+ .cue sheets with iso/cso/mp3/wav files listed in them are now\r
+ supported too (but 44kHz restriction still applies).\r
+ + Added bin_to_cso_mp3 tool, based on Exophase's bin_to_iso_ogg.\r
+ The tool can convert .cue/.bin Sega CD images to .cso/.mp3.\r
+ * Greatly improved Sega CD load times.\r
+ * Changed how scheduling between 68k and z80 is handled. Improves\r
+ performance for some games. Credits to Lordus for the idea.\r
+ * YM2612 state was not 100% saved, this should be better now.\r
+ * Improved renderer performance for shadow/hilight mode.\r
+ * Added a hack for YM2612 frequency overflow issue (bleep noises\r
+ in Shaq Fu, Spider-Man - The Animated Series (intro music), etc.)\r
+ Credits to Nemesis @ spritesmind forum. Works only sound rate\r
+ is set to 44kHz.\r
+ + Implemented some sprite rendering improvements, as suggested by\r
+ Exophase. Games with lots of sprites now perform better.\r
+ + Added better idle loop detection, based on Lordus' idea again.\r
+ - "accurate timing" option removed, as disabling it no longer\r
+ improves performance.\r
+ - "accurate sprites" was removed too, the new sprite code can\r
+ properly handle sprite priorities in all cases.\r
+ * Timers adjusted again.\r
+ * Improved .smd detection code.\r
+ * ARM: fixed a bug in DrZ80 core, which could cause problems in\r
+ some rare cases.\r
+ * ARM: fixed a problem of occasional clicks on MP3 music start.\r
+ * Minor general optimizations and menu improvements.\r
+ * Fixed a bug in Sega CD savestate loader, where the game would\r
+ sometimes crash after load.\r