+ int max_cnt, start, i, pos, active;\r
+\r
+ max_cnt = g_screen_height / 10;\r
+ start = max_cnt / 2 - sel;\r
+\r
+ plat_video_menu_begin();\r
+\r
+ for (i = 0; i < PicoPatchCount; i++) {\r
+ pos = start + i;\r
+ if (pos < 0) continue;\r
+ if (pos >= max_cnt) break;\r
+ active = PicoPatches[i].active;\r
+ smalltext_out16(14, pos * me_sfont_h, active ? "ON " : "OFF", active ? 0xfff6 : 0xffff);\r
+ smalltext_out16(14+6*4, pos * me_sfont_h, PicoPatches[i].name, active ? 0xfff6 : 0xffff);\r
+ }\r
+ pos = start + i;\r
+ if (pos < max_cnt)\r
+ smalltext_out16(14, pos * me_sfont_h, "done", 0xffff);\r
+\r
+ text_out16(5, max_cnt / 2 * me_sfont_h, ">");\r
+ plat_video_menu_end();\r
+}\r
+\r
+static void menu_loop_patches(void)\r
+{\r
+ static int menu_sel = 0;\r
+ int inp;\r
+\r
+ for (;;)\r
+ {\r
+ draw_patchlist(menu_sel);\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_L|PBTN_R|PBTN_MOK|PBTN_MBACK, 33);\r
+ if (inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = PicoPatchCount; }\r
+ if (inp & PBTN_DOWN) { menu_sel++; if (menu_sel > PicoPatchCount) menu_sel = 0; }\r
+ if (inp &(PBTN_LEFT|PBTN_L)) { menu_sel-=10; if (menu_sel < 0) menu_sel = 0; }\r
+ if (inp &(PBTN_RIGHT|PBTN_R)) { menu_sel+=10; if (menu_sel > PicoPatchCount) menu_sel = PicoPatchCount; }\r
+ if (inp & PBTN_MOK) { // action\r
+ if (menu_sel < PicoPatchCount)\r
+ PicoPatches[menu_sel].active = !PicoPatches[menu_sel].active;\r
+ else break;\r
+ }\r
+ if (inp & PBTN_MBACK)\r
+ break;\r
+ }\r
+}\r
+\r
+// ------------ savestate loader ------------\r
+\r
+static int state_slot_flags = 0;\r
+\r
+static void state_check_slots(void)\r
+{\r
+ int slot;\r
+\r
+ state_slot_flags = 0;\r
+\r
+ for (slot = 0; slot < 10; slot++) {\r
+ if (emu_check_save_file(slot))\r
+ state_slot_flags |= 1 << slot;\r
+ }\r
+}\r
+\r
+static void draw_savestate_bg(int slot)\r
+{\r
+ const char *fname;\r
+ void *tmp_state;\r
+\r
+ fname = emu_get_save_fname(1, 0, slot);\r
+ if (!fname)\r
+ return;\r
+\r
+ tmp_state = PicoTmpStateSave();\r
+\r
+ PicoStateLoadGfx(fname);\r
+\r
+ /* do a frame and fetch menu bg */\r
+ pemu_forced_frame(POPT_EN_SOFTSCALE);\r
+ menu_enter(1);\r
+\r
+ PicoTmpStateRestore(tmp_state);\r
+}\r
+\r
+static void draw_savestate_menu(int menu_sel, int is_loading)\r
+{\r
+ int i, x, y, w, h;\r
+\r
+ if (state_slot_flags & (1 << menu_sel))\r
+ draw_savestate_bg(menu_sel);\r
+\r
+ w = (13 + 2) * me_mfont_w;\r
+ h = (1+2+10+1) * me_mfont_h;\r
+ x = g_screen_width / 2 - w / 2;\r
+ if (x < 0) x = 0;\r
+ y = g_screen_height / 2 - h / 2;\r
+ if (y < 0) y = 0;\r
+\r
+ plat_video_menu_begin();\r
+\r
+ text_out16(x, y, is_loading ? "Load state" : "Save state");\r
