PSP_MODULE_INFO("PicoDrive", 0, 1, 34);
-void *psp_screen = PSP_VRAM_BASE0;
+unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE];
+
+void *psp_screen = VRAM_FB0;
static int current_screen = 0; /* front bufer */
static SceUID logfd = -1;
/* video */
sceDisplaySetMode(0, 480, 272);
- sceDisplaySetFrameBuf(PSP_VRAM_BASE1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
+ sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 1;
- psp_screen = PSP_VRAM_BASE0;
+ psp_screen = VRAM_FB0;
/* gu */
sceGuInit();
+ sceGuStart(GU_DIRECT, guCmdList);
+ sceGuDrawBuffer(GU_PSM_5650, VRAMOFFS_FB0, 512); // point to back fb?
+ sceGuDispBuffer(480, 272, VRAMOFFS_FB1, 512);
+ sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);
+ sceGuDepthBuffer(VRAMOFFS_DEPTH, 512);
+ sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2));
+ sceGuViewport(2048, 2048, 480, 272);
+ sceGuDepthRange(0xc350, 0x2710);
+ sceGuScissor(0, 0, 480, 272);
+ sceGuEnable(GU_SCISSOR_TEST);
+// sceGuAlphaFunc(GU_GREATER, 0, 0xff);
+// sceGuEnable(GU_ALPHA_TEST);
+// sceGuDepthFunc(GU_ALWAYS); // GU_GEQUAL);
+// sceGuEnable(GU_DEPTH_TEST);
+
+ sceGuDepthMask(0xffff);
+ sceGuDisable(GU_DEPTH_TEST);
+
+ sceGuFrontFace(GU_CW);
+// sceGuShadeModel(GU_SMOOTH);
+// sceGuEnable(GU_CULL_FACE);
+ sceGuEnable(GU_TEXTURE_2D);
+// sceGuEnable(GU_CLIP_PLANES);
+ sceGuTexMode(GU_PSM_5650, 0, 0, 0);
+ sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
+ sceGuTexFilter(GU_NEAREST, GU_NEAREST);
+// sceGuAmbientColor(0xffffffff);
+// sceGuEnable(GU_BLEND);
+// sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
+ sceGuFinish();
+ sceGuSync(0, 0);
+
+ sceDisplayWaitVblankStart();
+ sceGuDisplay(GU_TRUE);
+
+
/* input */
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(0);
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565,
wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen ^= 1;
- psp_screen = current_screen ? PSP_VRAM_BASE0 : PSP_VRAM_BASE1;
+ psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1;
}
void *psp_video_get_active_fb(void)
{
- return current_screen ? PSP_VRAM_BASE1 : PSP_VRAM_BASE0;
+ return current_screen ? VRAM_FB1 : VRAM_FB0;
}
void psp_video_switch_to_single(void)
{
- psp_screen = PSP_VRAM_BASE0;
+ psp_screen = VRAM_FB0;
sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME);
current_screen = 0;
}