+static void draw_dirlist(char *curdir, struct dirent **namelist, int n, int sel)\r
+{\r
+ int max_cnt, start, i, x, pos;\r
+ void *darken_ptr;\r
+\r
+ max_cnt = g_menuscreen_h / me_sfont_h;\r
+ start = max_cnt / 2 - sel;\r
+ n--; // exclude current dir (".")\r
+\r
+ menu_draw_begin(1);\r
+\r
+// if (!rom_loaded)\r
+// menu_darken_bg(gp2x_screen, 320*240, 0);\r
+\r
+ darken_ptr = (short *)g_menuscreen_ptr + g_menuscreen_w * max_cnt/2 * me_sfont_h;\r
+ menu_darken_bg(darken_ptr, darken_ptr, g_menuscreen_w * me_sfont_h * 8 / 10, 0);\r
+\r
+ x = 5 + me_mfont_w + 1;\r
+ if (start - 2 >= 0)\r
+ smalltext_out16(14, (start - 2) * me_sfont_h, curdir, 0xffff);\r
+ for (i = 0; i < n; i++) {\r
+ pos = start + i;\r
+ if (pos < 0) continue;\r
+ if (pos >= max_cnt) break;\r
+ if (namelist[i+1]->d_type == DT_DIR) {\r
+ smalltext_out16(x, pos * me_sfont_h, "/", 0xfff6);\r
+ smalltext_out16(x + me_sfont_w, pos * me_sfont_h, namelist[i+1]->d_name, 0xfff6);\r
+ } else {\r
+ unsigned short color = fname2color(namelist[i+1]->d_name);\r
+ smalltext_out16(x, pos * me_sfont_h, namelist[i+1]->d_name, color);\r
+ }\r
+ }\r
+ smalltext_out16(5, max_cnt/2 * me_sfont_h, ">", 0xffff);\r
+ menu_draw_end();\r
+}\r
+\r
+static int scandir_cmp(const void *p1, const void *p2)\r
+{\r
+ const struct dirent **d1 = (const struct dirent **)p1;\r
+ const struct dirent **d2 = (const struct dirent **)p2;\r
+ if ((*d1)->d_type == (*d2)->d_type)\r
+ return alphasort(d1, d2);\r
+ if ((*d1)->d_type == DT_DIR)\r
+ return -1; // put before\r
+ if ((*d2)->d_type == DT_DIR)\r
+ return 1;\r
+\r
+ return alphasort(d1, d2);\r
+}\r
+\r
+static int scandir_filter(const struct dirent *ent)\r
+{\r
+ const char *p;\r
+ int i;\r
+\r
+ if (ent == NULL || ent->d_name == NULL) return 0;\r
+ if (strlen(ent->d_name) < 5) return 1;\r
+\r
+ p = ent->d_name + strlen(ent->d_name) - 4;\r
+\r
+ for (i = 0; i < array_size(filter_exts); i++)\r
+ if (strcmp(p, filter_exts[i]) == 0)\r
+ return 0;\r
+\r
+ return 1;\r
+}\r
+\r
+static char *menu_loop_romsel(char *curr_path, int len)\r
+{\r
+ struct dirent **namelist;\r
+ int n, inp, sel = 0;\r
+ char *ret = NULL, *fname = NULL;\r
+\r
+rescan:\r
+ // is this a dir or a full path?\r
+ if (!plat_is_dir(curr_path)) {\r
+ char *p = curr_path + strlen(curr_path) - 1;\r
+ for (; p > curr_path && *p != '/'; p--)\r
+ ;\r
+ *p = 0;\r
+ fname = p+1;\r
+ }\r
+\r
+ n = scandir(curr_path, &namelist, scandir_filter, (void *)scandir_cmp);\r
+ if (n < 0) {\r
+ char *t;\r
+ lprintf("menu_loop_romsel failed, dir: %s\n", curr_path);\r
+\r
+ // try root\r
+ t = getcwd(curr_path, len);\r
+ if (t == NULL)\r
+ plat_get_root_dir(curr_path, len);\r
+ n = scandir(curr_path, &namelist, scandir_filter, (void *)scandir_cmp);\r
+ if (n < 0) {\r
+ // oops, we failed\r
+ lprintf("menu_loop_romsel failed, dir: %s\n", curr_path);\r
