#include "plugin.h"
#include "plugin_lib.h"
#include "omap.h"
+#include "pandora.h"
+#include "pcnt.h"
+#include "arm_utils.h"
#include "common/plat.h"
+#include "common/input.h"
+#include "linux/in_evdev.h"
#include "../libpcsxcore/misc.h"
+#include "../libpcsxcore/cdrom.h"
+#include "../libpcsxcore/psemu_plugin_defs.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
+#include "../plugins/dfinput/pad.h"
#include "revision.h"
#define MENU_X2 1
MA_MAIN_LOAD_STATE,
MA_MAIN_RESET_GAME,
MA_MAIN_LOAD_ROM,
+ MA_MAIN_SWAP_CD,
MA_MAIN_RUN_BIOS,
MA_MAIN_CONTROLS,
MA_MAIN_CREDITS,
};
static int last_psx_w, last_psx_h, last_psx_bpp;
-static int scaling, filter, state_slot, cpu_clock, cpu_clock_st;
+static int scaling, filter, cpu_clock, cpu_clock_st;
static char rom_fname_reload[MAXPATHLEN];
static char last_selected_fname[MAXPATHLEN];
+static int warned_about_bios, region, in_type_sel;
int g_opts;
// from softgpu plugin
static int emu_check_save_file(int slot)
{
- char fname[MAXPATHLEN];
- int ret;
-
- ret = get_state_filename(fname, sizeof(fname), slot);
- if (ret != 0)
- return 0;
-
- ret = CheckState(fname);
+ int ret = emu_check_state(slot);
return ret == 0 ? 1 : 0;
}
-static int emu_save_load_game(int load, int sram)
+static int emu_save_load_game(int load, int unused)
{
- char fname[MAXPATHLEN];
int ret;
- ret = get_state_filename(fname, sizeof(fname), state_slot);
- if (ret != 0)
- return 0;
-
if (load) {
- ret = LoadState(fname);
+ ret = emu_load_state(state_slot);
// reflect hle/bios mode from savestate
if (Config.HLE)
bios_sel = 1;
}
else
- ret = SaveState(fname);
+ ret = emu_save_state(state_slot);
return ret;
}
+// propagate menu settings to the emu vars
+static void menu_sync_config(void)
+{
+ static int allow_abs_only_old;
+
+ Config.PsxAuto = 1;
+ if (region > 0) {
+ Config.PsxAuto = 0;
+ Config.PsxType = region - 1;
+ }
+ in_type = in_type_sel ? PSE_PAD_TYPE_ANALOGPAD : PSE_PAD_TYPE_STANDARD;
+ if (in_evdev_allow_abs_only != allow_abs_only_old) {
+ pandora_rescan_inputs();
+ allow_abs_only_old = in_evdev_allow_abs_only;
+ }
+
+ pl_frame_interval = Config.PsxType ? 20000 : 16667;
+ // used by P.E.Op.S. frameskip code
+ fFrameRateHz = Config.PsxType ? 50.0f : 59.94f;
+ dwFrameRateTicks = (100000*100 / (unsigned long)(fFrameRateHz*100));
+}
+
static void menu_set_defconfig(void)
{
g_opts = 0;
scaling = SCALE_4_3;
+ region = 0;
+ in_type_sel = 0;
+ in_evdev_allow_abs_only = 0;
Config.Xa = Config.Cdda = Config.Sio =
Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
- iUseDither = UseFrameSkip = 0;
+ iUseDither = 0;
+ UseFrameSkip = 1;
dwActFixes = 1<<7;
iUseReverb = 2;
iUseInterpolation = 1;
- iXAPitch = iSPUIRQWait = 0;
+ iXAPitch = 0;
+ iSPUIRQWait = 1;
iUseTimer = 2;
+
+ menu_sync_config();
}
#define CE_CONFIG_STR(val) \
#define CE_INTVAL(val) \
{ #val, sizeof(val), &val }
+// 'versioned' var, used when defaults change
+#define CE_INTVAL_V(val, ver) \
+ { #val #ver, sizeof(val), &val }
+
static const struct {
const char *name;
size_t len;
CE_CONFIG_STR(Bios),
CE_CONFIG_STR(Gpu),
CE_CONFIG_STR(Spu),
- CE_CONFIG_STR(Cdr),
+// CE_CONFIG_STR(Cdr),
CE_CONFIG_VAL(Xa),
CE_CONFIG_VAL(Sio),
