+ {
+ "pcsx_rearmed_show_overscan",
+ "(GPU) Horizontal overscan",
+ NULL,
+ "The PSX can display graphics way into the horizontal borders, even if most screens would crop it. This option tries to display all such graphics. Note that this may result in unusual resolutions that your device might not handle well. The 'Hack' option is intended for the widescreen hacks.",
+ NULL,
+ "video",
+ {
+ { "disabled", NULL },
+ { "auto", "Auto" },
+ { "hack", "Hack" },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_screen_centering",
+ "(GPU) Screen centering",
+ NULL,
+ "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
+ NULL,
+ "video",
+ {
+ { "auto", "Auto" },
+ { "game", "Game-controlled" },
+ { "borderless", "Borderless" },
+ { "manual", "Manual" },
+ { NULL, NULL },
+ },
+ "auto",
+ },
+#define V(x) { #x, NULL }
+ {
+ "pcsx_rearmed_screen_centering_x",
+ "(GPU) Manual position X",
+ NULL,
+ "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
+ NULL,
+ "video",
+ {
+ V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_screen_centering_y",
+ "(GPU) Manual position Y",
+ NULL,
+ "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
+ NULL,
+ "video",
+ {
+ V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
+ V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
+ { NULL, NULL },
+ },
+ "0",
+ },
+#undef V