-/* TODO rename all these */
-extern const char * const keyNames[]; // TODO rm
-void emu_prepareDefaultConfig(void);
-void emu_platformDebugCat(char *str);
-void emu_forcedFrame(int opts);
-void emu_startSound(void);
-void emu_endSound(void);
-void emu_waitSound(void);
-void emu_ResetGame(void); // TODO mv rm?
-
-void emu_noticeMsgUpdated(void);
-int emu_getMainDir(char *dst, int len);
-void menu_romload_prepare(const char *rom_name);
-void menu_romload_end(void);
+extern const char *renderer_names[];
+extern const char *renderer_names32x[];
+
+void pemu_prep_defconfig(void);
+void pemu_validate_config(void);
+void pemu_loop_prep(void);
+void pemu_loop_end(void);
+void pemu_forced_frame(int no_scale, int do_emu); // ..to g_menubg_src_ptr
+void pemu_finalize_frame(const char *fps, const char *notice_msg);
+
+void pemu_sound_start(void);
+void pemu_sound_stop(void);
+void pemu_sound_wait(void);
+
+void plat_early_init(void);
+void plat_init(void);
+void plat_finish(void);
+
+/* return the dir/ where configs, saves, bios, etc. are found */
+int plat_get_root_dir(char *dst, int len);
+
+/* used before things blocking for a while (these funcs redraw on return) */
+void plat_status_msg_busy_first(const char *msg);
+void plat_status_msg_busy_next(const char *msg);
+void plat_status_msg_clear(void);