static void CALLBACK GPUdisplayText(char *_) { return; }
/* SPU */
-extern long CALLBACK SPUopen(void);
-extern long CALLBACK SPUinit(void);
-extern long CALLBACK SPUshutdown(void);
-extern long CALLBACK SPUclose(void);
-extern void CALLBACK SPUwriteRegister(unsigned long, unsigned short, unsigned int);
-extern unsigned short CALLBACK SPUreadRegister(unsigned long, unsigned int);
-extern void CALLBACK SPUwriteDMAMem(unsigned short *, int, unsigned int);
-extern void CALLBACK SPUreadDMAMem(unsigned short *, int, unsigned int);
-extern void CALLBACK SPUplayADPCMchannel(void *, unsigned int, int);
-extern void CALLBACK SPUregisterCallback(void (*cb)(int));
-extern void CALLBACK SPUregisterScheduleCb(void (*cb)(unsigned int));
-extern long CALLBACK SPUfreeze(unsigned int, void *, unsigned int);
-extern void CALLBACK SPUasync(unsigned int, unsigned int);
-extern int CALLBACK SPUplayCDDAchannel(short *, int, unsigned int, int);
+#include "../plugins/dfsound/spu.h"
/* PAD */
static long CALLBACK PADinit(long _) { return 0; }
extern uint32_t GPUreadStatus(void);
extern uint32_t GPUreadData(void);
extern void GPUreadDataMem(uint32_t *, int);
-extern long GPUdmaChain(uint32_t *, uint32_t, uint32_t *);
+extern long GPUdmaChain(uint32_t *, uint32_t, uint32_t *, int32_t *);
extern void GPUupdateLace(void);
extern long GPUfreeze(uint32_t, void *);
extern void GPUvBlank(int, int);
DIRECT_SPU(SPUregisterScheduleCb),
DIRECT_SPU(SPUasync),
DIRECT_SPU(SPUplayCDDAchannel),
+ DIRECT_SPU(SPUsetCDvol),
/* PAD */
DIRECT_PAD(PADinit),
DIRECT_PAD(PADshutdown),
DIRECT_GPU(GPUkeypressed),
DIRECT_GPU(GPUmakeSnapshot),
DIRECT_GPU(GPUconfigure),
- DIRECT_GPU(GPUtest),
- DIRECT_GPU(GPUabout),
DIRECT_GPU(GPUgetScreenPic),
DIRECT_GPU(GPUshowScreenPic),
*/