#define GUNIN_BTNB (1<<2)
#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
extern void pl_update_gun(int *xn, int *xres, int *y, int *in);
+
+/* vibration trigger to frontend */
+extern int in_enable_vibration;
+extern void plat_trigger_vibrate(int is_strong);