+ y += 3 * me_mfont_h;\r
+\r
+ menu_draw_selection(x - me_mfont_w * 2, y + menu_sel * me_mfont_h, (13 + 2) * me_mfont_w + 4);\r
+\r
+ /* draw all 10 slots */\r
+ for (i = 0; i < 10; i++, y += me_mfont_h)\r
+ {\r
+ text_out16(x, y, "SLOT %i (%s)", i, (state_slot_flags & (1 << i)) ? "USED" : "free");\r
+ }\r
+ text_out16(x, y, "back");\r
+\r
+ plat_video_menu_end();\r
+}\r
+\r
+static int menu_loop_savestate(int is_loading)\r
+{\r
+ static int menu_sel = 10;\r
+ int menu_sel_max = 10;\r
+ unsigned long inp = 0;\r
+ int ret = 0;\r
+\r
+ state_check_slots();\r
+\r
+ if (!(state_slot_flags & (1 << menu_sel)) && is_loading)\r
+ menu_sel = menu_sel_max;\r
+\r
+ for (;;)\r
+ {\r
+ draw_savestate_menu(menu_sel, is_loading);\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_MOK|PBTN_MBACK, 100);\r
+ if (inp & PBTN_UP) {\r
+ do {\r
+ menu_sel--;\r
+ if (menu_sel < 0)\r
+ menu_sel = menu_sel_max;\r
+ } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
+ }\r
+ if (inp & PBTN_DOWN) {\r
+ do {\r
+ menu_sel++;\r
+ if (menu_sel > menu_sel_max)\r
+ menu_sel = 0;\r
+ } while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
+ }\r
+ if (inp & PBTN_MOK) { // save/load\r
+ if (menu_sel < 10) {\r
+ state_slot = menu_sel;\r
+ if (emu_save_load_game(is_loading, 0)) {\r
+ me_update_msg(is_loading ? "Load failed" : "Save failed");\r
+ break;\r
+ }\r
+ ret = 1;\r
+ break;\r
+ }\r
+ break;\r
+ }\r
+ if (inp & PBTN_MBACK)\r
+ break;\r
+ }\r
+\r
+ return ret;\r
+}\r
+\r
+// -------------- key config --------------\r
+\r
+static char *action_binds(int player_idx, int action_mask, int dev_id)\r
+{\r
+ int k, count, can_combo, type;\r
+ const int *binds;\r
+\r
+ static_buff[0] = 0;\r
+\r
+ binds = in_get_dev_binds(dev_id);\r
+ if (binds == NULL)\r
+ return static_buff;\r
+\r
+ count = in_get_dev_info(dev_id, IN_INFO_BIND_COUNT);\r
+ can_combo = in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS);\r
+\r
+ type = IN_BINDTYPE_EMU;\r
+ if (player_idx >= 0) {\r
+ can_combo = 0;\r
+ type = IN_BINDTYPE_PLAYER12;\r
+ }\r
+ if (player_idx == 1)\r
+ action_mask <<= 16;\r
+\r
+ for (k = 0; k < count; k++)\r
+ {\r
+ const char *xname;\r
+ int len;\r
+\r
+ if (!(binds[IN_BIND_OFFS(k, type)] & action_mask))\r
+ continue;\r
+\r
+ xname = in_get_key_name(dev_id, k);\r
+ len = strlen(static_buff);\r
+ if (len) {\r
+ strncat(static_buff, can_combo ? " + " : ", ",\r
+ sizeof(static_buff) - len - 1);\r
+ len += can_combo ? 3 : 2;\r
+ }\r
+ strncat(static_buff, xname, sizeof(static_buff) - len - 1);\r
+ }\r
+\r
+ return static_buff;\r
+}\r
+\r
+static int count_bound_keys(int dev_id, int action_mask, int bindtype)\r
+{\r
+ const int *binds;\r
