Pandora handheld, but should be usable on other devices after some code
adjustments (N900, GPH Wiz/Caanoo versions are also available).
-PCSX ReARMed features GPU plugin from PCSX4ALL project.
+PCSX ReARMed features ARM NEON GPU by Exophase, that in many cases produces
+pixel perfect graphics at very high performance. There is also Una-i's GPU
+plugin from PCSX4ALL project, and traditional P.E.Op.S. one.
Usage
GPU (graphics) and SPU (sound) plugins can be selected in
[BIOS/Plugins] menu:
-builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
-gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
+builtin_gpu - this is either Exophase's ARM NEON GPU (accurate and fast,
+ available if platform supports NEON), else it's P.E.Op.S.
+ soft GPU (accurate but slow).
+gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster than P.E.Op.S.
+ but has some glitches.
gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
Occasionally faster but has lots of glitches and seems to
be rather unstable (may crash the system).
-builtin_spu - P.E.Op.S. SPU plugin.
+gpuPEOPS.so - P.E.Op.S. soft GPU (in case builtin one is NEON)
+builtin_spu - P.E.Op.S. SPU plugin, optimized for ARM.
spunull.so - NULL plugin, i.e. no sound emulation.
Changelog
---------
+r13 (2012-01-09)
+* yet more fixes for regressions from earlier versions
+* various fixes for NEON GPU (in collaboration with Exophase)
++ NEON GPU supports interlace mode now, but it's not always
+ enabled due to frameskip glithes (can be changed in the menu)
+* cdda should resume on savestate load now
+* fixed date display in menus to honour locale
++ pandora: added support for minimizing the emulator (while ingame only)
+
+r12 (2011-12-24)
++ new ARM NEON GPU rasterizer from Exophase (NEON hardware required)
++ new GPU emulation code
++ new analog controller configurator
+* changed frameskip handling (again..), higher values supported
+* fixed several more regressions from earlier versions
+* changed cdrom code with hope for better compatibility
+* sprite optimization for PCSX4ALL plugin
++ Caanoo: added vibration support
+
r11 (2011-10-31)
+ added Wiz support
* Caanoo: fixed tv-out
Dario, NeToU, siveritas (Various bugfixes)
Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
+NEON GPU plugin:
+ (C) 2011-2012 Exophase
+ (C) 2011-2012 notaz
+
PCSX4ALL GPU plugin:
(C) 2010 PCSX4ALL Team
(C) 2010 Unai
Proger
Pickle
-builtin GPU/SPU plugin:
+P.E.Op.S. GPU plugin:
(C) Pete Bernert and the P.E.Op.S. team
-builtin SPU plugin:
+P.E.Op.S. SPU plugin:
(C) Pete Bernert and the P.E.Op.S. team
(C) SPU2-X, gigaherz, Pcsx2 Development Team
shalma
+ notaz
MIPS->ARM recompiler:
(C) 2009-2011 Ari64
integration, optimization and frontend:
- (C) 2010-2011 notaz
+ (C) 2010-2012 notaz
-some implementation ideas (and maybe code?) likely originated from
+Special thanks to Mednafen author, shalma/gretar and Rokas for
+various help while developing this emulator.
+
+Some implementation ideas (and maybe code?) likely originated from
MAME/smf/pSXauthor and were integrated by various people to PCSX.
Source code is released under GNU GPL license, version 2 or later.
-See COPYING included in the archive (.pnd can be extracted using unsquashfs).
+See COPYING included in the archive (pandora version's .pnd can be
+extracted using unsquashfs).
+
The source code is available in a GIT repository at:
git://notaz.gp2x.de/~notaz/pcsx_rearmed.git