+ return NULL;\r
+ }\r
+ }\r
+\r
+ // try to find sel\r
+ if (fname != NULL) {\r
+ int i;\r
+ for (i = 1; i < n; i++) {\r
+ if (strcmp(namelist[i]->d_name, fname) == 0) {\r
+ sel = i - 1;\r
+ break;\r
+ }\r
+ }\r
+ }\r
+\r
+ /* make sure action buttons are not pressed on entering menu */\r
+ draw_dirlist(curr_path, namelist, n, sel);\r
+ while (in_menu_wait_any(50) & (PBTN_MOK|PBTN_MBACK|PBTN_MENU))\r
+ ;\r
+\r
+ for (;;)\r
+ {\r
+ draw_dirlist(curr_path, namelist, n, sel);\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|\r
+ PBTN_L|PBTN_R|PBTN_MA2|PBTN_MOK|PBTN_MBACK|PBTN_MENU, 33);\r
+ if (inp & PBTN_UP ) { sel--; if (sel < 0) sel = n-2; }\r
+ if (inp & PBTN_DOWN) { sel++; if (sel > n-2) sel = 0; }\r
+ if (inp & PBTN_LEFT) { sel-=10; if (sel < 0) sel = 0; }\r
+ if (inp & PBTN_L) { sel-=24; if (sel < 0) sel = 0; }\r
+ if (inp & PBTN_RIGHT) { sel+=10; if (sel > n-2) sel = n-2; }\r
+ if (inp & PBTN_R) { sel+=24; if (sel > n-2) sel = n-2; }\r
+ if ((inp & PBTN_MOK) || (inp & (PBTN_MENU|PBTN_MA2)) == (PBTN_MENU|PBTN_MA2))\r
+ {\r
+ again:\r
+ if (namelist[sel+1]->d_type == DT_REG)\r
+ {\r
+ strcpy(rom_fname_reload, curr_path);\r
+ strcat(rom_fname_reload, "/");\r
+ strcat(rom_fname_reload, namelist[sel+1]->d_name);\r
+ if (inp & PBTN_MOK) { // return sel\r
+ ret = rom_fname_reload;\r
+ break;\r
+ }\r
+ do_delete(rom_fname_reload, namelist[sel+1]->d_name);\r
+ if (n > 0) {\r
+ while (n--) free(namelist[n]);\r
+ free(namelist);\r
+ }\r
+ goto rescan;\r
+ }\r
+ else if (namelist[sel+1]->d_type == DT_DIR)\r
+ {\r
+ int newlen;\r
+ char *p, *newdir;\r
+ if (!(inp & PBTN_MOK))\r
+ continue;\r
+ newlen = strlen(curr_path) + strlen(namelist[sel+1]->d_name) + 2;\r
+ newdir = malloc(newlen);\r
+ if (newdir == NULL)\r
+ break;\r
+ if (strcmp(namelist[sel+1]->d_name, "..") == 0) {\r
+ char *start = curr_path;\r
+ p = start + strlen(start) - 1;\r
+ while (*p == '/' && p > start) p--;\r
+ while (*p != '/' && p > start) p--;\r
+ if (p <= start) strcpy(newdir, "/");\r
+ else { strncpy(newdir, start, p-start); newdir[p-start] = 0; }\r
+ } else {\r
+ strcpy(newdir, curr_path);\r
+ p = newdir + strlen(newdir) - 1;\r
+ while (*p == '/' && p >= newdir) *p-- = 0;\r
+ strcat(newdir, "/");\r
+ strcat(newdir, namelist[sel+1]->d_name);\r
+ }\r
+ ret = menu_loop_romsel(newdir, newlen);\r
+ free(newdir);\r
+ break;\r
+ }\r
+ else\r
+ {\r
+ // unknown file type, happens on NTFS mounts. Try to guess.\r
+ FILE *tstf; int tmp;\r
+ strcpy(rom_fname_reload, curr_path);\r
+ strcat(rom_fname_reload, "/");\r
+ strcat(rom_fname_reload, namelist[sel+1]->d_name);\r
+ tstf = fopen(rom_fname_reload, "rb");\r
+ if (tstf != NULL)\r
+ {\r
+ if (fread(&tmp, 1, 1, tstf) > 0 || ferror(tstf) == 0)\r
+ namelist[sel+1]->d_type = DT_REG;\r
+ else namelist[sel+1]->d_type = DT_DIR;\r
+ fclose(tstf);\r
+ goto again;\r
+ }\r
+ }\r
+ }\r
