u32 sound_frequency = 44100;
-SDL_AudioSpec sound_settings;
SDL_mutex *sound_mutex;
-SDL_cond *sound_cv;
+static SDL_cond *sound_cv;
#ifdef PSP_BUILD
u32 audio_buffer_size_number = 1;
u32 audio_buffer_size_number = 8;
#endif
-u32 audio_buffer_size;
-u32 sound_on = 0;
-s16 sound_buffer[BUFFER_SIZE];
-u32 sound_buffer_base = 0;
+u32 sound_on;
+static u32 audio_buffer_size;
+static s16 sound_buffer[BUFFER_SIZE];
+static u32 sound_buffer_base;
-u32 sound_last_cpu_ticks = 0;
-fixed16_16 gbc_sound_tick_step;
+static u32 sound_last_cpu_ticks;
+static fixed16_16 gbc_sound_tick_step;
-u32 sound_exit_flag;
+static u32 sound_exit_flag;
// Queue 1, 2, or 4 samples to the top of the DS FIFO, wrap around circularly
#define render_sample_left() \
sound_buffer[buffer_index] += current_sample + \
- fp16_16_to_u32((next_sample - current_sample) * fifo_fractional) \
+ fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8)) \
#define render_sample_right() \
sound_buffer[buffer_index + 1] += current_sample + \
- fp16_16_to_u32((next_sample - current_sample) * fifo_fractional) \
+ fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8)) \
#define render_sample_both() \
dest_sample = current_sample + \
- fp16_16_to_u32((next_sample - current_sample) * fifo_fractional); \
+ fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8)); \
sound_buffer[buffer_index] += dest_sample; \
sound_buffer[buffer_index + 1] += dest_sample \
#define render_samples(type) \
- while(fifo_fractional <= 0xFFFF) \
+ while(fifo_fractional <= 0xFFFFFF) \
{ \
render_sample_##type(); \
fifo_fractional += frequency_step; \
buffer_index = (buffer_index + 2) % BUFFER_SIZE; \
} \
-void sound_timer(fixed16_16 frequency_step, u32 channel)
+void sound_timer(fixed8_24 frequency_step, u32 channel)
{
direct_sound_struct *ds = direct_sound_channel + channel;
- fixed16_16 fifo_fractional = ds->fifo_fractional;
+ fixed8_24 fifo_fractional = ds->fifo_fractional;
u32 buffer_index = ds->buffer_index;
s16 current_sample, next_sample, dest_sample;
}
ds->buffer_index = buffer_index;
- ds->fifo_fractional = fp16_16_fractional_part(fifo_fractional);
+ ds->fifo_fractional = fp8_24_fractional_part(fifo_fractional);
if(((ds->fifo_top - ds->fifo_base) % 32) <= 16)
{
if(rate > 2048) \
rate = 2048; \
\
- frequency_step = float_to_fp16_16(((131072.0 / (2048 - rate)) * 8.0) / \
- sound_frequency); \
+ frequency_step = float_to_fp16_16(((131072.0f / (2048 - rate)) * 8.0f) \
+ / sound_frequency); \
\
gs->frequency_step = frequency_step; \
gs->rate = rate; \
#define update_tone_noenvelope() \
-#define gbc_sound_synchronize() \
- while(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) > \
- (audio_buffer_size * 2)) \
- { \
- SDL_CondWait(sound_cv, sound_mutex); \
- } \
-
#define update_tone_counters(envelope_op, sweep_op) \
tick_counter += gbc_sound_tick_step; \
if(tick_counter > 0xFFFF) \
wave_bank[i2 + 1] = ((current_sample & 0x0F) - 8); \
} \
-void synchronize_sound()
-{
- SDL_LockMutex(sound_mutex);
-
- gbc_sound_synchronize();
-
- SDL_UnlockMutex(sound_mutex);
-}
-
void update_gbc_sound(u32 cpu_ticks)
{
- fixed16_16 buffer_ticks = float_to_fp16_16(((float)(cpu_ticks -
- gbc_sound_last_cpu_ticks) * sound_frequency) / 16777216.0);
+ fixed16_16 buffer_ticks = float_to_fp16_16((float)(cpu_ticks -
+ gbc_sound_last_cpu_ticks) * sound_frequency / GBC_BASE_RATE);
u32 i, i2;
gbc_sound_struct *gs = gbc_sound_channel;
fixed16_16 sample_index, frequency_step;
SDL_LockMutex(sound_mutex);
if(synchronize_flag)
{
- if(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) >
- (audio_buffer_size * 3 / 2))
+ if(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) >=
+ (audio_buffer_size * 2))
{
while(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) >
(audio_buffer_size * 3 / 2))
gbc_sound_struct *gs = gbc_sound_channel;
u32 i;
+ SDL_LockMutex(sound_mutex);
+
sound_on = 0;
sound_buffer_base = 0;
sound_last_cpu_ticks = 0;
- memset(sound_buffer, 0, audio_buffer_size);
+ memset(sound_buffer, 0, sizeof(sound_buffer));
for(i = 0; i < 2; i++, ds++)
{
gs->sample_data = square_pattern_duty[2];
gs->active_flag = 0;
}
+
+ SDL_UnlockMutex(sound_mutex);
}
void sound_exit()
void init_sound()
{
+ SDL_AudioSpec sound_settings;
+
#ifdef PSP_BUILD
audio_buffer_size = (audio_buffer_size_number * 1024) + 3072;
#else
NULL
};
- gbc_sound_tick_step =
- float_to_fp16_16(256.0 / sound_frequency);
-
- init_noise_table(noise_table15, 32767, 14);
- init_noise_table(noise_table7, 127, 6);
-
- reset_sound();
-
sound_mutex = SDL_CreateMutex();
sound_cv = SDL_CreateCond();
printf("audio: freq %d, size %d\n", sound_frequency, audio_buffer_size);
#endif
+ gbc_sound_tick_step =
+ float_to_fp16_16(256.0f / sound_frequency);
+
+ init_noise_table(noise_table15, 32767, 14);
+ init_noise_table(noise_table7, 127, 6);
+
+ reset_sound();
+
SDL_PauseAudio(0);
}