*/
#include "psxcounters.h"
+#include "psxevents.h"
#include "gpu.h"
//#include "debug.h"
#define DebugVSync()
}
}
- psxRegs.interrupt |= (1 << PSXINT_RCNT);
- new_dyna_set_event(PSXINT_RCNT, psxNextCounter);
+ set_event(PSXINT_RCNT, psxNextCounter);
}
/******************************************************************************/
}
HW_GPU_STATUS = SWAP32(status);
GPU_vBlank(0, field);
+ if ((s32)(psxRegs.gpuIdleAfter - psxRegs.cycle) < 0)
+ psxRegs.gpuIdleAfter = psxRegs.cycle - 1; // prevent overflow
if ((rcnts[0].mode & 7) == (RcSyncModeEnable | Rc01UnblankReset) ||
(rcnts[0].mode & 7) == (RcSyncModeEnable | Rc01UnblankReset2))
if (Mode == 0)
{
- // don't trust things from a savestate
rcnts[3].rate = 1;
- for( i = 0; i < CounterQuantity; ++i )
+ for( i = 0; i < CounterQuantity - 1; ++i )
{
_psxRcntWmode( i, rcnts[i].mode );
count = (psxRegs.cycle - rcnts[i].cycleStart) / rcnts[i].rate;
- _psxRcntWcount( i, count );
+ if (count > 0x1000)
+ _psxRcntWcount( i, count & 0xffff );
}
scheduleRcntBase();
psxRcntSet();