- pl_rearmed_cbs.gpu_senquack.ilace_force = 0;
- pl_rearmed_cbs.gpu_senquack.pixel_skip = 0;
- pl_rearmed_cbs.gpu_senquack.lighting = 1;
- pl_rearmed_cbs.gpu_senquack.fast_lighting = 0;
- pl_rearmed_cbs.gpu_senquack.blending = 1;
- pl_rearmed_cbs.gpu_senquack.dithering = 0;
+ pl_rearmed_cbs.gpu_unai.ilace_force = 0;
+ pl_rearmed_cbs.gpu_unai.pixel_skip = 0;
+ pl_rearmed_cbs.gpu_unai.lighting = 1;
+ pl_rearmed_cbs.gpu_unai.fast_lighting = 0;
+ pl_rearmed_cbs.gpu_unai.blending = 1;
+ pl_rearmed_cbs.gpu_unai.dithering = 0;