CE_CONFIG_VAL(Mdec),
- CE_CONFIG_VAL(PsxAuto),
CE_CONFIG_VAL(Cdda),
CE_CONFIG_VAL(Debug),
CE_CONFIG_VAL(PsxOut),
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
CE_CONFIG_VAL(Cpu),
- CE_CONFIG_VAL(PsxType),
+ CE_INTVAL(region),
CE_INTVAL(scaling),
CE_INTVAL(g_layer_x),
CE_INTVAL(g_layer_y),
CE_INTVAL(state_slot),
CE_INTVAL(cpu_clock),
CE_INTVAL(g_opts),
+ CE_INTVAL(in_type_sel),
CE_INTVAL(iUseDither),
CE_INTVAL(UseFrameSkip),
CE_INTVAL(dwActFixes),
CE_INTVAL(iUseReverb),
- CE_INTVAL(iUseInterpolation),
CE_INTVAL(iXAPitch),
- CE_INTVAL(iSPUIRQWait),
+ CE_INTVAL_V(iUseInterpolation, 2),
+ CE_INTVAL_V(iSPUIRQWait, 2),
CE_INTVAL(iUseTimer),
+ CE_INTVAL(warned_about_bios),
+ CE_INTVAL(in_evdev_allow_abs_only),
};
-static void make_cfg_fname(char *buf, size_t size, int is_game)
+static char *get_cd_label(void)
{
- char trimlabel[33];
+ static char trimlabel[33];
int j;
strncpy(trimlabel, CdromLabel, 32);
if (trimlabel[j] == ' ')
trimlabel[j] = 0;
+ return trimlabel;
+}
+
+static void make_cfg_fname(char *buf, size_t size, int is_game)
+{
if (is_game)
- snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", trimlabel, CdromId);
+ snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", get_cd_label(), CdromId);
else
snprintf(buf, size, "." PCSX_DOT_DIR "%s", cfgfile_basename);
}
+static void keys_write_all(FILE *f);
+
static int menu_write_config(int is_game)
{
char cfgfile[MAXPATHLEN];
if (!is_game)
fprintf(f, "lastcdimg = %s\n", last_selected_fname);
+ keys_write_all(f);
fclose(f);
+
return 0;
}
*tmp = 0;
}
+static void keys_load_all(const char *cfg);
+
static int menu_load_config(int is_game)
{
char cfgfile[MAXPATHLEN];
}
}
+ menu_sync_config();
+
// sync plugins
for (i = bios_sel = 0; bioses[i] != NULL; i++)
if (strcmp(Config.Bios, bioses[i]) == 0)
if (strcmp(Config.Spu, spu_plugins[i]) == 0)
{ spu_plugsel = i; break; }
+ keys_load_all(cfg);
ret = 0;
fail_read:
free(cfg);
// rrrr rggg gggb bbbb
static unsigned short fname2color(const char *fname)
{
- static const char *cdimg_exts[] = { ".bin", ".img", ".iso", ".z", ".cue" };
- static const char *other_exts[] = { ".ccd", ".toc", ".mds", ".sub", ".table" };
+ static const char *cdimg_exts[] = { ".bin", ".img", ".iso", ".cue", ".z", ".bz", ".znx", ".pbp" };
+ static const char *other_exts[] = { ".ccd", ".toc", ".mds", ".sub", ".table", ".index", ".sbi" };
const char *ext = strrchr(fname, '.');
int i;
// a bit of black magic here
static void draw_savestate_bg(int slot)
{
- extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
static const int psx_widths[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
int x, y, w, h;
char fname[MAXPATHLEN];
old = which;
}
+static void apply_lcdrate(int pal)
+{
+ static int old = -1;
+ char buf[128];
+
+ if (pal == old)
+ return;
+
+ snprintf(buf, sizeof(buf), "%s/op_lcdrate.sh %d",
+ pnd_script_base, pal ? 50 : 60);
+ system(buf);
+ old = pal;
+}
+
static menu_entry e_menu_gfx_options[];
static void pnd_menu_init(void)
struct dirent *ent;
int i, count = 0;
char **mfilters;
- char buff[64], *p;
+ char buff[64];
DIR *dir;
cpu_clock_st = cpu_clock = get_cpu_clock();
perror("readdir");
break;
}
