#include "debug.h"
int skipCount = 2; /* frame skip (0,1,2,3...) */
-int skCount=0; /* internal frame skip */
+int skCount = 0; /* internal frame skip */
int linesInterlace = 0; /* internal lines interlace */
int linesInterlace_user = 0; /* Lines interlace */
-bool isSkip=false; /* skip frame (info coming from GPU) */
-bool skipFrame=false; /* skip frame (according to frame skip) */
+bool isSkip = false; /* skip frame (info coming from GPU) */
+bool wasSkip = false;
+bool skipFrame = false; /* skip frame (according to frame skip) */
bool alt_fps = false; /* Alternative FPS algorithm */
bool show_fps = false; /* Show FPS statistics */
-bool isPAL=false; /* PAL video timing */
+bool isPAL = false; /* PAL video timing */
bool progressInterlace_flag = false; /* Progressive interlace flag */
bool progressInterlace = false; /* Progressive interlace option*/
bool frameLimit = false; /* frames to wait */
+
bool light = true; /* lighting */
bool blend = true; /* blending */
+bool FrameToRead = false; /* load image in progress */
+bool FrameToWrite = false; /* store image in progress */
+bool fb_dirty = false;
bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
u8 BLEND_MODE;
u8 TEXT_MODE;
u8 Masking;
s32 x_end,y_end;
u16* pvram;
-u32 FrameToRead;
-u32 FrameToWrite;
-
u32 GP0;
s32 PacketCount;
s32 PacketIndex;
u32 tInc, tMsk;
GPUPacket PacketBuffer;
-u16 GPU_FrameBuffer[FRAME_BUFFER_SIZE/2] __attribute__((aligned(16))); // FRAME_BUFFER_SIZE is defined in bytes
+// FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
+u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048)));
u32 GPU_GP1;
///////////////////////////////////////////////////////////////////////////////
if (bWrite)
{
p2->GPU_gp1 = GPU_GP1;
+ memset(p2->Control, 0, sizeof(p2->Control));
+ // save resolution and registers for P.E.Op.S. compatibility
+ p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
+ p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
+ p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
+ p2->Control[6] = (6 << 24) | (2560 << 12);
+ p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
+ p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
return (1);
}
{
GPU_GP1 = p2->GPU_gp1;
memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
+ GPU_writeStatus((5 << 24) | p2->Control[5]);
+ GPU_writeStatus((7 << 24) | p2->Control[7]);
+ GPU_writeStatus((8 << 24) | p2->Control[8]);
+ gpuSetTexture(GPU_GP1);
return (1);
}
return (0);
{
if (FrameToWrite)
{
- while (dmaCount--)
+ while (dmaCount)
{
+ dmaCount--;
data = *dmaAddress++;
if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
pvram[px] = data;
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
break;
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
break;
}
}
GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
+ fb_dirty = true;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
}
}
///////////////////////////////////////////////////////////////////////////////
-void GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
+long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
{
#ifdef DEBUG_ANALYSIS
dbg_anacnt_GPU_dmaChain++;
pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
u32 data, *address, count, offset;
unsigned int DMACommandCounter = 0;
+ long dma_words = 0;
GPU_GP1 &= ~0x14000000;
lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
else dmaVAddr = 0x1FFFFF;
if(count>0) GPU_writeDataMem(address,count);
+ dma_words += 1 + count;
}
GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
+
+ return dma_words;
}
///////////////////////////////////////////////////////////////////////////////
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
}
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToWrite = 0;
+ FrameToWrite = false;
GPU_GP1 &= ~0x08000000;
}
}
gpuCheckPacket(data);
}
GPU_GP1 |= 0x14000000;
+ fb_dirty = true;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
pvram += 1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
break;
}
pvram += 1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
}
}
pvram +=1024;
if (++py>=y_end)
{
- FrameToRead = 0;
+ FrameToRead = false;
GPU_GP1 &= ~0x08000000;
}
}
break;
case 0x01:
GPU_GP1 &= ~0x08000000;
- PacketCount = FrameToRead = FrameToWrite = 0;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
break;
case 0x02:
GPU_GP1 &= ~0x08000000;
- PacketCount = FrameToRead = FrameToWrite = 0;
+ PacketCount = 0; FrameToRead = FrameToWrite = false;
break;
case 0x03:
GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
case 0x05:
DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
+ fb_dirty = true;
+ wasSkip = isSkip;
+ if (isSkip)
+ isSkip = false;
+ else
+ isSkip = skipFrame;
break;
case 0x07:
DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
+ fb_dirty = true;
break;
case 0x08:
{
DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
}
+ fb_dirty = true;
break;
case 0x10:
switch (data & 0xffff) {
int incY = (h0==480) ? 2 : 1;
h0=(h0==480 ? 2048 : 1024);
- if (!progressInterlace)
{
const int li=linesInterlace;
+ bool pi=progressInterlace;
+ bool pif=progressInterlace_flag;
switch ( w0 )
{
case 256:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 368:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 320:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 384:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 512:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
case 640:
for(int y1=y0+h1; y0<y1; y0+=incY)
{
