+1.40\r
+ + Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing,\r
+ wrote ARM recompiler and some HLE code for VR.\r
+ * Changed config file format, files are now human-readable. Game specific\r
+ configs are now held in single file (but old game config files are still\r
+ read).\r
+ * Fixed a bug where some key combos didn't work.\r
+\r
+1.35b\r
+ * PSP: mp3 code should no longer fail on 1.5 firmware.\r
+ + PSP: added gamma adjustment option.\r
+ + Added .cso ISO format support. Useful for non-FMV games.\r
+ * It is now possile to force a region after the ROM is loaded.\r
+ * Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).\r
+ * PSP: fixed another bug in memhanlers, which crashed the emu for some games\r
+ (like NBA Jam and NHL 9x).\r
+ + PSP: added suspend/resume handling for Sega CD games.\r
+ + GP2X: added additional low volume levels for my late-night gaming sessions\r
+ (in stereo mode only).\r
+ + GP2X: added "fast forward" action in key config. Not recommended to use for\r
+ Sega CD, may case problems there.\r
+ * Some other small tweaks I forgot about.\r
+\r
+1.35a\r
+ * PSP: fixed a bug which prevented to load any ROMs after testing the BIOS.\r
+ * PSP: fixed incorrect CZ80 memory map setup, which caused Z80 crashes and\r
+ graphics corruption in EU Mega CD model1 BIOS menus.\r
+ + PSP: added additional "set to 4:3 scaled" display option for convenience.\r
+ + PSP: Added an option to disable frame limitter (works only with non-auto frameskip).\r
+\r
+1.35\r
+ + PSP port added. Lots of new code for it. Integrated modified FAME/C, CZ80 cores.\r
+ + Some minor generic optimizations.\r
+ * Patched some code which was crashing under PSP, but was working in GP2X/Giz\r
+ (although it should have crashed there too).\r
+ * Readme updated.\r
+\r