- p = strstr(ent->d_name, "_up");
- if (p != NULL && (p[3] == 0 || !strcmp(p + 3, "_h")))
- count++;
+
+ if (ent->d_type != DT_REG && ent->d_type != DT_LNK)
+ continue;
+
+ count++;
}
if (count == 0)
for (i = 0; (ent = readdir(dir)); ) {
size_t len;
- p = strstr(ent->d_name, "_up");
- if (p == NULL || (p[3] != 0 && strcmp(p + 3, "_h")))
+ if (ent->d_type != DT_REG && ent->d_type != DT_LNK)
+ continue;
+
+ len = strlen(ent->d_name);
+
+ // skip pre-HF5 extra files
+ if (len >= 3 && strcmp(ent->d_name + len - 3, "_v3") == 0)
+ continue;
+ if (len >= 3 && strcmp(ent->d_name + len - 3, "_v5") == 0)
continue;
- len = p - ent->d_name;
+ // have to cut "_up_h" for pre-HF5
+ if (len > 5 && strcmp(ent->d_name + len - 5, "_up_h") == 0)
+ len -= 5;
+
if (len > sizeof(buff) - 1)
continue;
{ "R1 ", 1 << DKEY_R1 },
{ "L2 ", 1 << DKEY_L2 },
{ "R2 ", 1 << DKEY_R2 },
+ { "L3 ", 1 << DKEY_L3 },
+ { "R3 ", 1 << DKEY_R3 },
{ "START ", 1 << DKEY_START },
{ "SELECT ", 1 << DKEY_SELECT },
{ NULL, 0 }
me_bind_action emuctrl_actions[] =
{
-/*
- { "Load State ", PEV_STATE_LOAD },
- { "Save State ", PEV_STATE_SAVE },
- { "Prev Save Slot ", PEV_SSLOT_PREV },
- { "Next Save Slot ", PEV_SSLOT_NEXT },
-*/
- { "Enter Menu ", PEV_MENU },
+ { "Save State ", 1 << SACTION_SAVE_STATE },
+ { "Load State ", 1 << SACTION_LOAD_STATE },
+ { "Prev Save Slot ", 1 << SACTION_PREV_SSLOT },
+ { "Next Save Slot ", 1 << SACTION_NEXT_SSLOT },
+ { "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
+ { "Take Screenshot ", 1 << SACTION_SCREENSHOT },
+ { "Enter Menu ", 1 << SACTION_ENTER_MENU },
{ NULL, 0 }
};
+static char *mystrip(char *str)
+{
+ int i, len;
+
+ len = strlen(str);
+ for (i = 0; i < len; i++)
+ if (str[i] != ' ') break;
+ if (i > 0) memmove(str, str + i, len - i + 1);
+
+ len = strlen(str);
+ for (i = len - 1; i >= 0; i--)
+ if (str[i] != ' ') break;
+ str[i+1] = 0;
+
+ return str;
+}
+
+static void get_line(char *d, size_t size, const char *s)
+{
+ const char *pe;
+ size_t len;
+
+ for (pe = s; *pe != '\r' && *pe != '\n' && *pe != 0; pe++)
+ ;
+ len = pe - s;
+ if (len > size - 1)
+ len = size - 1;
+ strncpy(d, s, len);
+ d[len] = 0;
+
+ mystrip(d);
+}
+
+static void keys_write_all(FILE *f)
+{
+ int d;
+
+ for (d = 0; d < IN_MAX_DEVS; d++)
+ {
+ const int *binds = in_get_dev_binds(d);
+ const char *name = in_get_dev_name(d, 0, 0);
+ int k, count = 0;
+
+ if (binds == NULL || name == NULL)
+ continue;
+
+ fprintf(f, "binddev = %s\n", name);
+ in_get_config(d, IN_CFG_BIND_COUNT, &count);
+
+ for (k = 0; k < count; k++)
+ {
+ int i, kbinds, mask;
+ char act[32];
+
+ act[0] = act[31] = 0;
+ name = in_get_key_name(d, k);
+
+ kbinds = binds[IN_BIND_OFFS(k, IN_BINDTYPE_PLAYER12)];
+ for (i = 0; kbinds && i < ARRAY_SIZE(me_ctrl_actions) - 1; i++) {
+ mask = me_ctrl_actions[i].mask;
+ if (mask & kbinds) {
+ strncpy(act, me_ctrl_actions[i].name, 31);
+ fprintf(f, "bind %s = player1 %s\n", name, mystrip(act));
+ kbinds &= ~mask;
+ }
+ mask = me_ctrl_actions[i].mask << 16;
+ if (mask & kbinds) {
+ strncpy(act, me_ctrl_actions[i].name, 31);
+ fprintf(f, "bind %s = player2 %s\n", name, mystrip(act));
+ kbinds &= ~mask;
+ }
+ }
+