- if( 0 == (y0&li) ) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
+ if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
dest_screen16 += VIDEO_WIDTH;
src_screen16 += h0;
}
break;
}
- }
- else
- {
- const int li=linesInterlace;
- bool flag=progressInterlace_flag; /* progressive interlace */
- switch ( w0 )
- {
- case 256:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 368:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 320:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWW( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 384:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 512:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- case 640:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if(( 0 == (y0&li) ) && (flag=!flag)) GPU_BlitWS( src_screen16, dest_screen16, isRGB24);
- dest_screen16 += VIDEO_WIDTH;
- src_screen16 += h0;
- }
- break;
- }
- progressInterlace_flag=!flag;
+ progressInterlace_flag=!progressInterlace_flag;
}
video_flip();
}
GPU_GP1 ^= 0x80000000;
// Update display
- if ((!skipFrame) && (!isSkip) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
+ if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
{
gpuVideoOutput(); // Display updated
linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
video_clear();
}
+ }
- // Limit FPS
- if (frameLimit)
+ // Limit FPS
+ if (frameLimit)
+ {
+ static unsigned next=get_ticks();
+ if (!skipFrame)
{
- static unsigned next=get_ticks();
unsigned now=get_ticks();
- if (!skipFrame)
- {
- if (now<next) wait_ticks(next-now);
- }
- next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
+ if (now<next) wait_ticks(next-now);
}
+ next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
}
// Show FPS statistics
{
static u32 real_fps=0;
static u32 prev=get_ticks();
- static char msg[24]="FPS=000/00 SPD=000%";
+ static char msg[32]="FPS=000/00 SPD=000%";
u32 now=get_ticks();
real_fps++;
if ((now-prev)>=1000000)
isSkip=true;
}
}
+ fb_dirty=false;
pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
}
#else
#include "../../frontend/plugin_lib.h"
+#include "../../frontend/cspace.h"
extern "C" {
-extern void bgr555_to_rgb565(void *dst, void *src, int bytes);
-extern void bgr888_to_rgb888(void *dst, void *src, int bytes);
static const struct rearmed_cbs *cbs;
static void *screen_buf;
+static s16 old_res_horz, old_res_vert, old_rgb24;
static void blit(void)
{
- static s16 old_res_horz, old_res_vert, old_rgb24;
+ u16 *base = (u16 *)GPU_FrameBuffer;
s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
s16 h0, x0, y0, w0, h1;
- u8 *dest = (u8 *)screen_buf;
- u16 *srcs;
+ u32 fb_offs;
+ u8 *dest;
- x0 = DisplayArea[0] & ~3; // alignment needed by blitter
+ x0 = DisplayArea[0] & ~1; // alignment needed by blitter
y0 = DisplayArea[1];
- srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
+ fb_offs = FRAME_OFFSET(x0, y0);
w0 = DisplayArea[2];
h0 = DisplayArea[3]; // video mode
h1 = DisplayArea[5] - DisplayArea[4]; // display needed
if (h0 == 480) h1 = Min2(h1*2,480);
+ if (h1 <= 0)
+ return;
+
if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
{
old_res_horz = w0;
old_res_vert = h1;
old_rgb24 = (s16)isRGB24;
- cbs->pl_fbdev_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
}
+ dest = (u8 *)screen_buf;
if (isRGB24)
{
- for (; h1-- > 0; dest += w0 * 3, srcs += 1024)
+#ifndef MAEMO
+ for (; h1-- > 0; dest += w0 * 3, fb_offs += 1024)
{
- bgr888_to_rgb888(dest, srcs, w0 * 3);
+ fb_offs &= 1024*512-1;
+ bgr888_to_rgb888(dest, base + fb_offs, w0 * 3);
}
+#else
+ for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
+ {
+ fb_offs &= 1024*512-1;
+ bgr888_to_rgb565(dest, base + fb_offs, w0 * 3);
+ }
+#endif
}
else
{
- for (; h1-- > 0; dest += w0 * 2, srcs += 1024)
+ for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024)
{
- bgr555_to_rgb565(dest, srcs, w0 * 2);
+ fb_offs &= 1024*512-1;
+ bgr555_to_rgb565(dest, base + fb_offs, w0 * 2);
}
}
- screen_buf = cbs->pl_fbdev_flip();
+ screen_buf = cbs->pl_vout_flip();
+}
+
+static void blit_raw(void)
+{
+ s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
+ s16 h0, w0, h1;
+
+ w0 = DisplayArea[2];
+ h0 = DisplayArea[3]; // video mode
+ h1 = DisplayArea[5] - DisplayArea[4]; // display needed
+ if (h0 == 480) h1 = Min2(h1*2,480);
+
+ if (h1 <= 0)
+ return;
+
+ if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
+ {
+ old_res_horz = w0;
+ old_res_vert = h1;
+ old_rgb24 = (s16)isRGB24;
+ screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16);
+ }
+ cbs->pl_vout_raw_flip(DisplayArea[0], DisplayArea[1]);
}
void GPU_updateLace(void)
// Interlace bit toggle
GPU_GP1 ^= 0x80000000;
- if (!((GPU_GP1&0x08000000) || (GPU_GP1&0x00800000)))
- blit();
+ if (!fb_dirty || (GPU_GP1&0x08800000))
+ return;
+
+ if (!wasSkip) {
+ if (cbs->pl_vout_raw_flip != NULL)
+ blit_raw();
+ else
+ blit();
+ fb_dirty = false;
+ skCount = 0;
+ }
+ else {
+ skCount++;
+ if (skCount >= 8)
+ wasSkip = isSkip = 0;
+ }
+
+ skipFrame = cbs->fskip_advice || cbs->frameskip == 1;
}
long GPUopen(unsigned long *, char *, char *)
{
- cbs->pl_fbdev_open();
- screen_buf = cbs->pl_fbdev_flip();
+ cbs->pl_vout_open();
+ screen_buf = cbs->pl_vout_flip();
return 0;
}
long GPUclose(void)
{
- cbs->pl_fbdev_close();
+ cbs->pl_vout_close();
return 0;
}
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
{
+ enableAbbeyHack = cbs_->gpu_unai.abe_hack;
+ light = !cbs_->gpu_unai.no_light;
+ blend = !cbs_->gpu_unai.no_blend;
+ if (cbs_->pl_vout_set_raw_vram)
+ cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
+
cbs = cbs_;
}