int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
int emu_check_save_file(int slot);
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
int emu_check_save_file(int slot);