+ kbinds = binds[IN_BIND_OFFS(k, IN_BINDTYPE_EMU)];
+ for (i = 0; kbinds && i < ARRAY_SIZE(emuctrl_actions) - 1; i++) {
+ mask = emuctrl_actions[i].mask;
+ if (mask & kbinds) {
+ strncpy(act, emuctrl_actions[i].name, 31);
+ fprintf(f, "bind %s = %s\n", name, mystrip(act));
+ kbinds &= ~mask;
+ }
+ }
+ }
+ }
+}
+
+static int parse_bind_val(const char *val, int *type)
+{
+ int i;
+
+ *type = IN_BINDTYPE_NONE;
+ if (val[0] == 0)
+ return 0;
+
+ if (strncasecmp(val, "player", 6) == 0)
+ {
+ int player, shift = 0;
+ player = atoi(val + 6) - 1;
+
+ if ((unsigned int)player > 1)
+ return -1;
+ if (player == 1)
+ shift = 16;
+
+ *type = IN_BINDTYPE_PLAYER12;
+ for (i = 0; me_ctrl_actions[i].name != NULL; i++) {
+ if (strncasecmp(me_ctrl_actions[i].name, val + 8, strlen(val + 8)) == 0)
+ return me_ctrl_actions[i].mask << shift;
+ }
+ }
+ for (i = 0; emuctrl_actions[i].name != NULL; i++) {
+ if (strncasecmp(emuctrl_actions[i].name, val, strlen(val)) == 0) {
+ *type = IN_BINDTYPE_EMU;
+ return emuctrl_actions[i].mask;
+ }
+ }
+
+ return -1;
+}
+
+static void keys_load_all(const char *cfg)
+{
+ char dev[256], key[128], *act;
+ const char *p;
+ int bind, bindtype;
+ int dev_id;
+
+ p = cfg;
+ while (p != NULL && (p = strstr(p, "binddev = ")) != NULL) {
+ p += 10;
+
+ get_line(dev, sizeof(dev), p);
+ dev_id = in_config_parse_dev(dev);
+ if (dev_id < 0) {
+ printf("input: can't handle dev: %s\n", dev);
+ continue;
+ }
+
+ in_unbind_all(dev_id, -1, -1);
+ while ((p = strstr(p, "bind"))) {
+ if (strncmp(p, "binddev = ", 10) == 0)
+ break;
+
+ p += 4;
+ if (*p != ' ') {
+ printf("input: parse error: %16s..\n", p);
+ continue;
+ }
+
+ get_line(key, sizeof(key), p);
+ act = strchr(key, '=');
+ if (act == NULL) {
+ printf("parse failed: %16s..\n", p);
+ continue;
+ }
+ *act = 0;
+ act++;
+ mystrip(key);
+ mystrip(act);
+
+ bind = parse_bind_val(act, &bindtype);
+ if (bind != -1 && bind != 0) {
+ //printf("bind #%d '%s' %08x (%s)\n", dev_id, key, bind, act);
+ in_config_bind_key(dev_id, key, bind, bindtype);
+ }
+ else
+ lprintf("config: unhandled action \"%s\"\n", act);
+ }
+ }
+ in_clean_binds();
+}
+
static int key_config_loop_wrap(int id, int keys)
{
switch (id) {
return 1;
}
+static int mh_input_rescan(int id, int keys)
+{
+ //menu_sync_config();
+ pandora_rescan_inputs();
+ me_update_msg("rescan complete.");
+
+ return 0;
+}
+
+static const char *men_in_type_sel[] = { "Standard (SCPH-1080)", "Analog (SCPH-1150)", NULL };
+static const char h_nub_btns[] = "Experimental, keep this OFF if unsure. Select rescan after change.";
+
static menu_entry e_menu_keyconfig[] =
{
mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap),
mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap),
mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap),
-// mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
-// mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
+ mee_label (""),
+ mee_enum ("Controller", 0, in_type_sel, men_in_type_sel),
+ mee_onoff_h ("Nubs as buttons", 0, in_evdev_allow_abs_only, 1, h_nub_btns),
+ mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
+ mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
