Changelog
---------
+r14 (2012-03-04)
+* GLES GPU: implemented frameskip
+* GLES GPU: merged some changes from schtruck/FPSE
+* Caanoo: potential workaround for save corruption
+ (always exit emulator cleanly before turning off the console
+ to reduce chance of corruption)
+* Caanoo: fixed a bug in GTE code (graphic glitches in some games)
+* Caanoo: reworked vibration support, should support more games
+* various refactoring/minor tweaks
+
+r13 (2012-01-09)
+* yet more fixes for regressions from earlier versions
+* various fixes for NEON GPU (in collaboration with Exophase)
++ NEON GPU supports interlace mode now, but it's not always
+ enabled due to frameskip glithes (can be changed in the menu)
+* cdda should resume on savestate load now
+* fixed date display in menus to honour locale
++ pandora: added support for minimizing the emulator (while ingame only)
+
r12 (2011-12-24)
+ new ARM NEON GPU rasterizer from Exophase (NEON hardware required)
+ new GPU emulation code
Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
NEON GPU plugin:
- (C) 2011 Exophase
- (C) 2011 notaz
+ (C) 2011-2012 Exophase
+ (C) 2011-2012 notaz
PCSX4ALL GPU plugin:
(C) 2010 PCSX4ALL Team
(C) 2009-2011 Ari64
integration, optimization and frontend:
- (C) 2010-2011 notaz
+ (C) 2010-2012 notaz
+
+Special thanks to Mednafen author, shalma/gretar and Rokas for
+various help while developing this emulator.
-some implementation ideas (and maybe code?) likely originated from
+Some implementation ideas (and maybe code?) likely originated from
MAME/smf/pSXauthor and were integrated by various people to PCSX.
Source code is released under GNU GPL license, version 2 or later.
-See COPYING included in the archive (.pnd can be extracted using unsquashfs).
+See COPYING included in the archive (pandora version's .pnd can be
+extracted using unsquashfs).
+
The source code is available in a GIT repository at:
git://notaz.gp2x.de/~notaz/pcsx_rearmed.git