+ int k, keys = 0;\r
+ int count;\r
+\r
+ binds = in_get_dev_binds(dev_id);\r
+ if (binds == NULL)\r
+ return 0;\r
+\r
+ count = in_get_dev_info(dev_id, IN_INFO_BIND_COUNT);\r
+ for (k = 0; k < count; k++)\r
+ {\r
+ if (binds[IN_BIND_OFFS(k, bindtype)] & action_mask)\r
+ keys++;\r
+ }\r
+\r
+ return keys;\r
+}\r
+\r
+static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx,\r
+ int sel, int dev_id, int dev_count, int is_bind)\r
+{\r
+ char buff[64], buff2[32];\r
+ const char *dev_name;\r
+ int x, y, w, i;\r
+\r
+ w = ((player_idx >= 0) ? 20 : 30) * me_mfont_w;\r
+ x = g_screen_width / 2 - w / 2;\r
+ y = (g_screen_height - 4 * me_mfont_h) / 2 - (2 + opt_cnt) * me_mfont_h / 2;\r
+ if (x < me_mfont_w * 2)\r
+ x = me_mfont_w * 2;\r
+\r
+ plat_video_menu_begin();\r
+ if (player_idx >= 0)\r
+ text_out16(x, y, "Player %i controls", player_idx + 1);\r
+ else\r
+ text_out16(x, y, "Emulator controls");\r
+\r
+ y += 2 * me_mfont_h;\r
+ menu_draw_selection(x - me_mfont_w * 2, y + sel * me_mfont_h, w + 2 * me_mfont_w);\r
+\r
+ for (i = 0; i < opt_cnt; i++, y += me_mfont_h)\r
+ text_out16(x, y, "%s : %s", opts[i].name,\r
+ action_binds(player_idx, opts[i].mask, dev_id));\r
+\r
+ dev_name = in_get_dev_name(dev_id, 1, 1);\r
+ w = strlen(dev_name) * me_mfont_w;\r
+ if (w < 30 * me_mfont_w)\r
+ w = 30 * me_mfont_w;\r
+ if (w > g_screen_width)\r
+ w = g_screen_width;\r
+\r
+ x = g_screen_width / 2 - w / 2;\r
+\r
+ if (!is_bind) {\r
+ snprintf(buff2, sizeof(buff2), "%s", in_get_key_name(-1, -PBTN_MOK));\r
+ snprintf(buff, sizeof(buff), "%s - bind, %s - clear", buff2,\r
+ in_get_key_name(-1, -PBTN_MA2));\r
+ text_out16(x, g_screen_height - 4 * me_mfont_h, buff);\r
+ }\r
+ else\r
+ text_out16(x, g_screen_height - 4 * me_mfont_h, "Press a button to bind/unbind");\r
+\r
+ if (dev_count > 1) {\r
+ text_out16(x, g_screen_height - 3 * me_mfont_h, dev_name);\r
+ text_out16(x, g_screen_height - 2 * me_mfont_h, "Press left/right for other devs");\r
+ }\r
+\r
+ plat_video_menu_end();\r
+}\r
+\r
+static void key_config_loop(const me_bind_action *opts, int opt_cnt, int player_idx)\r
+{\r
+ int i, sel = 0, menu_sel_max = opt_cnt - 1;\r
+ int dev_id, dev_count, kc, is_down, mkey;\r
+ int unbind, bindtype, mask_shift;\r
+\r
+ for (i = 0, dev_id = -1, dev_count = 0; i < IN_MAX_DEVS; i++) {\r
+ if (in_get_dev_name(i, 1, 0) != NULL) {\r
+ dev_count++;\r
+ if (dev_id < 0)\r
+ dev_id = i;\r
+ }\r
+ }\r
+\r
+ if (dev_id == -1) {\r
+ lprintf("no devs, can't do config\n");\r
+ return;\r
+ }\r
+\r
+ mask_shift = 0;\r
+ if (player_idx == 1)\r
+ mask_shift = 16;\r
+ bindtype = player_idx >= 0 ? IN_BINDTYPE_PLAYER12 : IN_BINDTYPE_EMU;\r
+\r
