#define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */
#define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */
#define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */
#define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */
#define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */
#define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */