PCSX-ReARMed - yet another PCSX fork
+http://notaz.gp2x.de/pcsx_rearmed.php
+
About
-----
PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
version is ARM architecture oriented and features MIPS->ARM recompiler by
-Ari64. It was created for Pandora handheld, but should be usable on other
-devices after some code adjustments.
+Ari64, NEON GTE code and more performance improvements. It was created for
+Pandora handheld, but should be usable on other devices after some code
+adjustments (N900 version is also available).
-It does not, however, have anything in common with similar psx4all and
-pcsx4all projects, except that all of these are PCSX ports.
+PCSX ReARMed features GPU plugin from PCSX4ALL project.
Usage
This version features a framebuffer driven menu that can be used to run
games and configure the emulator.
-Supportd CD image formats:
+Supported CD image formats:
- .bin/.cue
- .bin/.toc
- .img/.ccd/.sub
- .mdf/.mds
- .Z/.Z.table
+- .bz/.bz.table
+- .ZNX/.ZNX.table (partial)
+- EBOOT.PBP (PSP, partial)
+
+CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
+There is support for redump.org .sbi files, which can be used instead of
+.sub files to save space (name it the same as .cue/.bin, just use .sbi
+extension). This is required for Libcrypt copy protected game support.
+
+The emulator can simulate BIOS, which means BIOS files are not required,
+however implementation is not complete and some games still need real BIOS
+to work. To use real BIOS, copy uncompressed BIOS files to
+[sd card]/pandora/appdata/pcsx_rearmed/bios/
+then select the BIOS you want to use in Options->BIOS/Plugins menu.
+
+Analog controllers are supported using nubs, but this is disabled by
+default and needs to be enabled in 'Controls' menu.
+There is also touchscreen based GunCon support, which also requires
+appropriate controller selected in controls configuration.
+
-CDDA (CD audio) support requires .cue/.bin format.
+Plugins
+-------
+
+GPU (graphics) and SPU (sound) plugins can be selected in
+[BIOS/Plugins] menu:
+
+builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
+gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
+gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
+ Occasionally faster but has lots of glitches and seems to
+ be rather unstable (may crash the system).
+builtin_spu - P.E.Op.S. SPU plugin.
+spunull.so - NULL plugin, i.e. no sound emulation.
Changelog
---------
-r2:
+r10 (2011-09-23)
++ added fixed frameskip option
+* fixed a crash in PCSX4ALL GPU plugin
+* fixed several dynarec compatibility related issues (hopefully)
+* fixed several SPU regressions from r9
+* fixed frame limiter issue that sometimes caused stuttering
+* fixed some minor GUI issues
+
+r9 (2011-08-13)
+* fixed various dynarec integration issues that were causing instability
+* merged latest Ari64 dynarec code for some performance improvement
+* changed frameskip handling in builtin and PCSX4ALL plugins,
+ fixes some cases where it would not work
+* merged PCSX4ALL 2.2 GPU code to it's plugin
+* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
++ added CDDA handling for eboot format
+* improved CDDA handling for all image formats that support it
+* various compatibility/accuracy improvements
+* optimized PEOPS SPU core
+* various menu adjustments
+* changed scaling options a bit, there are now two 4:3 options:
+ integer and fractional
++ added some basic memory card manager, which allows to change
+ or remove cards (remove needed for Tenka)
++ added GunCon support
++ added gpuPEOPS2 plugin (peops rendering + new emulation code)
+
+r8 (2011-03-22)
+* improved recompiler performance for some games
+* fixed a few recompiler related compatibility issues
+ (also fixes broken memcard support in some games)
+* fixed some graphics problems caused by frameskip.
+ Note that not all problems were fixed, so if you see graphics
+ glitches try turning off frameskip or using different GPU plugin.