+ mee_handler ("Rescan devices", mh_input_rescan),
mee_label (""),
mee_label ("Input devices:"),
mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name),
static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL };
static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
-static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches";
-static const char h_spu_thread[] = "Run sound emulation in separate thread";
+static const char h_spu_irq_wait[] = "Wait for CPU (recommended set to ON)";
+static const char h_spu_thread[] = "Run sound emulation in main thread (recommended)";
static menu_entry e_menu_plugin_spu[] =
{
mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp),
mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1),
mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait),
- mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread),
+ mee_onoff_h ("Sound in main thread", 0, iUseTimer, 2, h_spu_thread),
mee_end,
};
return 0;
}
-static const char h_bios[] = "HLE is simulated BIOS. BIOS is saved in savestates.\n"
- "Must save config and reload the game\n"
- "for change to take effect";
+static const char h_bios[] = "HLE is simulated BIOS. BIOS selection is saved in savestates\n"
+ "and can't be changed there. Must save config and reload\n"
+ "the game for change to take effect";
static const char h_plugin_xpu[] = "Must save config and reload the game\n"
"for plugin change to take effect";
static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17";
// ------------ adv options menu ------------
-static const char h_cfg_cpul[] = "Shows CPU usage in %%";
-static const char h_cfg_fl[] = "Keeps the game from running too fast";
+static const char h_cfg_cpul[] = "Shows CPU usage in %";
+static const char h_cfg_fl[] = "Frame Limiter keeps the game from running too fast";
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
return 1;
}
-static const char *men_region[] = { "NTSC", "PAL", NULL };
+static const char *men_region[] = { "Auto", "NTSC", "PAL", NULL };
/*
static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL };
static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n"
*/
static const char h_restore_def[] = "Switches back to default / recommended\n"
"configuration";
+static const char h_frameskip[] = "Warning: frameskip sometimes causes glitches\n";
static menu_entry e_menu_options[] =
{
// mee_range ("Save slot", 0, state_slot, 0, 9),
// mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save),
- mee_onoff ("Frameskip", 0, UseFrameSkip, 1),
+ mee_onoff_h ("Frameskip", 0, UseFrameSkip, 1, h_frameskip),
mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS),
- mee_enum ("Region", 0, Config.PsxType, men_region),
+ mee_enum ("Region", 0, region, men_region),
mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000),
mee_handler ("[Display]", menu_loop_gfx_options),
mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options),
// ------------ debug menu ------------
-static void draw_frame_debug(void)
+static void draw_frame_debug(GPUFreeze_t *gpuf)
{
+ int w = min(g_menuscreen_w, 1024);
+ int h = min(g_menuscreen_h, 512);
+ u16 *d = g_menuscreen_ptr;
+ u16 *s = (u16 *)gpuf->psxVRam;
+ char buff[64];
+ int ty = 1;
+
+ gpuf->ulFreezeVersion = 1;
+ if (GPU_freeze != NULL)
+ GPU_freeze(1, gpuf);
+
+ for (; h > 0; h--, d += g_menuscreen_w, s += 1024)
+ bgr555_to_rgb565(d, s, w * 2);
+
smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
+ snprintf(buff, sizeof(buff), "GPU sr: %08x", gpuf->ulStatus);
+ smalltext_out16(4, (ty += me_sfont_h), buff, 0xe7fc);
+ snprintf(buff, sizeof(buff), "PC/SP: %08x %08x", psxRegs.pc, psxRegs.GPR.n.sp);
+ smalltext_out16(4, (ty += me_sfont_h), buff, 0xe7fc);
}
static void debug_menu_loop(void)
{
+ GPUFreeze_t *gpuf;
int inp;
+ gpuf = malloc(sizeof(*gpuf));
+ if (gpuf == NULL)
+ return;
+
while (1)
{
- menu_draw_begin(1);
- draw_frame_debug();
+ menu_draw_begin(0);
+ draw_frame_debug(gpuf);
menu_draw_end();
inp = in_menu_wait(PBTN_MOK|PBTN_MBACK|PBTN_MA2|PBTN_MA3|PBTN_L|PBTN_R |
PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT, 70);
if (inp & PBTN_MBACK)
+ break;
+ }
+
+ free(gpuf);
+}
+
+// ------------ main menu ------------
+
+static void menu_bios_warn(void)
+{
+ int inp;
+ static const char msg[] =
+ "You don't seem to have copied any BIOS files to\n"
+ "<SD card>/pandora/appdata/pcsx_rearmed/bios/\n\n"
+ "While many games work fine with fake (HLE) BIOS,\n"
+ "others (like MGS and FF8) require BIOS to work.\n"
+ "After copying the file, you'll also need to\n"
+ "select it in the emu's options->[BIOS/Plugins]\n\n"
+ "The file is usually named SCPH1001.BIN, but\n"
+ "other not compressed files can be used too.\n\n"
+ "Press (B) or (X) to continue";
+
+ while (1)
+ {
+ draw_menu_message(msg, NULL);
+
+ inp = in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
+ if (inp & (PBTN_MBACK|PBTN_MOK))
return;
}
}
void OnFile_Exit();
-const char *plat_get_credits(void)
-{
- return "PCSX-ReARMed\n\n"
- "(C) 1999-2003 PCSX Team\n"
- "(C) 2005-2009 PCSX-df Team\n"
- "(C) 2009-2010 PCSX-Reloaded Team\n\n"
- "GPU and SPU code by Pete Bernert\n"
- " and the P.E.Op.S. team\n"
- "ARM recompiler (C) 2009-2010 Ari64\n"
- "PCSX4ALL plugins by PCSX4ALL team\n"
- " Chui, Franxis, Unai\n\n"
- "integration, optimization and\n"
- " frontend (C) 2010-2011 notaz\n";
+static void draw_frame_main(void)
+{
+ if (CdromId[0] != 0) {
+ char buff[64];
+ snprintf(buff, sizeof(buff), "%.32s/%.9s (running as %s, with %s)",
+ get_cd_label(), CdromId, Config.PsxType ? "PAL" : "NTSC",
+ Config.HLE ? "HLE" : "BIOS");
+ smalltext_out16(4, 1, buff, 0x105f);
+ }
+}
+
+static void draw_frame_credits(void)
+{
+ smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
}
+static const char credits_text[] =
+ "PCSX-ReARMed\n\n"
+ "(C) 1999-2003 PCSX Team\n"
+ "(C) 2005-2009 PCSX-df Team\n"
+ "(C) 2009-2011 PCSX-Reloaded Team\n\n"
+ "GPU and SPU code by Pete Bernert\n"
+ " and the P.E.Op.S. team\n"
+ "ARM recompiler (C) 2009-2011 Ari64\n"
+ "PCSX4ALL plugins by PCSX4ALL team\n"
+ " Chui, Franxis, Unai\n\n"
+ "integration, optimization and\n"
+ " frontend (C) 2010-2011 notaz\n";
+
static int reset_game(void)
{
// sanity check
ClosePlugins();
set_cd_image(NULL);
LoadPlugins();
+ pcnt_hook_plugins();
NetOpened = 0;
if (OpenPlugins() == -1) {
