#include "omap.h"
#include "menu.h"
#include "main.h"
+#include "plat.h"
#include "pcnt.h"
#include "pl_gun_ts.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
int in_type1, in_type2;
int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
+int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
int in_keystate, in_state_gun;
+int in_enable_vibration;
int pl_flip_cnt;
void *tsdev;
void *pl_vout_buf;
void *pl_prepare_screenshot(int *w, int *h, int *bpp)
{
+#if defined(VOUT_FBDEV)
*w = pl_vout_w;
*h = pl_vout_h;
*bpp = pl_vout_bpp;
return pl_vout_buf;
+#else
+ return plat_prepare_screenshot(w, h, bpp);
+#endif
+}
+
+#ifndef MAEMO
+static void update_analogs(void)
+{
+ int *nubp[2] = { in_a1, in_a2 };
+ int i, a, v, ret;
+
+ for (i = 0; i < 2; i++)
+ {
+ if (in_adev[i] < 0)
+ continue;
+
+ for (a = 0; a < 2; a++) {
+ nubp[i][a] = 127;
+
+ ret = in_update_analog(in_adev[i], in_adev_axis[i][a], &v);
+ if (ret == 0) {
+ v = v / (IN_ABS_RANGE / 128) + 127;
+ nubp[i][a] = v < 0 ? 0 : v;
+ }
+ }
+ }
+ //printf("%4d %4d %4d %4d\n", in_a1[0], in_a1[1], in_a2[0], in_a2[1]);
}
static void update_input(void)
{
-#ifndef MAEMO
int actions[IN_BINDTYPE_COUNT] = { 0, };
unsigned int emu_act;
in_update(actions);
if (in_type1 == PSE_PAD_TYPE_ANALOGPAD)
- in_update_analogs();
+ update_analogs();
emu_act = actions[IN_BINDTYPE_EMU];
in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
emu_set_action(emu_act);
in_keystate = actions[IN_BINDTYPE_PLAYER12];
-#endif
#ifdef X11
extern int x11_update_keys(unsigned int *action);
in_keystate |= x11_update_keys(&emu_act);
emu_set_action(emu_act);
#endif
}
+#else /* MAEMO */
+static void update_input(void)
+{
+}
+#endif
void pl_update_gun(int *xn, int *xres, int *y, int *in)
{
void pl_init(void)
{
+ extern unsigned int hSyncCount; // from psxcounters
+ extern unsigned int frame_counter;
+
pl_vout_w = pl_vout_h = 256;
pl_vout_bpp = 16;
tsdev = pl_gun_ts_init();
+
+ pl_rearmed_cbs.gpu_hcnt = &hSyncCount;
+ pl_rearmed_cbs.gpu_frame_count = &frame_counter;
}