extern EXPSOUND GameExpSound;
-extern int64 nesincsizeLL;
+//extern int64 nesincsizeLL;
extern int64 nesincsize;
extern uint8 PSG[];
extern uint32 PSG_base;
uint8 FCEU_GetJoyJoy(void);
-int GetSoundBuffer(int32 **W);
+int GetSoundBuffer(int16 **W);
int FlushEmulateSound(void);
extern uint32 Wave[2048];
extern int32 WaveFinal[2048];
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
+DECLFW(Write_IRQFM);
+