+ // try to set sane config on which most games work
+ Config.Xa = Config.Cdda = Config.Sio =
+ Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.CdrReschedule = 0;
+ Config.PsxAuto = 1;
+
+ pl_rearmed_cbs.gpu_neon.allow_interlace = 2; // auto
+ pl_rearmed_cbs.gpu_neon.enhancement_enable =
+ pl_rearmed_cbs.gpu_neon.enhancement_no_main = 0;
+ pl_rearmed_cbs.gpu_peops.iUseDither = 0;
+ pl_rearmed_cbs.gpu_peops.dwActFixes = 1<<7;
+ pl_rearmed_cbs.gpu_unai.abe_hack =
+ pl_rearmed_cbs.gpu_unai.no_light =
+ pl_rearmed_cbs.gpu_unai.no_blend = 0;
+ memset(&pl_rearmed_cbs.gpu_peopsgl, 0, sizeof(pl_rearmed_cbs.gpu_peopsgl));
+ pl_rearmed_cbs.gpu_peopsgl.iVRamSize = 64;
+ pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
+
+ iUseReverb = 2;
+ iUseInterpolation = 1;
+ iXAPitch = 0;
+ iVolume = 768;
+#ifndef __ARM_ARCH_7A__ /* XXX */
+ iUseReverb = 0;
+ iUseInterpolation = 0;
+#endif
+ new_dynarec_hacks = 0;
+ cycle_multiplier = 200;
+
+ in_type1 = PSE_PAD_TYPE_STANDARD;
+ in_type2 = PSE_PAD_TYPE_STANDARD;
+}
+
+static void check_memcards(void)
+{
+ char buf[MAXPATHLEN];
+ FILE *f;
+ int i;
+
+ for (i = 1; i <= 9; i++) {
+ snprintf(buf, sizeof(buf), ".%scard%d.mcd", MEMCARD_DIR, i);
+
+ f = fopen(buf, "rb");
+ if (f == NULL) {
+ printf("Creating memcard: %s\n", buf);
+ CreateMcd(buf);
+ }
+ else
+ fclose(f);
+ }
+}
+
+void do_emu_action(void)
+{
+ int ret;
+
+ emu_action_old = emu_action;
+
+ switch (emu_action) {
+ case SACTION_LOAD_STATE:
+ ret = emu_load_state(state_slot);
+ snprintf(hud_msg, sizeof(hud_msg), ret == 0 ? "LOADED" : "FAIL!");
+ break;
+ case SACTION_SAVE_STATE:
+ ret = emu_save_state(state_slot);
+ snprintf(hud_msg, sizeof(hud_msg), ret == 0 ? "SAVED" : "FAIL!");
+ break;
+#ifndef NO_FRONTEND
+ case SACTION_ENTER_MENU:
+ menu_loop();
+ return;
+ case SACTION_NEXT_SSLOT:
+ state_slot++;
+ if (state_slot > 9)
+ state_slot = 0;
+ goto do_state_slot;
+ case SACTION_PREV_SSLOT:
+ state_slot--;
+ if (state_slot < 0)
+ state_slot = 9;
+do_state_slot:
+ snprintf(hud_msg, sizeof(hud_msg), "STATE SLOT %d [%s]", state_slot,
+ emu_check_state(state_slot) == 0 ? "USED" : "FREE");
+ hud_new_msg = 3;
+ printf("* %s\n", hud_msg);
+ break;
+ case SACTION_TOGGLE_FSKIP:
+ pl_rearmed_cbs.fskip_advice = 0;
+ pl_rearmed_cbs.frameskip++;
+ if (pl_rearmed_cbs.frameskip > 1)
+ pl_rearmed_cbs.frameskip = -1;
+ snprintf(hud_msg, sizeof(hud_msg), "FRAMESKIP: %s",
+ pl_rearmed_cbs.frameskip == -1 ? "AUTO" :
+ pl_rearmed_cbs.frameskip == 0 ? "OFF" : "1" );
+ plugin_call_rearmed_cbs();
+ break;
+ case SACTION_SWITCH_DISPMODE:
+ pl_switch_dispmode();
+ plugin_call_rearmed_cbs();
+ if (GPU_open != NULL && GPU_close != NULL) {
+ GPU_close();
+ GPU_open(&gpuDisp, "PCSX", NULL);
+ }
+ break;
+ case SACTION_SCREENSHOT:
+ {
+ char buf[MAXPATHLEN];
+ void *scrbuf;
+ int w, h, bpp;
+ time_t t = time(NULL);
+ struct tm *tb = localtime(&t);
+ int ti = tb->tm_yday * 1000000 + tb->tm_hour * 10000 +
+ tb->tm_min * 100 + tb->tm_sec;
+
+ scrbuf = pl_prepare_screenshot(&w, &h, &bpp);
+ get_gameid_filename(buf, sizeof(buf),
+ "screenshots/%.32s-%.9s.%d.png", ti);
+ ret = -1;
+ if (scrbuf != 0 && bpp == 16)
+ ret = writepng(buf, scrbuf, w, h);
+ if (ret == 0)
+ snprintf(hud_msg, sizeof(hud_msg), "SCREENSHOT TAKEN");
+ break;
+ }
+ case SACTION_VOLUME_UP:
+ case SACTION_VOLUME_DOWN:
+ plat_step_volume(emu_action == SACTION_VOLUME_UP);
+ return;
+ case SACTION_MINIMIZE:
+ if (GPU_close != NULL)
+ GPU_close();
+
+ plat_minimize();
+
+ if (GPU_open != NULL) {
+ ret = GPU_open(&gpuDisp, "PCSX", NULL);
+ if (ret)
+ fprintf(stderr, "GPU_open returned %d\n", ret);
+ }
+ return;
+#endif
+ default:
+ return;
+ }
+
+ hud_new_msg = 3;
+}
+
+static int cdidcmp(const char *id1, const char *id2)
+{
+ while (*id1 != 0 && *id2 != 0) {
+ if (*id1 == '_') { id1++; continue; }
+ if (*id2 == '_') { id2++; continue; }
+ if (*id1 != *id2)
+ break;
+ id1++;
+ id2++;
+ }
+
+ return *id1 - *id2;
+}
+
+static void parse_cwcheat(void)
+{
+ char line[256], buf[64], name[64], *p;
+ int newcheat = 1;
+ u32 a, v;
+ FILE *f;
+
+ f = fopen("cheatpops.db", "r");
+ if (f == NULL)
+ return;
+
+ /* find the game */
+ while (fgets(line, sizeof(line), f)) {
+ if (sscanf(line, "_S %63s", buf) != 1)
+ continue;
+ if (cdidcmp(buf, CdromId) == 0)
+ break;