+ if (inp & PBTN_MBACK)\r
+ break;\r
+ }\r
+\r
+ if (n > 0) {\r
+ while (n--) free(namelist[n]);\r
+ free(namelist);\r
+ }\r
+\r
+ // restore curr_path\r
+ if (fname != NULL) {\r
+ n = strlen(curr_path);\r
+ if (curr_path + n + 1 == fname)\r
+ curr_path[n] = '/';\r
+ }\r
+\r
+ return ret;\r
+}\r
+\r
+// ------------ savestate loader ------------\r
+\r
+static int state_slot_flags = 0;\r
+\r
+static void state_check_slots(void)\r
+{\r
+ int slot;\r
+\r
+ state_slot_flags = 0;\r
+\r
+ for (slot = 0; slot < 10; slot++) {\r
+ if (emu_check_save_file(slot))\r
+ state_slot_flags |= 1 << slot;\r
+ }\r
+}\r
+\r
+static void draw_savestate_bg(int slot);\r
+\r
+static void draw_savestate_menu(int menu_sel, int is_loading)\r
+{\r
+ int i, x, y, w, h;\r
+\r
+ if (state_slot_flags & (1 << menu_sel))\r
+ draw_savestate_bg(menu_sel);\r
+\r
+ w = (13 + 2) * me_mfont_w;\r
+ h = (1+2+10+1) * me_mfont_h;\r
+ x = g_menuscreen_w / 2 - w / 2;\r
+ if (x < 0) x = 0;\r
+ y = g_menuscreen_h / 2 - h / 2;\r
+ if (y < 0) y = 0;\r
+#ifdef MENU_ALIGN_LEFT\r
+ if (x > 12 + me_mfont_w * 2)\r
+ x = 12 + me_mfont_w * 2;\r
+#endif\r
+\r
+ menu_draw_begin(1);\r
+\r
+ text_out16(x, y, is_loading ? "Load state" : "Save state");\r
+ y += 3 * me_mfont_h;\r
+\r
+ menu_draw_selection(x - me_mfont_w * 2, y + menu_sel * me_mfont_h, (13 + 2) * me_mfont_w + 4);\r
+\r
+ /* draw all 10 slots */\r
+ for (i = 0; i < 10; i++, y += me_mfont_h)\r
+ {\r
+ text_out16(x, y, "SLOT %i (%s)", i, (state_slot_flags & (1 << i)) ? "USED" : "free");\r
+ }\r
+ text_out16(x, y, "back");\r
+\r
+ menu_draw_end();\r
+}\r
+\r
+static int menu_loop_savestate(int is_loading)\r
+{\r
+ static int menu_sel = 10;\r
+ int menu_sel_max = 10;\r
+ unsigned long inp = 0;\r
+ int ret = 0;\r
+\r
+ state_check_slots();\r
+\r
+ if (!(state_slot_flags & (1 << menu_sel)) && is_loading)\r
+ menu_sel = menu_sel_max;\r
+\r
+ for (;;)\r
+ {\r
+ draw_savestate_menu(menu_sel, is_loading);\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_MOK|PBTN_MBACK, 100);\r
+ if (inp & PBTN_UP) {\r
+ do {\r
+ menu_sel--;\r
+ if (menu_sel < 0)\r
+ menu_sel = menu_sel_max;\r
+ } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
+ }\r
+ if (inp & PBTN_DOWN) {\r
+ do {\r
+ menu_sel++;\r
+ if (menu_sel > menu_sel_max)\r
+ menu_sel = 0;\r
+ } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
+ }\r
+ if (inp & PBTN_MOK) { // save/load\r
+ if (menu_sel < 10) {\r
+ state_slot = menu_sel;\r
+ if (emu_save_load_game(is_loading, 0)) {\r
+ me_update_msg(is_loading ? "Load failed" : "Save failed");\r
+ break;\r
+ }\r
+ ret = 1;\r
+ break;\r
+ }\r
+ break;\r
+ }\r
+ if (inp & PBTN_MBACK)\r
+ break;\r
+ }\r
+\r
+ return ret;\r
+}\r
+\r
+// -------------- key config --------------\r
+\r
+static char *action_binds(int player_idx, int action_mask, int dev_id)\r
+{\r
+ int dev = 0, dev_last = IN_MAX_DEVS - 1;\r
