+ "Expand Screen Width",
+ "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_ignore_brightness",
+ "(GPU) Ignore Brightness Color",
+ "Ignore Brightness Color",
+ "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_disable_coord_check",
+ "(GPU) Disable Coordinate Check",
+ "Disable Coordinate Check",
+ "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_lazy_screen_update",
+ "(GPU) Lazy Screen Update",
+ "Lazy Screen Update",
+ "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_repeated_triangles",
+ "(GPU) Repeat Flat Tex Triangles",
+ "Repeat Flat Tex Triangles",
+ "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_quads_with_triangles",
+ "(GPU) Draw Tex-Quads as Triangles",
+ "Draw Tex-Quads as Triangles",
+ "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_fake_busy_state",
+ "(GPU) Fake 'GPU Busy' States",
+ "Fake 'GPU Busy' States",
+ "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
+ NULL,
+ "gpu_peops",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+#endif /* GPU_PEOPS */
+#ifdef GPU_UNAI
+ {
+ "pcsx_rearmed_show_gpu_unai_settings",
+ "Show Advanced UNAI GPU Settings",
+ NULL,
+ "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
+ NULL,
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_blending",
+ "(GPU) Texture Blending",
+ "Texture Blending",
+ "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
+ NULL,
+ "gpu_unai",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_lighting",
+ "(GPU) Lighting Effects",
+ "Lighting Effects",
+ "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
+ NULL,
+ "gpu_unai",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_fast_lighting",
+ "(GPU) Fast Lighting",
+ "Fast Lighting",
+ "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
+ NULL,
+ "gpu_unai",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_scale_hires",
+ "(GPU) Hi-Res Downscaling",
+ "Hi-Res Downscaling",
+ "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
+ NULL,
+ "gpu_unai",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+#ifdef _MIYOO
+ "enabled",
+#else
+ "disabled",
+#endif
+ },
+#endif /* GPU_UNAI */
+ {
+ "pcsx_rearmed_spu_reverb",
+ "Audio Reverb Effects",
+ "Reverb Effects",
+ "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
+ NULL,
+ "audio",