+ for (;;)\r
+ {\r
+ draw_key_config(opts, opt_cnt, player_idx, sel, dev_id, dev_count, 0);\r
+ mkey = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_MBACK|PBTN_MOK|PBTN_MA2, 100);\r
+ switch (mkey) {\r
+ case PBTN_UP: sel--; if (sel < 0) sel = menu_sel_max; continue;\r
+ case PBTN_DOWN: sel++; if (sel > menu_sel_max) sel = 0; continue;\r
+ case PBTN_LEFT:\r
+ for (i = 0, dev_id--; i < IN_MAX_DEVS; i++, dev_id--) {\r
+ if (dev_id < 0)\r
+ dev_id = IN_MAX_DEVS - 1;\r
+ if (in_get_dev_name(dev_id, 1, 0) != NULL)\r
+ break;\r
+ }\r
+ continue;\r
+ case PBTN_RIGHT:\r
+ for (i = 0, dev_id++; i < IN_MAX_DEVS; i++, dev_id++) {\r
+ if (dev_id >= IN_MAX_DEVS)\r
+ dev_id = 0;\r
+ if (in_get_dev_name(dev_id, 1, 0) != NULL)\r
+ break;\r
+ }\r
+ continue;\r
+ case PBTN_MBACK: return;\r
+ case PBTN_MOK:\r
+ if (sel >= opt_cnt)\r
+ return;\r
+ while (in_menu_wait_any(30) & PBTN_MOK);\r
+ break;\r
+ case PBTN_MA2:\r
+ in_unbind_all(dev_id, opts[sel].mask << mask_shift, bindtype);\r
+ continue;\r
+ default:continue;\r
+ }\r
+\r
+ draw_key_config(opts, opt_cnt, player_idx, sel, dev_id, dev_count, 1);\r
+\r
+ /* wait for some up event */\r
+ for (is_down = 1; is_down; )\r
+ kc = in_update_keycode(&dev_id, &is_down, -1);\r
+\r
+ i = count_bound_keys(dev_id, opts[sel].mask << mask_shift, bindtype);\r
+ unbind = (i > 0);\r
+\r
+ /* allow combos if device supports them */\r
+ if (i == 1 && bindtype == IN_BINDTYPE_EMU &&\r
+ in_get_dev_info(dev_id, IN_INFO_DOES_COMBOS))\r
+ unbind = 0;\r
+\r
+ in_bind_key(dev_id, kc, opts[sel].mask << mask_shift, bindtype, unbind);\r
+ }\r
+}\r
+\r
+// PicoPad[] format: MXYZ SACB RLDU\r
+me_bind_action me_ctrl_actions[15] =\r
+{\r
+ { "UP ", 0x0001 },\r
+ { "DOWN ", 0x0002 },\r
+ { "LEFT ", 0x0004 },\r
+ { "RIGHT ", 0x0008 },\r
+ { "A ", 0x0040 },\r
+ { "B ", 0x0010 },\r
+ { "C ", 0x0020 },\r
+ { "A turbo", 0x4000 },\r
+ { "B turbo", 0x1000 },\r
+ { "C turbo", 0x2000 },\r
+ { "START ", 0x0080 },\r
+ { "MODE ", 0x0800 },\r
+ { "X ", 0x0400 },\r
+ { "Y ", 0x0200 },\r
+ { "Z ", 0x0100 }\r
+};\r
+\r
+me_bind_action emuctrl_actions[] =\r
+{\r
+ { "Load State ", PEV_STATE_LOAD },\r
+ { "Save State ", PEV_STATE_SAVE },\r
+ { "Prev Save Slot ", PEV_SSLOT_PREV },\r
+ { "Next Save Slot ", PEV_SSLOT_NEXT },\r
+ { "Switch Renderer ", PEV_SWITCH_RND },\r
+ { "Volume Down ", PEV_VOL_DOWN },\r
+ { "Volume Up ", PEV_VOL_UP },\r
+ { "Fast forward ", PEV_FF },\r
+ { "Enter Menu ", PEV_MENU },\r
+ { "Pico Next page ", PEV_PICO_PNEXT },\r
+ { "Pico Prev page ", PEV_PICO_PPREV },\r
+ { "Pico Switch input", PEV_PICO_SWINP },\r
+ { NULL, 0 }\r
+};\r
+\r
+static int key_config_loop_wrap(menu_id id, int keys)\r
