*/
#include "driver.h"
-typedef struct __pal {
- uint8 r;
- uint8 g;
- uint8 b;
-} pal;
typedef struct {
int PAL;
#define JOY_LEFT 0x40
#define JOY_RIGHT 0x80
-extern pal *palo;
-
void DoCommand(uint8 c);
extern uint8 CommandQueue;
-void FCEU_ResetPalette(void);
-void LoadGamePalette(void);
+
void FlushCommandQueue(void);