+ int can_combo = 1, type;\r
+\r
+ static_buff[0] = 0;\r
+\r
+ type = IN_BINDTYPE_EMU;\r
+ if (player_idx >= 0) {\r
+ can_combo = 0;\r
+ type = IN_BINDTYPE_PLAYER12;\r
+ }\r
+ if (player_idx == 1)\r
+ action_mask <<= 16;\r
+\r
+ if (dev_id >= 0)\r
+ dev = dev_last = dev_id;\r
+\r
+ for (; dev <= dev_last; dev++) {\r
+ int k, count = 0, combo = 0;\r
+ const int *binds;\r
+\r
+ binds = in_get_dev_binds(dev);\r
+ if (binds == NULL)\r
+ continue;\r
+\r
+ in_get_config(dev, IN_CFG_BIND_COUNT, &count);\r
+ in_get_config(dev, IN_CFG_DOES_COMBOS, &combo);\r
+ combo = combo && can_combo;\r
+\r
+ for (k = 0; k < count; k++) {\r
+ const char *xname;\r
+ int len;\r
+\r
+ if (!(binds[IN_BIND_OFFS(k, type)] & action_mask))\r
+ continue;\r
+\r
+ xname = in_get_key_name(dev, k);\r
+ len = strlen(static_buff);\r
+ if (len) {\r
+ strncat(static_buff, combo ? " + " : ", ",\r
+ sizeof(static_buff) - len - 1);\r
+ len += combo ? 3 : 2;\r
+ }\r
+ strncat(static_buff, xname, sizeof(static_buff) - len - 1);\r
+ }\r
+ }\r
+\r
+ return static_buff;\r
+}\r
+\r
+static int count_bound_keys(int dev_id, int action_mask, int bindtype)\r
+{\r
+ const int *binds;\r
+ int k, keys = 0;\r
+ int count = 0;\r
+\r
+ binds = in_get_dev_binds(dev_id);\r
+ if (binds == NULL)\r
+ return 0;\r
+\r
+ in_get_config(dev_id, IN_CFG_BIND_COUNT, &count);\r
+ for (k = 0; k < count; k++)\r
+ {\r
+ if (binds[IN_BIND_OFFS(k, bindtype)] & action_mask)\r
+ keys++;\r
+ }\r
+\r
+ return keys;\r
+}\r
+\r
+static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx,\r
+ int sel, int dev_id, int dev_count, int is_bind)\r
+{\r
+ char buff[64], buff2[32];\r
+ const char *dev_name;\r
+ int x, y, w, i;\r
+\r
+ w = ((player_idx >= 0) ? 20 : 30) * me_mfont_w;\r
+ x = g_menuscreen_w / 2 - w / 2;\r
+ y = (g_menuscreen_h - 4 * me_mfont_h) / 2 - (2 + opt_cnt) * me_mfont_h / 2;\r
+ if (x < me_mfont_w * 2)\r
+ x = me_mfont_w * 2;\r
+\r
+ menu_draw_begin(1);\r
+ if (player_idx >= 0)\r
+ text_out16(x, y, "Player %i controls", player_idx + 1);\r
+ else\r
+ text_out16(x, y, "Emulator controls");\r
+\r
+ y += 2 * me_mfont_h;\r
+ menu_draw_selection(x - me_mfont_w * 2, y + sel * me_mfont_h, w + 2 * me_mfont_w);\r
+\r
+ for (i = 0; i < opt_cnt; i++, y += me_mfont_h)\r
+ text_out16(x, y, "%s : %s", opts[i].name,\r
+ action_binds(player_idx, opts[i].mask, dev_id));\r
+\r
+ if (dev_id < 0)\r
+ dev_name = "(all devices)";\r
+ else\r
+ dev_name = in_get_dev_name(dev_id, 1, 1);\r
+ w = strlen(dev_name) * me_mfont_w;\r
+ if (w < 30 * me_mfont_w)\r
+ w = 30 * me_mfont_w;\r
+ if (w > g_menuscreen_w)\r
+ w = g_menuscreen_w;\r
+\r
+ x = g_menuscreen_w / 2 - w / 2;\r
+\r
+ if (!is_bind) {\r
+ snprintf(buff2, sizeof(buff2), "%s", in_get_key_name(-1, -PBTN_MOK));\r
+ snprintf(buff, sizeof(buff), "%s - bind, %s - clear", buff2,\r
+ in_get_key_name(-1, -PBTN_MA2));\r