+{\r
+ switch (id) {\r
+ case MA_CTRL_PLAYER1:\r
+ key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions), 0);\r
+ break;\r
+ case MA_CTRL_PLAYER2:\r
+ key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions), 1);\r
+ break;\r
+ case MA_CTRL_EMU:\r
+ key_config_loop(emuctrl_actions, array_size(emuctrl_actions) - 1, -1);\r
+ break;\r
+ default:\r
+ break;\r
+ }\r
+ return 0;\r
+}\r
+\r
+static const char *mgn_dev_name(menu_id id, int *offs)\r
+{\r
+ const char *name = NULL;\r
+ static int it = 0;\r
+\r
+ if (id == MA_CTRL_DEV_FIRST)\r
+ it = 0;\r
+\r
+ for (; it < IN_MAX_DEVS; it++) {\r
+ name = in_get_dev_name(it, 1, 1);\r
+ if (name != NULL)\r
+ break;\r
+ }\r
+\r
+ it++;\r
+ return name;\r
+}\r
+\r
+static int mh_saveloadcfg(menu_id id, int keys);\r
+static const char *mgn_savecfg(menu_id id, int *offs);\r
+\r
+static menu_entry e_menu_keyconfig[] =\r
+{\r
+ mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap),\r
+ mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap),\r
+ mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap),\r
+ mee_onoff ("6 button pad", MA_OPT_6BUTTON_PAD, PicoOpt, POPT_6BTN_PAD),\r
+ mee_range ("Turbo rate", MA_CTRL_TURBO_RATE, currentConfig.turbo_rate, 1, 30),\r
+ mee_handler_mkname_id(MA_OPT_SAVECFG, mh_saveloadcfg, mgn_savecfg),\r
+ mee_handler_id("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_saveloadcfg),\r
+ mee_label (""),\r
+ mee_label ("Input devices:"),\r
+ mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name),\r
+ mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),\r
+ mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),\r
+ mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),\r
+ mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),\r
+ mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),\r
+ mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),\r
+ mee_end,\r
+};\r
+\r
+static int menu_loop_keyconfig(menu_id id, int keys)\r
+{\r
+ static int sel = 0;\r
+\r
+ me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, rom_loaded);\r
+ me_loop(e_menu_keyconfig, &sel, NULL);\r
+ return 0;\r
+}\r
+\r
+// ------------ SCD options menu ------------\r
+\r
+static const char *mgn_cdopt_ra(menu_id id, int *offs)\r
+{\r
+ *offs = -5;\r
+ if (PicoCDBuffers <= 0)\r
+ return " OFF";\r
+ sprintf(static_buff, "%5iK", PicoCDBuffers * 2);\r
+ return static_buff;\r
+}\r
+\r
+static int mh_cdopt_ra(menu_id id, int keys)\r
+{\r
+ if (keys & PBTN_LEFT) {\r
+ PicoCDBuffers >>= 1;\r
+ if (PicoCDBuffers < 2)\r
+ PicoCDBuffers = 0;\r
+ } else {\r
+ if (PicoCDBuffers <= 0)\r
+ PicoCDBuffers = 1;\r
+ PicoCDBuffers <<= 1;\r
