/* It's duplicated from emu_if.c */
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
-static const char MemorycardHack_db[8][10] =
+static const char * const MemorycardHack_db[] =
{
/* Lifeforce Tenka, also known as Codename Tenka */
- {"SLES00613"},
- {"SLED00690"},
- {"SLES00614"},
- {"SLES00615"},
- {"SLES00616"},
- {"SLES00617"},
- {"SCUS94409"}
+ "SLES00613", "SLED00690", "SLES00614", "SLES00615",
+ "SLES00616", "SLES00617", "SCUS94409"
+};
+
+static const char * const cdr_read_hack_db[] =
+{
+ /* T'ai Fu - Wrath of the Tiger */
+ "SLUS00787",
+};
+
+static const char * const gpu_slow_llist_db[] =
+{
+ /* Crash Bash */
+ "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
+ /* Final Fantasy IV */
+ "SCES03840", "SLPM86028", "SLUS01360",
+ /* Spot Goes to Hollywood */
+ "SLES00330", "SLPS00394", "SLUS00014",
+ /* Vampire Hunter D */
+ "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
+};
+
+static const char * const gpu_busy_hack_db[] =
+{
+ /* ToHeart (Japan) */
+ "SLPS01919", "SLPS01920",
+};
+
+#define HACK_ENTRY(var, list) \
+ { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
+
+static const struct
+{
+ const char *name;
+ boolean *var;
+ const char * const * id_list;
+ size_t id_list_len;
+}
+hack_db[] =
+{
+ HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
+ HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
+ HACK_ENTRY(gpu_busy_hack, gpu_busy_hack_db),
};
static const struct
}
cycle_multiplier_overrides[] =
{
+ /* note: values are = (10000 / gui_option) */
/* Internal Section - fussy about timings */
{ "SLPS01868", 202 },
/* Super Robot Taisen Alpha - on the edge with 175,
* changing memcard settings is enough to break/unbreak it */
{ "SLPS02528", 190 },
{ "SLPS02636", 190 },
-#ifdef DRC_DISABLE /* new_dynarec has a hack for this game */
+ /* Brave Fencer Musashi - cd sectors arrive too fast */
+ { "SLUS00726", 170 },
+ { "SLPS01490", 170 },
+#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
/* Parasite Eve II - internal timer checks */
{ "SLUS01042", 125 },
{ "SLUS01055", 125 },
{ "SLES02558", 125 },
{ "SLES12558", 125 },
#endif
+ /* Discworld Noir - audio skips if CPU runs too fast */
+ { "SLES01549", 222 },
+ { "SLES02063", 222 },
+ { "SLES02064", 222 },
+ /* Judge Dredd - could also be poor MDEC timing */
+ { "SLUS00630", 128 },
+ { "SLES00755", 128 },
+ /* Digimon World */
+ { "SLUS01032", 153 },
+ { "SLES02914", 153 },
};
/* Function for automatic patching according to GameID. */
void Apply_Hacks_Cdrom()
{
- uint32_t i;
-
+ size_t i, j;
+
+ memset(&Config.hacks, 0, sizeof(Config.hacks));
+
+ for (i = 0; i < ARRAY_SIZE(hack_db); i++)
+ {
+ for (j = 0; j < hack_db[i].id_list_len; j++)
+ {
+ if (strncmp(CdromId, hack_db[i].id_list[j], 9))
+ continue;
+ *hack_db[i].var = 1;
+ SysPrintf("using hack: %s\n", hack_db[i].name);
+ break;
+ }
+ }
+
/* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
- for(i=0;i<ARRAY_SIZE(MemorycardHack_db);i++)
+ for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
{
if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
{
Config.Mcd2[0] = 0;
/* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
McdDisable[1] = 1;
+ break;
}
}