+ text_out16(x, g_menuscreen_h - 4 * me_mfont_h, buff);\r
+ }\r
+ else\r
+ text_out16(x, g_menuscreen_h - 4 * me_mfont_h, "Press a button to bind/unbind");\r
+\r
+ if (dev_count > 1) {\r
+ text_out16(x, g_menuscreen_h - 3 * me_mfont_h, dev_name);\r
+ text_out16(x, g_menuscreen_h - 2 * me_mfont_h, "Press left/right for other devs");\r
+ }\r
+\r
+ menu_draw_end();\r
+}\r
+\r
+static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)\r
+{\r
+ int i, sel = 0, menu_sel_max = opt_cnt - 1, does_combos = 0;\r
+ int dev_id, bind_dev_id, dev_count, kc, is_down, mkey;\r
+ int unbind, bindtype, mask_shift;\r
+\r
+ for (i = 0, dev_id = -1, dev_count = 0; i < IN_MAX_DEVS; i++) {\r
+ if (in_get_dev_name(i, 1, 0) != NULL) {\r
+ dev_count++;\r
+ if (dev_id < 0)\r
+ dev_id = i;\r
+ }\r
+ }\r
+\r
+ if (dev_id == -1) {\r
+ lprintf("no devs, can't do config\n");\r
+ return;\r
+ }\r
+\r
+ dev_id = -1; // show all\r
+ mask_shift = 0;\r
+ if (player_idx == 1)\r
+ mask_shift = 16;\r
+ bindtype = player_idx >= 0 ? IN_BINDTYPE_PLAYER12 : IN_BINDTYPE_EMU;\r
+\r
+ for (;;)\r
+ {\r
+ draw_key_config(opts, opt_cnt, player_idx, sel, dev_id, dev_count, 0);\r
+ mkey = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_MBACK|PBTN_MOK|PBTN_MA2, 100);\r
+ switch (mkey) {\r
+ case PBTN_UP: sel--; if (sel < 0) sel = menu_sel_max; continue;\r
+ case PBTN_DOWN: sel++; if (sel > menu_sel_max) sel = 0; continue;\r
+ case PBTN_LEFT:\r
+ for (i = 0, dev_id--; i < IN_MAX_DEVS + 1; i++, dev_id--) {\r
+ if (dev_id < -1)\r
+ dev_id = IN_MAX_DEVS - 1;\r
+ if (dev_id == -1 || in_get_dev_name(dev_id, 1, 0) != NULL)\r
+ break;\r
+ }\r
+ continue;\r
+ case PBTN_RIGHT:\r
+ for (i = 0, dev_id++; i < IN_MAX_DEVS; i++, dev_id++) {\r
+ if (dev_id >= IN_MAX_DEVS)\r
+ dev_id = -1;\r
+ if (dev_id == -1 || in_get_dev_name(dev_id, 1, 0) != NULL)\r
+ break;\r
+ }\r
+ continue;\r
+ case PBTN_MBACK:\r
+ return;\r
+ case PBTN_MOK:\r
+ if (sel >= opt_cnt)\r
+ return;\r
+ while (in_menu_wait_any(30) & PBTN_MOK)\r
+ ;\r
+ break;\r
+ case PBTN_MA2:\r
+ in_unbind_all(dev_id, opts[sel].mask << mask_shift, bindtype);\r
+ continue;\r
+ default:continue;\r
+ }\r
+\r
+ draw_key_config(opts, opt_cnt, player_idx, sel, dev_id, dev_count, 1);\r
+\r
+ /* wait for some up event */\r
+ for (is_down = 1; is_down; )\r
+ kc = in_update_keycode(&bind_dev_id, &is_down, -1);\r
+\r
+ i = count_bound_keys(bind_dev_id, opts[sel].mask << mask_shift, bindtype);\r
+ unbind = (i > 0);\r
+\r
+ /* allow combos if device supports them */\r
+ in_get_config(bind_dev_id, IN_CFG_DOES_COMBOS, &does_combos);\r
+ if (i == 1 && bindtype == IN_BINDTYPE_EMU && does_combos)\r
+ unbind = 0;\r
+\r
+ if (unbind)\r
+ in_unbind_all(bind_dev_id, opts[sel].mask << mask_shift, bindtype);\r
+\r
+ in_bind_key(bind_dev_id, kc, opts[sel].mask << mask_shift, bindtype, 0);\r
+ }\r
+}\r