+ if (PicoCDBuffers > 8*1024)\r
+ PicoCDBuffers = 8*1024; // 16M\r
+ }\r
+ return 0;\r
+}\r
+\r
+static menu_entry e_menu_cd_options[] =\r
+{\r
+ mee_onoff("CD LEDs", MA_CDOPT_LEDS, currentConfig.EmuOpt, EOPT_EN_CD_LEDS),\r
+ mee_onoff("CDDA audio", MA_CDOPT_CDDA, PicoOpt, POPT_EN_MCD_CDDA),\r
+ mee_onoff("PCM audio", MA_CDOPT_PCM, PicoOpt, POPT_EN_MCD_PCM),\r
+ mee_cust ("ReadAhead buffer", MA_CDOPT_READAHEAD, mh_cdopt_ra, mgn_cdopt_ra),\r
+ mee_onoff("SaveRAM cart", MA_CDOPT_SAVERAM, PicoOpt, POPT_EN_MCD_RAMCART),\r
+ mee_onoff("Scale/Rot. fx (slow)", MA_CDOPT_SCALEROT_CHIP, PicoOpt, POPT_EN_MCD_GFX),\r
+ mee_onoff("Better sync (slow)", MA_CDOPT_BETTER_SYNC, PicoOpt, POPT_EN_MCD_PSYNC),\r
+ mee_end,\r
+};\r
+\r
+static int menu_loop_cd_options(menu_id id, int keys)\r
+{\r
+ static int sel = 0;\r
+ me_loop(e_menu_cd_options, &sel, NULL);\r
+ return 0;\r
+}\r
+\r
+// ------------ 32X options menu ------------\r
+\r
+static const char *get_rname(const char **rn, int val, int *offs)\r
+{\r
+ int i, len, found = -1, maxlen = 0;\r
+\r
+ for (i = 0; rn[i] != NULL; i++) {\r
+ len = strlen(rn[i]);\r
+ if (len > maxlen)\r
+ maxlen = len;\r
+ if (i == val)\r
+ found = i;\r
+ }\r
+\r
+ *offs = 3 - maxlen;\r
+ if (found >= 0)\r
+ return rn[found];\r
+ return "???";\r
+}\r
+\r
+static const char *mgn_opt_renderer32x(menu_id id, int *offs)\r
+{\r
+ return get_rname(renderer_names32x, currentConfig.renderer32x, offs);\r
+}\r
+\r
+static menu_entry e_menu_32x_options[] =\r
+{\r
+ mee_onoff ("32X enabled", MA_32XOPT_ENABLE_32X, PicoOpt, POPT_EN_32X),\r
+ mee_range_cust("32X renderer", MA_32XOPT_RENDERER, currentConfig.renderer32x, 0, 0, mgn_opt_renderer32x),\r
+ mee_onoff ("PWM sound", MA_32XOPT_PWM, PicoOpt, POPT_EN_PWM),\r
+ mee_end,\r
+};\r
+\r
+static int menu_loop_32x_options(menu_id id, int keys)\r
+{\r
+ static int sel = 0;\r
+ int i, c;\r
+\r
+ for (c = 0; renderer_names32x != NULL && renderer_names32x[c] != NULL; )\r
+ c++;\r
+ i = me_id2offset(e_menu_32x_options, MA_32XOPT_RENDERER);\r
+ e_menu_32x_options[i].max = c > 0 ? (c - 1) : 0;\r
+\r
+ me_loop(e_menu_32x_options, &sel, NULL);\r
+ return 0;\r
+}\r
+\r
+// ------------ adv options menu ------------\r
+\r
+static menu_entry e_menu_adv_options[] =\r
+{\r
+ mee_onoff ("SRAM/BRAM saves", MA_OPT_SRAM_STATES, currentConfig.EmuOpt, EOPT_EN_SRAM),\r
+ mee_onoff ("Disable sprite limit", MA_OPT2_NO_SPRITE_LIM, PicoOpt, POPT_DIS_SPRITE_LIM),\r
+ mee_onoff ("Emulate Z80", MA_OPT2_ENABLE_Z80, PicoOpt, POPT_EN_Z80),\r
+ mee_onoff ("Emulate YM2612 (FM)", MA_OPT2_ENABLE_YM2612, PicoOpt, POPT_EN_FM),\r
+ mee_onoff ("Emulate SN76496 (PSG)", MA_OPT2_ENABLE_SN76496,PicoOpt, POPT_EN_PSG),\r
+ mee_onoff ("gzip savestates", MA_OPT2_GZIP_STATES, currentConfig.EmuOpt, EOPT_GZIP_SAVES),\r
+ mee_onoff ("Don't save last used ROM", MA_OPT2_NO_LAST_ROM, currentConfig.EmuOpt, EOPT_NO_AUTOSVCFG),\r
+ mee_onoff ("Disable idle loop patching",MA_OPT2_NO_IDLE_LOOPS,PicoOpt, POPT_DIS_IDLE_DET),\r
+ mee_onoff ("Disable frame limiter", MA_OPT2_NO_FRAME_LIMIT,currentConfig.EmuOpt, EOPT_NO_FRMLIMIT),\r
+ MENU_OPTIONS_ADV\r
+ mee_end,\r
+};\r
+\r
+static int menu_loop_adv_options(menu_id id, int keys)\r
+{\r
+ static int sel = 0;\r
+ me_loop(e_menu_adv_options, &sel, NULL);\r
+ return 0;\r
+}\r
+\r
+// ------------ gfx options menu ------------\r
+\r
+static const char *mgn_opt_renderer(menu_id id, int *offs)\r
+{\r
+ return get_rname(renderer_names, currentConfig.renderer, offs);\r
+}\r
+\r
+static menu_entry e_menu_gfx_options[] =\r
+{\r
+ mee_range_cust("Renderer", MA_OPT_RENDERER, currentConfig.renderer, 0, 0, mgn_opt_renderer),\r
+ MENU_OPTIONS_GFX\r
+ mee_end,\r
+};\r
+\r
+static int menu_loop_gfx_options(menu_id id, int keys)\r
+{\r
+ static int sel = 0;\r
+ int i, c;\r
+\r
+ for (c = 0; renderer_names != NULL && renderer_names[c] != NULL; )\r
+ c++;\r
+ i = me_id2offset(e_menu_gfx_options, MA_OPT_RENDERER);\r
+ e_menu_gfx_options[i].max = c > 0 ? (c - 1) : 0;\r
+ me_enable(e_menu_gfx_options, MA_OPT_RENDERER, renderer_names != NULL);\r
+\r
+ me_loop(e_menu_gfx_options, &sel, NULL);\r
+ return 0;\r
+}\r
+\r
+// ------------ options menu ------------\r
+\r
+static menu_entry e_menu_options[];\r
+\r
+static int sndrate_prevnext(int rate, int dir)\r
+{\r
+ static const int rates[] = { 8000, 11025, 16000, 22050, 44100 };\r
+ int i;\r
+\r
+ for (i = 0; i < 5; i++)\r
+ if (rates[i] == rate) break;\r
+\r
+ i += dir ? 1 : -1;\r
+ if (i > 4) {\r
+ if (!(PicoOpt & POPT_EN_STEREO)) {\r
+ PicoOpt |= POPT_EN_STEREO;\r
+ return rates[0];\r
+ }\r
+ return rates[4];\r
+ }\r
+ if (i < 0) {\r
+ if (PicoOpt & POPT_EN_STEREO) {\r
+ PicoOpt &= ~POPT_EN_STEREO;\r
+ return rates[4];\r
+ }\r
+ return rates[0];\r
+ }\r
+ return rates[i];\r
+}\r
+\r
+static void region_prevnext(int right)\r
+{\r
+ // jp_ntsc=1, jp_pal=2, usa=4, eu=8\r
+ static const int rgn_orders[] = { 0x148, 0x184, 0x814, 0x418, 0x841, 0x481 };\r
+ int i;\r
+\r
+ if (right) {\r
+ if (!PicoRegionOverride) {\r
+ for (i = 0; i < 6; i++)\r
+ if (rgn_orders[i] == PicoAutoRgnOrder) break;\r
+ if (i < 5) PicoAutoRgnOrder = rgn_orders[i+1];\r
+ else PicoRegionOverride=1;\r
+ }\r
+ else\r
+ PicoRegionOverride <<= 1;\r
+ if (PicoRegionOverride > 8)\r
+ PicoRegionOverride = 8;\r
+ } else {\r
+ if (!PicoRegionOverride) {\r
+ for (i = 0; i < 6; i++)\r
+ if (rgn_orders[i] == PicoAutoRgnOrder) break;\r
+ if (i > 0) PicoAutoRgnOrder = rgn_orders[i-1];\r
+ }\r
+ else\r
+ PicoRegionOverride >>= 1;\r
+ }\r
+}\r
+\r
+static int mh_opt_misc(menu_id id, int keys)\r
+{\r
+ int i;\r
+\r
+ switch (id) {\r
+ case MA_OPT_SOUND_QUALITY:\r
+ PsndRate = sndrate_prevnext(PsndRate, keys & PBTN_RIGHT);\r
+ break;\r
+ case MA_OPT_REGION:\r
+ region_prevnext(keys & PBTN_RIGHT);\r
+ break;\r
+ case MA_OPT_CONFIRM_STATES:\r
+ i = ((currentConfig.EmuOpt>>9)&1) | ((currentConfig.EmuOpt>>10)&2);\r
+ i += (keys & PBTN_LEFT) ? -1 : 1;\r
+ if (i < 0) i = 0; else if (i > 3) i = 3;\r
+ i |= i << 1; i &= ~2;\r
+ currentConfig.EmuOpt &= ~0xa00;\r
+ currentConfig.EmuOpt |= i << 9;\r
+ break;\r
+ default:\r
+ break;\r
+ }\r
+ return 0;\r
+}\r
+\r
+static int mh_saveloadcfg(menu_id id, int keys)\r
+{\r
+ int ret;\r
+\r
+ if (keys & (PBTN_LEFT|PBTN_RIGHT)) { // multi choice\r
+ config_slot += (keys & PBTN_LEFT) ? -1 : 1;\r
+ if (config_slot < 0) config_slot = 9;\r
+ else if (config_slot > 9) config_slot = 0;\r
+ me_enable(e_menu_options, MA_OPT_LOADCFG, config_slot != config_slot_current);\r
+ return 0;\r
+ }\r
+\r
+ switch (id) {\r
+ case MA_OPT_SAVECFG:\r
+ case MA_OPT_SAVECFG_GAME:\r
+ if (emu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0))\r
+ me_update_msg("config saved");\r
+ else\r
+ me_update_msg("failed to write config");\r
+ break;\r
+ case MA_OPT_LOADCFG:\r
+ ret = emu_read_config(1, 1);\r
+ if (!ret) ret = emu_read_config(0, 1);\r
+ if (ret) me_update_msg("config loaded");\r
+ else me_update_msg("failed to load config");\r
+ break;\r
+ default:\r
+ return 0;\r
+ }\r
+\r
+ return 1;\r
+}\r
+\r
+static int mh_restore_defaults(menu_id id, int keys)\r
+{\r
+ emu_set_defconfig();\r
+ me_update_msg("defaults restored");\r
+ return 1;\r
+}\r
+\r
+static const char *mgn_opt_fskip(menu_id id, int *offs)\r
+{\r
+ if (currentConfig.Frameskip < 0)\r
+ return "Auto";\r
+ sprintf(static_buff, "%d", currentConfig.Frameskip);\r
+ return static_buff;\r
+}\r
+\r
+static const char *mgn_opt_sound(menu_id id, int *offs)\r
+{\r
+ const char *str2;\r
+ *offs = -8;\r
+ str2 = (PicoOpt & POPT_EN_STEREO) ? "stereo" : "mono";\r
+ sprintf(static_buff, "%5iHz %s", PsndRate, str2);\r
+ return static_buff;\r
+}\r
+\r
+static const char *mgn_opt_region(menu_id id, int *offs)\r
+{\r
+ static const char *names[] = { "Auto", " Japan NTSC", " Japan PAL", " USA", " Europe" };\r
+ static const char *names_short[] = { "", " JP", " JP", " US", " EU" };\r
+ int code = PicoRegionOverride;\r
+ int u, i = 0;\r
+\r
+ *offs = -6;\r
+ if (code) {\r
+ code <<= 1;\r
+ while ((code >>= 1)) i++;\r
+ if (i > 4)\r
+ return "unknown";\r