*/
#include "psxhw.h"
+#include "psxevents.h"
#include "mdec.h"
#include "cdrom.h"
#include "gpu.h"
#define PAD_LOG(...)
#endif
+static u32 (*psxHwReadGpuSRptr)(void) = psxHwReadGpuSR;
+
void psxHwReset() {
memset(psxH, 0, 0x10000);
mdecInit(); // initialize mdec decoder
cdrReset();
psxRcntInit();
- HW_GPU_STATUS = SWAP32(0x14802000);
+ HW_GPU_STATUS = SWAP32(0x10802000);
+ psxHwReadGpuSRptr = Config.hacks.gpu_busy
+ ? psxHwReadGpuSRbusyHack : psxHwReadGpuSR;
}
void psxHwWriteIstat(u32 value)
{
- u32 stat = psxHu16(0x1070) & SWAPu16(value);
+ u32 stat = psxHu16(0x1070) & value;
psxHu16ref(0x1070) = SWAPu16(stat);
psxRegs.CP0.n.Cause &= ~0x400;
{
u32 stat = psxHu16(0x1070);
psxHu16ref(0x1074) = SWAPu16(value);
- if (stat & SWAPu16(value)) {
+ if (stat & value) {
//if ((psxRegs.CP0.n.SR & 0x401) == 0x401)
// log_unhandled("irq on unmask @%08x\n", psxRegs.pc);
- new_dyna_set_event(PSXINT_NEWDRC_CHECK, 1);
+ set_event(PSXINT_NEWDRC_CHECK, 1);
}
psxRegs.CP0.n.Cause &= ~0x400;
if (stat & value)
HW_DMA_ICR = SWAPu32(tmp);
}
+void psxHwWriteGpuSR(u32 value)
+{
+ u32 old_sr = HW_GPU_STATUS, new_sr;
+ GPU_writeStatus(value);
+ gpuSyncPluginSR();
+ new_sr = HW_GPU_STATUS;
+ // "The Next Tetris" seems to rely on the field order after enable
+ if ((old_sr ^ new_sr) & new_sr & SWAP32(PSXGPU_ILACE))
+ frame_counter |= 1;
+}
+
+u32 psxHwReadGpuSR(void)
+{
+ u32 v, c = psxRegs.cycle;
+
+ // meh2, syncing for img bit, might want to avoid it..
+ gpuSyncPluginSR();
+ v = SWAP32(HW_GPU_STATUS);
+ v |= ((s32)(psxRegs.gpuIdleAfter - c) >> 31) & PSXGPU_nBUSY;
+
+ // XXX: because of large timeslices can't use hSyncCount, using rough
+ // approximization instead. Perhaps better use hcounter code here or something.
+ if (hSyncCount < 240 && (v & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
+ v |= PSXGPU_LCF & (c << 20);
+ return v;
+}
+
+// a hack due to poor timing of gpu idle bit
+// to get rid of this, GPU draw times, DMAs, cpu timing has to fall within
+// certain timing window or else games like "ToHeart" softlock
+u32 psxHwReadGpuSRbusyHack(void)
+{
+ u32 v = psxHwReadGpuSR();
+ static u32 hack;
+ if (!(hack++ & 3))
+ v &= ~PSXGPU_nBUSY;
+ return v;
+}
+
u8 psxHwRead8(u32 add) {
unsigned char hard;
log_unhandled("unhandled r8 %08x @%08x\n", add, psxRegs.pc);
// falthrough
default:
- if (0x1f801c00 <= add && add < 0x1f802000)
- log_unhandled("spu r8 %02x @%08x\n", add, psxRegs.pc);
+ if (0x1f801c00 <= add && add < 0x1f802000) {
+ u16 val = SPU_readRegister(add & ~1, psxRegs.cycle);
+ hard = (add & 1) ? val >> 8 : val;
+ break;
+ }
hard = psxHu8(add);
#ifdef PSXHW_LOG
PSXHW_LOG("*Unkwnown 8bit read at address %x\n", add);
return 0x80;\r
case 0x1f801100:
- hard = psxRcntRcount(0);
+ hard = psxRcntRcount0();
#ifdef PSXHW_LOG
PSXHW_LOG("T0 count read16: %x\n", hard);
#endif
#endif
return hard;
case 0x1f801110:
- hard = psxRcntRcount(1);
+ hard = psxRcntRcount1();
#ifdef PSXHW_LOG
PSXHW_LOG("T1 count read16: %x\n", hard);
#endif
#endif
return hard;
case 0x1f801120:
- hard = psxRcntRcount(2);
+ hard = psxRcntRcount2();
#ifdef PSXHW_LOG
PSXHW_LOG("T2 count read16: %x\n", hard);
#endif
// falthrough
default:
if (0x1f801c00 <= add && add < 0x1f802000)
- return SPU_readRegister(add);
+ return SPU_readRegister(add, psxRegs.cycle);
hard = psxHu16(add);
#ifdef PSXHW_LOG
PSXHW_LOG("*Unkwnown 16bit read at address %x\n", add);
#endif
return hard;
case 0x1f801814:
- gpuSyncPluginSR();
- hard = SWAP32(HW_GPU_STATUS);
- if (hSyncCount < 240 && (hard & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
- hard |= PSXGPU_LCF & (psxRegs.cycle << 20);
+ hard = psxHwReadGpuSRptr();
#ifdef PSXHW_LOG
PSXHW_LOG("GPU STATUS 32bit read %x\n", hard);
#endif
// time for rootcounters :)
case 0x1f801100:
- hard = psxRcntRcount(0);
+ hard = psxRcntRcount0();
#ifdef PSXHW_LOG
PSXHW_LOG("T0 count read32: %x\n", hard);
#endif
#endif
return hard;
case 0x1f801110:
- hard = psxRcntRcount(1);
+ hard = psxRcntRcount1();
#ifdef PSXHW_LOG
PSXHW_LOG("T1 count read32: %x\n", hard);
#endif
#endif
return hard;
case 0x1f801120:
- hard = psxRcntRcount(2);
+ hard = psxRcntRcount2();
#ifdef PSXHW_LOG
PSXHW_LOG("T2 count read32: %x\n", hard);
#endif
// falthrough
default:
if (0x1f801c00 <= add && add < 0x1f802000) {
- hard = SPU_readRegister(add);
- hard |= SPU_readRegister(add + 2) << 16;
+ hard = SPU_readRegister(add, psxRegs.cycle);
+ hard |= SPU_readRegister(add + 2, psxRegs.cycle) << 16;
return hard;
}
hard = psxHu32(add);
#ifdef PSXHW_LOG
PSXHW_LOG("GPU STATUS 32bit write %x\n", value);
#endif
- GPU_writeStatus(value);
- gpuSyncPluginSR();
+ psxHwWriteGpuSR(value);
return;
case 0x1f801820: