+1.56\r
+ * Changed sync in Sega CD emulation again. Should fix games that\r
+ broke after changes in 1.51a.\r
+ * Fixed default keys rebinding when they shouldn't.\r
+ * Fixed sram being loaded from wrong game.\r
+ * Emu should no longer hang shortly after using fast-forward.\r
+ * Fixed save states sometimes no longer showing up in save state menu.\r
+ * ARM: some asm code refactoring for slight speed improvement.\r
+\r
+1.55\r
+ + Added Wiz support. Now the same GP2X binary supports F100/F200 and Wiz.\r
+ * Changed shadow/hilight handling a bit, fixes some effects in Pirates! Gold.\r
+ * Complete input code rewrite. This fixes some limitations like not allowing\r
+ to control both players using single input device. It also allows to use\r
+ more devices (like keyboards) on Linux based devices.\r
+ * Options menu has been reordered, "restore defaults" option added.\r
+\r
+1.51b\r
+ * Fixed a crash when uncompressed savestate is loaded.\r
+ * Fixed an idle loop detection related hanging problem.\r
+ * PSP: fixed another palette related regression.\r
+ * UIQ3: updated frontend for the latest emu core.\r
+\r
+1.51a\r
+ * Fixed a sync problem between main and sub 68k. Should fix the hanging\r
+ problem for some games.\r
+ * ARM: fixed a crash when CD savestate is loaded just after loading ROM.\r
+\r
+1.51\r
+ * Improved bin_to_cso_mp3 tool, it should no longer complain about\r
+ missing lame.exe even if it's in working dir.\r
+ * Fixed a regression from 1.50, which caused slowdowns in Final Fight.\r
+ * Fixed some regressions from 1.50 related to sprite limit and palette\r
+ handling (caused graphical glitches in some games).\r
+ + Added ABC turbo actions to key config.\r
+ * Some other minor adjustments.\r
+\r
+1.50\r
+ + Added some basic support for Sega Pico, a MegaDrive-based toy.\r
+ + Added proper support for cue/bin images, including cdda playback.\r
+ .cue sheets with iso/cso/mp3/wav files listed in them are now\r
+ supported too (but 44kHz restriction still applies).\r
+ + Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg.\r
+ The tool can convert .cue/.bin Sega CD images to .cso/.mp3.\r
+ * Greatly improved Sega CD load times.\r
+ * Changed how scheduling between 68k and z80 is handled. Improves\r
+ performance for some games. Credits to Lordus for the idea.\r
+ * YM2612 state was not 100% saved, this should be better now.\r
+ * Improved renderer performance for shadow/hilight mode.\r
+ * Added a hack for YM2612 frequency overflow issue (bleep noises\r
+ in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.)\r
+ Credits to Nemesis @ spritesmind forum. Works only if sound rate\r
+ is set to 44kHz.\r
+ + Implemented some sprite rendering improvements, as suggested by\r
+ Exophase. Games with lots of sprites now perform better.\r
+ + Added better idle loop detection, based on Lordus' idea again.\r
+ - "accurate timing" option removed, as disabling it no longer\r
+ improves performance.\r
+ - "accurate sprites" was removed too, the new sprite code can\r
+ properly handle sprite priorities in all cases.\r
+ * Timers adjusted again.\r
+ * Improved .smd detection code.\r
+ * ARM: fixed a bug in DrZ80 core, which could cause problems in\r
+ some rare cases.\r
+ * ARM: fixed a problem of occasional clicks on MP3 music start.\r
+ * Minor general optimizations and menu improvements.\r
+ * Fixed a bug in Sega CD savestate loader, where the game would\r
+ sometimes crash after load.\r
+ * Fixed a crash of games using eeprom (introduced in 1.40b).\r
+ * PSP: fixed suspend/resume (hopefully for real).\r
+\r
+1.40c\r
+ * Fixed a problem with sound in Marble Madness.\r
+ * GP2X: Fixed minor problem with key config.\r
+\r