++ added screenshot function
++ added some code to attempt to sync with pandora's LCD better
+* merged a few compatibility fixes from PCSX-Reloaded
+* fixed and issue with external controllers
+* added experimental ability to use nubs as buttons
+
+r7 (2011-03-02)
++ implemented most used GTE operations in NEON
+* merged latest Ari64's recompiler patches
+* removed some code from the recompiler that is unneeded for R3k
+* added some special handlers for constant reads
+* some moderate builtin GPU and SPU optimizations
++ added redump.org SBI support
+* tuned frameskip code again
+* fixed one 'analog controller not working' issue
+* fixed a crash in builtin gpu code
+* fixed cdrom slowdown issue
+* fixed my stupid bug in the recompiler that slowed down
+ recompilation a lot
+* some other refactoring
+
+r6 (2011-02-10)
++ added analog controller support using nubs (disabled by default)
++ added control config saving
++ added support for ingame actions (eg. savestate load)
++ added 'auto' region option and made it default
++ added cd swap functionality
++ added maemo frontend from Bonapart
+ (with some tuning, source code only)
+* reworked key configuration to be less confusing
+* fixed 'SPU IRQ wait' option sometimes causing noise
+ and turned it on by default
+* fixed mono xa masking (was causing noise)
+* fixed word access macros in dfxvideo (darkness problem)
+* changed GPU DMA timing back to 1.92 levels
+* backported more fixes from PCSX-Reloaded project
+ (mostly shalma's work, see GIT)
+* fixed a few more recompiler issues
++ fixed frameskip in builtin plugin
+
+r5 (2011-01-31)
++ added support for .bz format, also partial support for
+ .znx and eboot.pbp formats
++ merged latest cdrom code from PCSX-Reloaded project
+* fixed remaining savestate incompatibilities between PCSX4ALL
+ and P.E.Op.S. GPU plugins
+* fixed channel disable preventing irqs in P.E.Op.S. SPU plugin
+* fixed some alignment issues
++ added handling for branches in delay slots
++ fixed some unexpected drops to menu
+* fixed lots of recompiler related issues (see GIT)
++ added watchdog thread to detect emulator lockups
+* minor frontend adjustments
+
+r4 (2011-01-15)
++ added real BIOS support (and various things for it to work)
+* fixed various recompiler issues
++ added interpreter option (useful to overcome dynarec bugs)
+* fixed some memory card related issues with HLE bios
+* rewrote frame limiter (old was sometimes sleeping needlessly)
+
+r3 (2011-01-05):
++ added Pickle's port of gpu-gles from psx4m project
++ added PCSX4ALL gpu as a plugin
+* improved gpu plugin support
++ added savestate preview
+* various frontend fixes
+
+r2 (2010-12-29):
* fixed memcard paths
* fixed a keybind copy-paste bug
* properly implemented pad handling
- (inputs no longer controls both emulated pads at once)
+ (inputs no longer control both emulated pads at once)
* fixed a crash caused by framebuffer out of range access
* fixed SWL/SWR handling (usually resulted in graphic glitches)
* fixed BxxZAL (Medal of Honor)
+ added per-game configs (controls still not saved though)
+ added simple plugin select interface to the menu
-r1:
+r1 (2010-12-25):
* initial release
(c) Marcus Comstedt <marcus@mc.pp.se>
Stefan Sikora <hoshy@schrauberstube.de>
-(C) 2009-2010 PCSX-Reloaded Team
- avlex (Help on xcode project)
- Dario (Various bugfixes)
+(C) 2009-2011 PCSX-Reloaded Team
edgbla (Root counters, various core/plugin fixes)
+ shalma (GTE Divider, many core improvements, sound plugin fixes)
Firnis (GTE code from PCSX-Revolution Project)
Gabriele Gorla (MDEC decoder)
- maggix (Snow Leopard compile fix)
- NeToU (Bugfix)
Peter Collingbourne (Various core/psxbios fixes)
- siveritas (Bugfix)
- shalma (GTE Divider, various core fixes)
- Tristin Celestin (PulseAudio support)
+ Dario, NeToU, siveritas (Various bugfixes)
Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
-GLES plugin:
+PCSX4ALL GPU plugin:
+ (C) 2010 PCSX4ALL Team
+ (C) 2010 Unai
+ Franxis <franxism@gmail.com>
+ Chui <sdl_gp32@yahoo.es>
+
+GLES plugin (psx4m project):
(C) 1999-2009 by Pete Bernert
EQ
Olli Hinkka
Proger
Pickle
-builtin GPU/SPU plugins:
- Pete Bernert and the P.E.Op.S. team
+builtin GPU/SPU plugin:
+ (C) Pete Bernert and the P.E.Op.S. team
+
+builtin SPU plugin:
+ (C) Pete Bernert and the P.E.Op.S. team
+ (C) SPU2-X, gigaherz, Pcsx2 Development Team
+ shalma
MIPS->ARM recompiler:
- (C) 2009-2010 Ari64
+ (C) 2009-2011 Ari64
integration, optimization and frontend:
(C) 2010-2011 notaz
+some implementation ideas (and maybe code?) likely originated from
+MAME/smf/pSXauthor and were integrated by various people to PCSX.
+
Source code is released under GNU GPL license, version 2 or later.
See COPYING included in the archive (.pnd can be extracted using unsquashfs).
The source code is available in a GIT repository at: