+1.4x\r
+ + Added proper support for cue/bin images, including cdda playback.\r
+ .cue sheets with iso/cso/mp3/wav files listed in them are also supported.\r
+ * Fixed a crash of games using eeprom (introduced in 1.40b).\r
+\r
+1.40c\r
+ * Fixed a problem with sound in Marble Madness.\r
+ * GP2X: Fixed minor problem with key config.\r
+\r
+1.40b\r
+ * Fixed sprite masking code. Thanks to Lordus for explaining how it works.\r
+ + Added "disable sprite limit" option.\r
+ + PSP: added black level adjustment to display options.\r
+ * Changed reset to act as 'soft' reset.\r
+ + Added detection for Puggsy (it doesn't really have sram).\r
+ * Some small timing adjustments.\r
+\r
+1.40a\r
+ * GP2X: Fixed a binding problem with up and down keys.\r
+ * Default game config no longer overrides global user config.\r
+\r
+1.40\r
+ + Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing,\r
+ wrote ARM recompiler and some HLE code for VR. Credits to Exophase and\r
+ Rokas for various ideas.\r
+ * Changed config file format, files are now human-readable. Game specific\r
+ configs are now held in single file (but old game config files are still\r
+ read when new one is missing).\r
+ * Fixed a bug where some key combos didn't work as expected.\r
+ * Fixed a regression in renderer (ARM ports only, some graphic glitches in\r
+ rare cases).\r
+ * Adjusted fast renderer to work with more games, including VR.\r
+ * Fixed a problem where SegaCD RAM cart data was getting lost on reset.\r
+ * GP2X: Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead\r
+ in the Linux kernel and C library (thanks to Rokas and Exophase for ideas\r
+ again). Be sure to keep "ReadAhead buffer" OFF to avoid slowdowns.\r
+ + PicoDrive now comes with a game config file for some games which need\r
+ special settings, so they should now work out-of-the-box. More games will\r
+ be added with later updates.\r
+ + GP2X: Files now can be deleted by pressing A+SELECT in the file browser.\r
+\r