+ if (GPU_close != NULL) {
+ int ret = GPU_close();
+ if (ret)
+ fprintf(stderr, "Warning: GPU_close returned %d\n", ret);
+ }
+
+ memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menuscreen_w * g_menuscreen_h * 2);
+ if (ready_to_go && last_psx_bpp == 16) {
+ int x = max(0, g_menuscreen_w - last_psx_w);
+ int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2);
+ int w = min(g_menuscreen_w, last_psx_w);
+ int h = min(g_menuscreen_h, last_psx_h);
+ u16 *d = (u16 *)g_menubg_ptr + g_menuscreen_w * y + x;
+ u16 *s = pl_fbdev_buf;
+
+ for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w)
+ menu_darken_bg(d, s, w, 0);
+ }
+}
+
+void menu_prepare_emu(void)
+{
+ if (!game_config_loaded) {
+ menu_set_defconfig();
+ menu_load_config(1);
+ game_config_loaded = 1;
+ }
+
+ switch (scaling) {
+ case SCALE_1_1:
+ menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp);
+ break;
+ case SCALE_4_3:
+ g_layer_x = 80; g_layer_y = 0;
+ g_layer_w = 640; g_layer_h = 480;
+ break;
+ case SCALE_FULLSCREEN:
+ g_layer_x = 0; g_layer_y = 0;
+ g_layer_w = 800; g_layer_h = 480;
+ break;
+ case SCALE_CUSTOM:
+ break;
+ }
+ apply_filter(filter);
+ apply_cpu_clock();
stop = 0;
+
+ // core doesn't care about Config.Cdda changes,
+ // so handle them manually here
+ if (Config.Cdda)
+ CDR_stop();
+
+ if (GPU_open != NULL) {
+ extern unsigned long gpuDisp;
+ int ret = GPU_open(&gpuDisp, "PCSX", NULL);
+ if (ret)
+ fprintf(stderr, "Warning: GPU_open returned %d\n", ret);
+ }
}
void me_update_msg(const char *msg)