/////////////////////////////////////////////////////////////////////////////
-int renderer_init(void)
+static void set_vram(void *vram)
{
- psxVub=(void *)gpu.vram;
+ psxVub=vram;
psxVsb=(signed char *)psxVub; // different ways of accessing PSX VRAM
psxVsw=(signed short *)psxVub;
psxVul=(uint32_t *)psxVub;
psxVuw_eom=psxVuw+1024*512; // pre-calc of end of vram
+}
+
+int renderer_init(void)
+{
+ set_vram(gpu.vram);
PSXDisplay.RGB24 = FALSE; // init some stuff
PSXDisplay.Interlaced = FALSE;
return 0;
}
+void renderer_finish(void)
+{
+}
+
+void renderer_notify_res_change(void)
+{
+}
+
extern const unsigned char cmd_lengths[256];
int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
{
iUseDither = cbs->gpu_peops.iUseDither;
dwActFixes = cbs->gpu_peops.dwActFixes;
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(0);
+ set_vram(gpu.vram);
}