+1.4x\r
+ + Added proper support for cue/bin images, including cdda playback.\r
+ .cue sheets with iso/cso/mp3/wav files listed in them are also supported.\r
+ * Fixed a crash of games using eeprom (introduced in 1.40b).\r
+\r
+1.40c\r
+ * Fixed a problem with sound in Marble Madness.\r
+ * GP2X: Fixed minor problem with key config.\r
+\r
+1.40b\r
+ * Fixed sprite masking code. Thanks to Lordus for explaining how it works.\r
+ + Added "disable sprite limit" option.\r
+ + PSP: added black level adjustment to display options.\r
+ * Changed reset to act as 'soft' reset.\r
+ + Added detection for Puggsy (it doesn't really have sram).\r
+ * Some small timing adjustments.\r
+\r
+1.40a\r
+ * GP2X: Fixed a binding problem with up and down keys.\r
+ * Default game config no longer overrides global user config.\r
+\r
+1.40\r
+ + Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing,\r
+ wrote ARM recompiler and some HLE code for VR. Credits to Exophase and\r
+ Rokas for various ideas.\r
+ * Changed config file format, files are now human-readable. Game specific\r
+ configs are now held in single file (but old game config files are still\r
+ read when new one is missing).\r
+ * Fixed a bug where some key combos didn't work as expected.\r
+ * Fixed a regression in renderer (ARM ports only, some graphic glitches in\r
+ rare cases).\r
+ * Adjusted fast renderer to work with more games, including VR.\r
+ * Fixed a problem where SegaCD RAM cart data was getting lost on reset.\r
+ * GP2X: Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead\r
+ in the Linux kernel and C library (thanks to Rokas and Exophase for ideas\r
+ again). Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns.\r
+ + PicoDrive now comes with a game config file for some games which need\r
+ special settings, so they should now work out-of-the-box. More games will\r
+ be added with later updates.\r
+ + GP2X: Files now can be deleted by pressing A+SELECT in the file browser.\r
+\r
+1.35b\r
+ * PSP: mp3 code should no longer fail on 1.5 firmware.\r
+ + PSP: added gamma adjustment option.\r
+ + Added .cso ISO format support. Useful for non-FMV games.\r
+ * It is now possile to force a region after the ROM is loaded.\r
+ * Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).\r
+ * PSP: fixed another bug in memhanlers, which crashed the emu for some games\r
+ (like NBA Jam and NHL 9x).\r
+ + PSP: added suspend/resume handling for Sega CD games.\r
+ + GP2X: added additional low volume levels for my late-night gaming sessions\r
+ (in stereo mode only).\r
+ + GP2X: added "fast forward" action in key config. Not recommended to use for\r
+ Sega CD, may case problems there.\r
+ * Some other small tweaks I forgot about.\r
+\r
+1.35a\r
+ * PSP: fixed a bug which prevented to load any ROMs after testing the BIOS.\r
+ * PSP: fixed incorrect CZ80 memory map setup, which caused Z80 crashes and\r
+ graphics corruption in EU Mega CD model1 BIOS menus.\r
+ + PSP: added additional "set to 4:3 scaled" display option for convenience.\r
+ + PSP: Added an option to disable frame limitter (works only with non-auto frameskip).\r
+\r
+1.35\r
+ + PSP port added. Lots of new code for it. Integrated modified FAME/C, CZ80 cores.\r
+ + Some minor generic optimizations.\r
+ * Patched some code which was crashing under PSP, but was working in GP2X/Giz\r
+ (although it should have crashed there too).\r
+ * Readme updated.\r
+\r