/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
- * Copyright (C) 2002 Ben Parnell
+ * Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <stdlib.h>
#include "types.h"
-#include "version.h"
+#include "fce.h"
#include "memory.h"
#include "general.h"
#include "svga.h"
+void *FCEU_gmalloc(uint32 size)
+{
+ void *ret;
+ ret=malloc(size);
+ if(!ret)
+ {
+ FCEU_PrintError("Error allocating memory! Doing a hard exit.");
+ exit(1);
+ }
+ return ret;
+}
+
void *FCEU_malloc(uint32 size)
{
void *ret;
ret=malloc(size);
if(!ret)
- FCEU_PrintError(MSG_ERRAM);
+ {
+ FCEU_PrintError("Error allocating memory!");
+ return(0);
+ }
return ret;
}
-void FCEU_free(void *ptr) // Might do something with this and FCEU_malloc later...
+void FCEU_free(void *ptr) // Might do something with this and FCEU_malloc later...
{
free(ptr);
}
-
+void FCEU_gfree(void *ptr)
+{
+ free(ptr);
+}
void FASTAPASS(3) FCEU_memmove(void *d, void *s, uint32 l)
{
t|=(int)s;
t|=(int)l;
- if(t&3) // Not 4-byte aligned and/or length is not a multiple of 4.
+ if(t&3) // Not 4-byte aligned and/or length is not a multiple of 4.
{
- uint8 *tmpd, *tmps;
+ uint8 *tmpd, *tmps;
tmpd = d;
tmps = s;
- for(x=l;x;x--) // This could be optimized further, though(more tests could be performed).
+ for(x=l;x;x--) // This could be optimized further, though(more tests could be performed).
{
*tmpd=*tmps;
tmpd++;
tmps++;
}
- }
+ }
else
{
uint32 *tmpd, *tmps;
tmpd++;
tmps++;
}
+ }
}
-}
-