void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T, float fTex1S, float fTex1T);
void SetVertexTextureUVCoord(TLITVERTEX &v, float fTex0S, float fTex0T);
+ void SetVertexTextureUVCoord(TLITVERTEX &v, const TexCord &fTex0, const TexCord &fTex1);
+ void SetVertexTextureUVCoord(TLITVERTEX &v, const TexCord &fTex0);
virtual COLOR PostProcessDiffuseColor(COLOR curDiffuseColor)=0;
virtual COLOR PostProcessSpecularColor()=0;