#include "psxcommon.h"
#include "r3000a.h"
#include "psxmem.h"
+#include "misc.h"
+#include "../frontend/plugin_lib.h" // in_keystate for D4
#include "cheat.h"
psxMu16ref(addr) = SWAPu16(val);
break;
+ case CHEAT_SCRATCHPAD16: // 1F
+ psxHs16ref(addr) = SWAPu16(val);
+ break;
+
case CHEAT_INC16:
psxMu16ref(addr) = SWAPu16(psxMu16(addr) + val);
break;
if (PSXMu16(addr) <= val)
j++; // skip the next code
break;
+
+ case CHEAT_BUTTONS1_16: { // D4
+ u16 keys = in_keystate[0];
+ keys = (keys << 8) | (keys >> 8);
+ if (keys != val)
+ j++; // skip the next code
+ break;
+ }
+
+ default:
+ SysPrintf("unhandled cheat %d,%d code %08X\n",
+ i, j, CheatCodes[j].Addr);
+ Cheats[i].WasEnabled = Cheats[i].Enabled = 0;
+ break;
}
}
}
p2 = code;
while (c) {
- unsigned int t1, t2;
+ unsigned int t1, t2, r;
while (*p2 != '\n' && *p2 != '\0')
p2++;
t1 = 0;
t2 = 0;
- sscanf(p1, "%x %x", &t1, &t2);
+ r = sscanf(p1, "%x %x", &t1, &t2);
- if (t1 > 0x10000000) {
+ if (r != 2)
+ SysPrintf("cheat %d: couldn't parse '%s'\n", NumCodes, p1);
+ else if (t1 >= 0x10000000) {
if (NumCodes >= NumCodesAllocated) {
NumCodesAllocated += ALLOC_INCREMENT;