me_update_msg("failed to open plugins");
ClosePlugins();
set_cd_image(fname);
LoadPlugins();
+ pcnt_hook_plugins();
NetOpened = 0;
if (OpenPlugins() == -1) {
me_update_msg("failed to open plugins");
printf("selected file: %s\n", fname);
+ new_dynarec_clear_full();
+
if (run_cd_image(fname) != 0)
return -1;
return 0;
}
+static int swap_cd_image(void)
+{
+ char *fname;
+
+ fname = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname));
+ if (fname == NULL)
+ return -1;
+
+ printf("selected file: %s\n", fname);
+
+ CdromId[0] = '\0';
+ CdromLabel[0] = '\0';
+
+ set_cd_image(fname);
+ if (ReloadCdromPlugin() < 0) {
+ me_update_msg("failed to load cdr plugin");
+ return -1;
+ }
+ if (CDR_open() < 0) {
+ me_update_msg("failed to open cdr plugin");
+ return -1;
+ }
+
+ SetCdOpenCaseTime(time(NULL) + 2);
+ LidInterrupt();
+
+ strcpy(last_selected_fname, rom_fname_reload);
+ return 0;
+}
+
static int main_menu_handler(int id, int keys)
{
switch (id)
if (romsel_run() == 0)
return 1;
break;
+ case MA_MAIN_SWAP_CD:
+ if (swap_cd_image() == 0)
+ return 1;
+ break;
case MA_MAIN_RUN_BIOS:
if (run_bios() == 0)
return 1;
break;
case MA_MAIN_CREDITS:
- draw_menu_credits(draw_frame_debug);
+ draw_menu_message(credits_text, draw_frame_credits);
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
break;
case MA_MAIN_EXIT:
mee_handler_id("Load State", MA_MAIN_LOAD_STATE, main_menu_handler),
mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler),
mee_handler_id("Load CD image", MA_MAIN_LOAD_ROM, main_menu_handler),
+ mee_handler_id("Change CD image", MA_MAIN_SWAP_CD, main_menu_handler),
mee_handler_id("Run BIOS", MA_MAIN_RUN_BIOS, main_menu_handler),
mee_handler ("Options", menu_loop_options),
mee_handler ("Controls", menu_loop_keyconfig),
menu_leave_emu();
+ if (bioses[1] == NULL && !warned_about_bios) {
+ menu_bios_warn();
+ warned_about_bios = 1;
+ }
+
me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go);
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go && CdromId[0]);
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go && CdromId[0]);
me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go);
+ me_enable(e_menu_main, MA_MAIN_SWAP_CD, ready_to_go);
me_enable(e_menu_main, MA_MAIN_RUN_BIOS, bios_sel != 0);
in_set_config_int(0, IN_CFG_BLOCKING, 1);
do {
- me_loop(e_menu_main, &sel, NULL);
+ me_loop(e_menu_main, &sel, draw_frame_main);
} while (!ready_to_go);
/* wait until menu, ok, back is released */
menu_darken_bg(d, s, w, 0);
}
+ if (ready_to_go)
+ cpu_clock = get_cpu_clock();
+
plat_video_menu_enter(ready_to_go);
}
case SCALE_CUSTOM:
break;
}
- apply_filter(filter);
- apply_cpu_clock();
- stop = 0;
psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
if (psxCpu != prev_cpu)
if (Config.Cdda)
CDR_stop();
- pl_frame_interval = Config.PsxType ? 20000 : 16667;
+ menu_sync_config();
+ apply_lcdrate(Config.PsxType);
+ apply_filter(filter);
+ apply_cpu_clock();
if (GPU_open != NULL) {
int ret = GPU_open(&gpuDisp, "PCSX", NULL);
if (ret)
fprintf(stderr, "Warning: GPU_open returned %d\n", ret);
}
+
+ dfinput_activate(in_type == PSE_PAD_TYPE_ANALOGPAD);
}
void me_update_msg(const char *msg)