*/
#include "psxcounters.h"
+#include "psxevents.h"
#include "gpu.h"
//#include "debug.h"
#define DebugVSync()
static inline
void _psxRcntWcount( u32 index, u32 value )
{
- if( value > 0xffff )
- {
- verboseLog( 1, "[RCNT %i] wcount > 0xffff: %x\n", index, value );
- value &= 0xffff;
- }
+ value &= 0xffff;
rcnts[index].cycleStart = psxRegs.cycle;
rcnts[index].cycleStart -= value * rcnts[index].rate;
}
}
- psxRegs.interrupt |= (1 << PSXINT_RCNT);
- new_dyna_set_event(PSXINT_RCNT, psxNextCounter);
+ set_event(PSXINT_RCNT, psxNextCounter);
}
/******************************************************************************/
}
HW_GPU_STATUS = SWAP32(status);
GPU_vBlank(0, field);
+ if ((s32)(psxRegs.gpuIdleAfter - psxRegs.cycle) < 0)
+ psxRegs.gpuIdleAfter = psxRegs.cycle - 1; // prevent overflow
if ((rcnts[0].mode & 7) == (RcSyncModeEnable | Rc01UnblankReset) ||
(rcnts[0].mode & 7) == (RcSyncModeEnable | Rc01UnblankReset2))